Search found 9 matches

by nets
Fri Nov 10, 2023 6:41 pm
Forum: Implemented in 2.0
Topic: MAX/MIN functions
Replies: 3
Views: 617

MAX/MIN functions

I've occasionally run across needing to find the signal with the lowest value, same with the highest value, in a series of signals. MAX [S] in ( [S1]=5, [S2]=15, [S3]=99 ) => [S]=99 MIN [S] in ( [S1]=5, [S2]=15, [S3]=99 ) => [S]=5 The same I've run across a need to find easily (read: not turn into a...
by nets
Tue Apr 11, 2023 11:14 am
Forum: Pending
Topic: [1.1.80] Crash FluidBox::PipeConnection::calculateFlowSpeed
Replies: 1
Views: 474

[1.1.80] Crash FluidBox::PipeConnection::calculateFlowSpeed

I keep getting this one. It happens sporadically. Initially i thought it had something to do with SE rocket-launches. as i always heard the rocket-launch sound when it happened (usually exactly as i ALT+TAB out/was TAB'ed out) (that happened 3 times). But this time i didn't hear a rocket launch soun...
by nets
Tue Mar 21, 2023 12:36 pm
Forum: Pending
Topic: [1.1.78] Crash SpriteDrawOrder.cpp - SpriteDrawOrderPrefetcher
Replies: 1
Views: 605

[1.1.78] Crash SpriteDrawOrder.cpp - SpriteDrawOrderPrefetcher

Was ALT+TAB'ed out and attempted to ALT+TABed back into game,when i was immediately greeted with crash message. Have ALT+TABed many times before, and had no problems. In the "How to report a bug" it mentions i should say which mods i am using. Well there are so many, i was hoping you would...
by nets
Wed Jun 06, 2018 9:58 pm
Forum: Angels Mods
Topic: [MOD 0.16] MadClown01's Processing
Replies: 130
Views: 88588

Re: [MOD 0.16] MadClown01's Processing

In my modded game i have magnesium, which i believe to come from Processing mod, which is made by something. However i have no ways to sort anything yielding magnesium ore. Perhaps i'm missing something. This makes using the recipe for Iron+Manganese+Magnesium difficult (impossible?). What could i p...
by nets
Tue May 29, 2018 3:10 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42396

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Perhaps we can give some information that would help debugging the problem? The problem hasn't gone away. Is it possible that the bug is related to going from just Nuclear to later integration of AngelBob-Nuclear? Angelbob-Nuclear did not exist (in the mods database) when i started this map, only Nu...
by nets
Thu May 24, 2018 1:31 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42396

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Ok I'm quite confused. I've spent some time trying to replicate the exact error. The physical (basic) separations are both done in the centrifuge: The chemical (advanced) separations are done in either the Angel's or Vanilla chemical plants: Why is this working for me but not for you guys? Do you h...
by nets
Mon May 21, 2018 10:14 am
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42396

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

Yep that is a bug. I thought I fixed it, I did not -_- I spent a few hours trying to see if i could fix it, i couldn't. I'm not sure how to debug structures nor how to get some form of debug layer/printing up. I just don't know what is required for a prototype or item to be connected with buildings...
by nets
Tue May 15, 2018 5:32 pm
Forum: Mods
Topic: [MOD 0.16.x] MadClown01's Nuclear Extension
Replies: 97
Views: 42396

Re: [MOD 0.16.x] MadClown01's Nuclear Extension

The Nuclear Angelbob extension doesn't list a forum post, so if this isn't suitable here then can delete this. But in the new Angelbob nuclear extension there are multiple recipes converting spent uranium and thorium but i can't seem to find the right building to reprocess spent thorium (or uranium)...
by nets
Sat May 12, 2018 11:37 am
Forum: Mods
Topic: [MOD 0.13] Black Market (sell and buy on the market)
Replies: 387
Views: 204707

Re: [MOD 0.13] Black Market (sell and buy on the market)

Changing:

{code]if opened then[/code]

Into:

Code: Select all

if opened and player.opened_gui_type ~= 5 then
Fixed the issue for me. Thank you for the support.

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