I was looking at the various wire coil stuff which is nice for compression. I was wondering if it would make sense to add a Solder Coil variant as well?
Search found 4 matches
- Wed Jul 19, 2017 5:21 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3802
- Views: 2090097
Re: Development and Discussion
Hello Angel, just wanted to say I love the mods, though I still have yet to get to the end of the game with them. 
I was looking at the various wire coil stuff which is nice for compression. I was wondering if it would make sense to add a Solder Coil variant as well?
I was looking at the various wire coil stuff which is nice for compression. I was wondering if it would make sense to add a Solder Coil variant as well?
- Mon Jul 10, 2017 11:15 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 506105
Re: [0.15.x] Bob's Mods: General Discussion
Hello Bob, love your mods.
Is there a particular reason some of the intermediate chemical recipes do not allow productivity modules. For example: Hydrogen Peroxide.
I did not know if that was intentional or just a bug.
Is there a particular reason some of the intermediate chemical recipes do not allow productivity modules. For example: Hydrogen Peroxide.
I did not know if that was intentional or just a bug.
- Tue Jun 27, 2017 5:10 pm
- Forum: Logistic Train Network
- Topic: old LTN discussion thread
- Replies: 858
- Views: 419147
Re: [Mod 0.14/0.15] Logistic Train Network 1.3.4
I am having a problem when using the mod where it will make a delivery for 8000 items, but will then not schedule another delivery for several minutes, even when the stop is requesting more items. Is there some minimum time between deliveries for a single receiver? Or am I expected to set the ...
- Fri Apr 07, 2017 5:34 pm
- Forum: Multiplayer
- Topic: Dojum's Server update thread
- Replies: 9
- Views: 5024
Re: LF people to play with
Added you on steam, I am sirbriguy.
Those mods are mostly similar to what I have been using lately.
Other additions I wouldsuggest:
FARL - automated laying of railroads
YARM - helps keep track of resource fields
Bottleneck - helps identify factories that have input/output issues
SqueakThrough ...
Those mods are mostly similar to what I have been using lately.
Other additions I wouldsuggest:
FARL - automated laying of railroads
YARM - helps keep track of resource fields
Bottleneck - helps identify factories that have input/output issues
SqueakThrough ...