Search found 14 matches

by jona5
Sun Aug 14, 2022 8:57 pm
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105437

Re: Friday Facts #360 - 1.0 is here!

Happy Birthday V1.0 :D

You don't look a day older.
by jona5
Fri Aug 14, 2020 10:17 am
Forum: News
Topic: Friday Facts #360 - 1.0 is here!
Replies: 210
Views: 105437

Re: Friday Facts #360 - 1.0 is here!

congratulations, thank you for 2,003 hours of pure fun - and counting!

sad to see FFF go - but best to end on a high note. Looking forward to see what you guys come up with in the future!
by jona5
Fri Feb 15, 2019 6:42 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 84919

Re: Friday Facts #282 - 0.17 in sight

nice work guys!

psst! may need to be fixed: :)
Screenshot 2019-02-15 at 19.36.16.png
Screenshot 2019-02-15 at 19.36.16.png (12.12 KiB) Viewed 6849 times
by jona5
Fri Oct 26, 2018 4:16 pm
Forum: News
Topic: Friday Facts #266 - Cleanup of mechanics
Replies: 583
Views: 211768

Re: Friday Facts #266 - Cleanup of mechanics

We can't do that easily actually. The movement of items on belts is 1 pixel per tick, and if you change it to something else than the multiplication of it, the movement will look choppy. There is no need to do full-pixel steps as GPUs are fine with rendering stuff that is not aligned to a full-pixe...
by jona5
Fri Mar 02, 2018 1:40 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.16.27] wagon hint is not always displayed with blueprints
Replies: 2
Views: 2749

[Rseding91] [0.16.27] wagon hint is not always displayed with blueprints

Factorio usually hints the position of wagons in train stations when things are placed in the vicinity of the station. this is also the case when using blueprints. i use blueprints for my station designs. now i encountered a blueprint, where this is not the case with version 0.16.27. i recall that t...
by jona5
Fri Jan 05, 2018 7:16 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 348036

Re: Friday Facts #224 - Bots versus belts

as long as player logistics remain and there is still a way to feed trash slot items back into the factory in an automated way, i think i would be ok with that.
by jona5
Fri Nov 24, 2017 7:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.38]hr-burner-mining-drill-E.png is corrupt
Replies: 13
Views: 19072

Re: [0.15.38]hr-burner-mining-drill-E.png is corrupt

can confirm that on windows 10:

0.15.38 (build 30936, win64, steam) with sprite resolution on high is broken, sprite resolution on normal is ok.

on 0.15.37 (build 30927, win64, steam) the mining drill is ok on both sprite resolution settings.
by jona5
Wed May 03, 2017 4:49 pm
Forum: Outdated/Not implemented
Topic: Electric Networks Map Lines - Lines not Lining Up
Replies: 16
Views: 8852

Re: Electric Networks Map Lines - Lines not Lining Up

if its just the aesthetics, maybe it is not too harsh on your eyes to arrange the interfaces between medium and long-range poles/substations at 45Β° angles? (Please ignore the mess on the right... ;) ) Factorio 0.15.6 03.05.2017 18_41_11.png _I_ could live with that and i am rearranging belts constan...
by jona5
Tue May 02, 2017 5:41 am
Forum: Bob's mods
Topic: 0.15 - plans?
Replies: 64
Views: 24843

Re: 0.15 - plans?

i am also in for keeping your barrels/canisters/bottles.

they add some sane complexity (i like that) and make "gas station"-train stops actually a bit easier to manage when you want to fine-tune the production to be exact on point.

thanks for your hard work!
by jona5
Mon Apr 24, 2017 9:05 pm
Forum: General discussion
Topic: 0.15 Mega Feedback Thread
Replies: 14
Views: 5678

Re: 0.15 Mega Feedback Thread

My First Feedback based on 3 hours playtime up to researching concrete: Had almost no technical issues apart from the Steam sync bug (https://forums.factorio.com/viewtopic.php?f=7&t=44508) . On my fairly decent PC no crashes, game plays fine at 60 fps/ups. However i noticed a very subliminal jit...
by jona5
Sat Apr 22, 2017 4:10 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142863

Re: Friday Facts #187 - Space science & 0.15 graphics

i literally yelled "awesome!" at every single item in this list:

https://www.reddit.com/r/factorio/comme ... orward_to/
by jona5
Wed Mar 29, 2017 2:36 pm
Forum: Modding help
Topic: Creating an Item with selectable place_results
Replies: 3
Views: 1370

Re: Creating an Item with selectable place_results

hey freddy, thank you very much for answering. i was already heading that way, but it felt really complicated and awkward to handle it this way - at least how i was doing it. :) so thanks for your examples, i will check that out. is there anyway no way to have the place_result of an Item dynamically...
by jona5
Sat Mar 25, 2017 1:51 pm
Forum: Modding help
Topic: Creating an Item with selectable place_results
Replies: 3
Views: 1370

Creating an Item with selectable place_results

Hi, i just started creating my first mod but now i kinda stuck at some basic stuff i cannot figure out. i want to have an item where the user can select which entity it places by cycling through a list of entities. this should be done while the user has the item stack in its hand with a keyboard pre...

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