Search found 52 matches

by Marbles
Mon Apr 13, 2015 7:12 am
Forum: Gameplay Help
Topic: Factory Problems
Replies: 16
Views: 8570

Re: Factory Problems

29k (2900) of Alien science pack i keep 200 of all the science packs you have 1.4k Science Pack 1 os there is 1400 copper plate and 29k of Science Pack 2 os 4350 copper plate and 16k of Science Pack 3 os 24800 copper plate so all is 30550 copper plate or 305k One k is 1000, so: 29k = 29000 30550 = ...
by Marbles
Fri Feb 27, 2015 8:13 am
Forum: Show your Creations
Topic: Better train loading system
Replies: 17
Views: 31857

Re: Better train loading system

It's a nice idea, but with fast inserters being close to two times as fast as long handed inserters, the bonus of double inserters row can almost be negated. This solution does take advantage of double loading belts, but belt throughput can be solved in various other ways. ;)
by Marbles
Thu Feb 26, 2015 6:39 pm
Forum: Show your Creations
Topic: Red circuit factory
Replies: 14
Views: 27957

Re: Red circuit factory

1 copper cable assembler can feed 8 red circuit assemblers exactly, so you could improve that part if you want. Is the green circuit belt fast enough to feed all your assemblers?
by Marbles
Fri Jan 23, 2015 2:20 pm
Forum: Videos
Topic: Xterminator vs. FishSandwich! A PvP style Youtube series
Replies: 107
Views: 34322

Re: Xterminator vs. FishSandwich! A PvP style Youtube series

If you put enough of those two shot worms around his main base, he will be unable to recover as he can't reach his supplies anymore without dying, as he doesn't have any armor or anything.

Might break the series though :/
by Marbles
Tue Dec 30, 2014 11:14 am
Forum: Videos
Topic: [YouTube] Factorio Base Tours
Replies: 34
Views: 20900

Re: [YouTube] Factorio Base Tours

Thanks for the tour Gepwin! Good job showing it all, I don't believe you missed anything :D

(Oh and the module boosts do stack)
by Marbles
Thu Dec 11, 2014 2:02 pm
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 25644

Re: [Youtube] Multiplayer Playthrough

On episode 31: Ouch man that was cold. Though it was the right thing to do xD Sorry Oni, but that build was so wrong, you need 1.5 cable assemblers per ec assembler. You had 0.33. Your efficiency was going to be abysmal. :( Why didn't you copy the previous ec designs? They were perfect and blueprint...
by Marbles
Tue Dec 09, 2014 9:06 am
Forum: Videos
Topic: [YouTube] Xterminator's Total Depletion Series
Replies: 70
Views: 24725

Re: [YouTube] Xterminator's Total Depletion Series

Completing the research tree takes less work than you might think. Sure it'll take some 20 hours or something, but after setting up a decent science factory you never have to look at it and can set up other factories for more modules, resources, or just improving your science even more.
by Marbles
Fri Nov 28, 2014 11:53 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 25644

Re: [Youtube] Multiplayer Playthrough

Send it to me and I'll do a fixit ;)
by Marbles
Fri Nov 28, 2014 9:36 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 25644

Re: [Youtube] Multiplayer Playthrough

"If you build it right you don't need fast belts" -Root

I'm sorry root but those iron output belts are a hot mess, Oni woul do it better than you did in that last episode :P
by Marbles
Thu Nov 27, 2014 9:56 am
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 26206

Re: Belt rebalancer is not your friend

It is not a proper rebalancer, you need a piece of faster track where the two split yellow belts come together to ensure compression and throughput.
by Marbles
Tue Nov 25, 2014 11:28 am
Forum: Gameplay Help
Topic: Power Problems
Replies: 6
Views: 3547

Re: Power Problems

I need my Electronic circuits for other things rather than solar panels, Sounds like you need them more for solar panels than anything else. Also, instead of upping power production, try lowering power usage by shutting of parts of your base or putting efficiency modules in your miners and furnaces...
by Marbles
Tue Nov 25, 2014 8:44 am
Forum: General discussion
Topic: New Series Idea: Need Your Input
Replies: 5
Views: 2853

Re: New Series Idea: Need Your Input

I would very much like to see a series focused on massive builds and huge resource usage. Most of the series build the same small cluttered factories, I've seen enough of those. For example, look at the module factory I posted, about as big as a regular factory, but only produces module 3's at 16 a ...
by Marbles
Tue Nov 25, 2014 8:40 am
Forum: General discussion
Topic: Moving around on a big base
Replies: 13
Views: 6235

Re: Moving around on a big base

There is already a road mod called roadworks.

Also, moving around my base isn't a problem because everything is spaced out decently, and I can move alongside the belts or tracks. Pipes aren't a problem either because I use underground pipes just about everywhere, as should you ;)
by Marbles
Fri Nov 21, 2014 10:32 am
Forum: Ideas and Suggestions
Topic: A Bulldozer
Replies: 20
Views: 11154

Re: A Bulldozer

From a vanilla point of view they are virtually worthless. I have chests full of em from deconstructing forests to make place.
by Marbles
Fri Nov 21, 2014 8:32 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 25644

Re: [Youtube] Multiplayer Playthrough

And here i was thinking they were gonna credit me for the furnace thing, bunch of bastards you are :P I missed something... What did I do? Episode 11 You talked about the furnace count on the belts, 14 fills a belt but theoretically 21 should fit, and after that you didn't remember who's comment it...
by Marbles
Thu Nov 20, 2014 11:43 pm
Forum: Show your Creations
Topic: A shot at a balanced processing unit factory
Replies: 7
Views: 9992

Re: A shot at a balanced processing unit factory

So I got the new build finished. It's a lot neater and ordered, has a bit of overproduction to keep those lines compressed and can produce 16 module 3's a minute 8-) It takes a shitton of resources to run though, the smeltery is twice as large as the one for the rest of my factory, which also contai...
by Marbles
Thu Nov 20, 2014 9:08 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 25644

Re: [Youtube] Multiplayer Playthrough

And here i was thinking they were gonna credit me for the furnace thing, bunch of bastards you are :P
by Marbles
Thu Nov 20, 2014 8:28 am
Forum: Show your Creations
Topic: A shot at a balanced processing unit factory
Replies: 7
Views: 9992

Re: A shot at a balanced processing unit factory

I'm working on the next version which is the full chain from ore to modules, most of it is done, I expect to post it this evening.
It's got 20 EC assemblers and 56 AC assemblers :P gonna need 5500 copper ore a minute
by Marbles
Wed Nov 19, 2014 1:53 pm
Forum: Videos
Topic: [YouTube] Factorio Fixit
Replies: 110
Views: 46929

Re: [YouTube] Factorio Fixit

I'm planning on sending mine in, would like to multiplay it and see what you can improve on it. It's very much endgame though, but that might be an interesting scenario for once.
by Marbles
Wed Nov 19, 2014 8:22 am
Forum: Gameplay Help
Topic: Planning mode?
Replies: 12
Views: 7987

Re: Planning mode?

There is 'ghost build' mode, where you don't use your own items but place a 'ghost' of the item that can be used to plan. Also, construction bots will place real items in these places if they're available. I remove roboport coverage and use this mode to plan stuff out. Then I place back the roboport...

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