Search found 16 matches
- Mon Dec 20, 2021 8:12 am
- Forum: Videos
- Topic: My name is Bot, James Bot.
- Replies: 3
- Views: 2633
My name is Bot, James Bot.
I created this gif of an bot stealing a blueprint: https://www.reddit.com/r/factorio/comments/rki3pi/my_name_is_bot_james_bot/ This is the map where i recorded it on, in case someone is interested in the 'behind-the-scences'. To start the action switch the constant combinator on the bottom right of ...
- Sun Jan 24, 2021 5:24 pm
- Forum: Not a bug
- Topic: [1.1.14] Train blocks itself in train limit
- Replies: 3
- Views: 1280
Re: [1.1.14] Train blocks itself in train limit
Well, it doesn't feel right to me that a train holds the reservation that long. But if you guys feel like it and it's consistent, than it shall be that way.
Thanks for checking it out.
Thanks for checking it out.
- Sun Jan 24, 2021 2:26 pm
- Forum: Not a bug
- Topic: [1.1.14] Train blocks itself in train limit
- Replies: 3
- Views: 1280
[1.1.14] Train blocks itself in train limit
What did you do? I tried to use the "train limit" feature. I made a train with a schedule to go from Station "1" (til GREEN >0) to Station "1" (til GREEN >0). The train is currently stationed at train stop "1" with the train limit set to 1. There are no other ...
- Wed Feb 19, 2020 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][0.18.8] Locomotive moving backward
- Replies: 2
- Views: 2246
[boskid][0.18.8] Locomotive moving backward
https://imgur.com/a/52zgw5F What is happening? A loc without fuel is moving backwards, damaging the loc behind it. How to reproduce? Place this: 0eNrFVcuO2zAM/Bee5cCPxE58KNB+Q2/FwlBsJhEgS4Ykpw2C/HtFK03cXS+q3UsvFiiaQ85IIq+wlyMORigH9RVEq5WF+scVrDgqLmnPXQaEGoTDHhgo3pNluJBwYyBUh7+gzm7snyFSt7rXTpxxFpjfX...
- Sat Nov 09, 2019 10:50 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.76] Different results after advancing 60 x 1 tick vs 1 x 60 ticks
- Replies: 6
- Views: 3282
[0.17.76] Different results after advancing 60 x 1 tick vs 1 x 60 ticks
The setup: I loaded the same savegame (currently in editor mode, paused) two times. Once i used the go 60ticks ahead button (first image). Once I manually advanced the game tick by tick for 60 ticks total (second image). As seen, the highlighted combinator (top right in both screenshots) holds the v...
- Sat Aug 03, 2019 1:52 pm
- Forum: Maps and Scenarios
- Topic: Island Spawn in Marathon Deadworld
- Replies: 0
- Views: 2197
Island Spawn in Marathon Deadworld
A custom map where you spawn on a biterfree island with a deadworld around you. Marathonmode is enabled, some tweeks to ore generation and biters are made.
- Mon Jul 01, 2019 12:44 pm
- Forum: Duplicates
- Topic: [0.17.51] Curved rail collision box
- Replies: 0
- Views: 598
[0.17.51] Curved rail collision box
There are inconsitencys how curved rails collide with nearby objects based on with way the curve is going. The following blueprint can be placed fine in two directions, but rotating it makes it impossible to place it complete in the other two directions. Blueprint: 0eNqVUctuhDAM/BefQwVlV9vm0K/orapQA...
- Sat Apr 06, 2019 9:52 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.25] repair pack disappering (personell roboport)
- Replies: 1
- Views: 3830
[0.17.25] repair pack disappering (personell roboport)
The Situation: A robot from my personal roboport returns after repairing some stuff with leftover repair packs in his inventory. My Iventory is completly full and there is no slot for the repair pack. A message along the lines: "Missing space for the repair pack." is displayed. What happen...
- Mon Mar 11, 2019 6:17 pm
- Forum: Duplicates
- Topic: [0.17.10] Campaign, Introduction, Arrival: Crash when completing Compilatron's chest
- Replies: 5
- Views: 2094
Re: [0.17.10] Campaign, Introduction, Arrival: Crash when completing
In the mission where i have to supply the Compilatron's chest with a burner miner, belts and a furnace I get the crash too.
This happens only if i currently have no furnace placed or in my inventory.
This happens only if i currently have no furnace placed or in my inventory.
- Sun Mar 10, 2019 7:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.17.9] Trains leaving disabled stations due to rail signal placement
- Replies: 2
- Views: 2359
[kovarex] [0.17.9] Trains leaving disabled stations due to rail signal placement
The Situation: A train is in a disabled train station. What i do: Place/Remove a rail signal somewhere behind the train. What should happen: Nothing. What does happen: The train changes to not being in the station anymore and paths to another station with the same name. Screenshots: The first statio...
- Thu Feb 28, 2019 6:26 pm
- Forum: Ideas and Suggestions
- Topic: Map Editor
- Replies: 0
- Views: 576
Map Editor
Playing around with the map editor, i miss two features: (1) Allow me to load a different scenario while in the map editor. Right now you have to exit to the main menu and then load it up. (2) Please remember my settings (perhaps per save). Specially the option to not generate chunks beeing auto-dis...
- Thu Sep 21, 2017 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Pump doesn't connect to fluid wagon
- Replies: 7
- Views: 14881
Re: Pump doesn't connect to fluid wagon
What should happen:
Set A of Pumps (pulling out of the right train) is connected.
Train on the left leaves.
Set A of Pumps disconnects.
Set B of Pumps (pushing into the right train) connects.
What happens:
Only 8 from 12 possible pumps connect to the train on the right.
Set A of Pumps (pulling out of the right train) is connected.
Train on the left leaves.
Set A of Pumps disconnects.
Set B of Pumps (pushing into the right train) connects.
What happens:
Only 8 from 12 possible pumps connect to the train on the right.
- Thu Sep 21, 2017 6:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Pump doesn't connect to fluid wagon
- Replies: 7
- Views: 14881
Re: Pump doesn't connect to fluid wagon
The pumps are not connecting reliable.
Or is the timeframe before to short?
It happens 3 seconds after you load the save.
The train on the right, not the water train.
Or is the timeframe before to short?
It happens 3 seconds after you load the save.
The train on the right, not the water train.
- Thu Sep 21, 2017 6:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Pump doesn't connect to fluid wagon
- Replies: 7
- Views: 14881
Re: Pump doesn't connect to fluid wagon
A second after you load the save the train will pull out of the station and the pump changes, 4 tanks wont have a pump attached to it.
If you tell one of the filled trains at the bottom left to go to that station, you can supply the pumps with fluid, they will still not work.
If you tell one of the filled trains at the bottom left to go to that station, you can supply the pumps with fluid, they will still not work.
- Thu Sep 21, 2017 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] Pump doesn't connect to fluid wagon
- Replies: 7
- Views: 14881
[wheybags] Pump doesn't connect to fluid wagon
The setup: I have a trainstation with 6 pumps next to a fluid wagon, 3 to pump into the wagon, 3 to pump out. I alternate via circuits which pumps should activate (A=0 or A>0). Pictures! What happens: When a train pulls in sometimes no pump connects to a tank of a fluid wagon. It's not always the sa...
- Thu Apr 13, 2017 12:26 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: RaceTrack
- Replies: 2
- Views: 2939
RaceTrack
I just createt this racetrack and felt like sharing, maybe you enjoy it too. Some Images. The Timer starts when you pass the finish line the first time and stops after you have completed 3 Laps. Please notice that you need to hit one of the powerpoles, in order for the game to register that you pass...