Search found 31 matches
- Sat Jun 29, 2019 9:18 am
- Forum: News
- Topic: Friday Facts #301 - Crash site: First state
- Replies: 52
- Views: 26534
Re: Friday Facts #301 - Crash site: First state
Rseding's bugfix reports are nice to read. I like his attitude of trying to understand and solve the issue, rather than the "people should not be doing this anyway" approach that is also easy to adopt instead. His attitude results in optimizations in the base game that also happen to benef...
- Sat Feb 24, 2018 9:39 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 46310
Re: Friday Facts #231 - Belt compression & Crash log uploading
Nice to read about the crash logs and how it helped resolve some bugs. As a developer working on server-side applications I know how incredibly useful it is to have crashes automatically gathered and organized to help you prioritise what bugs to fix. Happy hunting! :twisted: Regarding the opt-in beh...
- Sun Jul 03, 2016 4:51 pm
- Forum: Releases
- Topic: Version 0.13.4
- Replies: 43
- Views: 30787
Re: Version 0.13.4
Bug fixes are much appreciated, especially desync issues. Thanks!
- Wed Jun 01, 2016 4:57 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 137914
Re: Version 0.12.35
Yay for bugfixes, but have to admit I felt a little bit of disappointment when I checked the version and did not see 0.13
Only 1 fix probably means 0.12 is pretty close to "Kovarex stable"
The waiting continues...
Only 1 fix probably means 0.12 is pretty close to "Kovarex stable"
The waiting continues...
- Fri Apr 29, 2016 6:06 pm
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 42304
Re: Friday Facts #136 - Map Transfers
Thanks, I enjoyed reading it. I think you managed to communicate a technical topic in a fairly accessible way. That said, I'm a programmer as well, so I might be overestimating the grokkability of this :-D Funny how we always end up doing a 90% re-implementation of something else (TCP in this case),...
- Fri Apr 15, 2016 8:00 pm
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 37091
Re: Friday Facts #134 - Signal placement indicator
Welcome Mishka!
Those signal changes look good and look useful!
I think the 0.13 release is going to be Big Thing, because there will be a LOT of really nice features in it.
Those signal changes look good and look useful!
I think the 0.13 release is going to be Big Thing, because there will be a LOT of really nice features in it.
- Sat Jan 30, 2016 3:55 pm
- Forum: Combinator Creations
- Topic: Single circular belt factory
- Replies: 26
- Views: 38518
Re: Single circular belt factory
That's an interesting design! I've experimented with circular designs in the past, but they usually ground to a halt when the belt got too full. Your use of smart inserters & per-item buffer chests to regulate factory output seems to help alleviate that problem. How far have you managed to push ...
- Fri Nov 20, 2015 4:03 pm
- Forum: News
- Topic: Friday Facts #113 - Better rail building
- Replies: 96
- Views: 60591
Re: Friday Facts #113 - Better rail building
Sweet new feature! Let the 0.13 hype build up even further!
- Fri Oct 09, 2015 6:38 pm
- Forum: News
- Topic: Friday Facts #107 - The Wedding
- Replies: 36
- Views: 38063
Re: Friday Facts #107 - The Wedding
Congratulations Kovarex, have a good wedding!
Direct entry into Steam is also good news. You deserve it!
Direct entry into Steam is also good news. You deserve it!
- Fri May 29, 2015 7:38 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78168
Re: Friday Facts #88 - Combinators
Why can't there be graphics of this quality http://eu3.factorio.com/assets//img/blog/fff-88-decider-combinator-super-res.png For everything in the game :cry: Patience. They'll get to it eventually. On the original topic: this looks really neat. Makes me look forward to the 0.12 update even more :-D
- Fri Mar 06, 2015 11:23 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 51062
Re: Friday Facts #76 - MP inside out
I liked reading it. Nice change of pace. Do write more!
- Fri Mar 06, 2015 11:13 pm
- Forum: Releases
- Topic: Version 0.11.17
- Replies: 46
- Views: 51133
Re: Version 0.11.17
Thank you for fixing it!kovarex wrote:
- Features
- Better construction robot strategy.
When the construction is processed, the closest available supply of the required item is found and the closest robot to this supply is selected for the construction.
- Sat Sep 06, 2014 1:42 pm
- Forum: News
- Topic: Friday Facts #50 Growing secretly
- Replies: 28
- Views: 23253
Re: Friday Facts #50 Growing secretly
Thank you for linking to InfiniExplorers! It looks like a 3D version of Factorio, which can turn out to be awesome. I backed them, but it looks like the dev needs a lot more backers to reach the goal.
- Fri Aug 29, 2014 4:51 pm
- Forum: Releases
- Topic: Version 0.10.9
- Replies: 14
- Views: 30891
Re: Version 0.10.9
That's a nice amount of fixes!
This jumped out to me as a great improvement!kovarex wrote:Removed so called "item bomb" effect.
- Tue Aug 19, 2014 9:35 pm
- Forum: Not a bug
- Topic: [0.10.8] Train "loses" to station rebuilt by constructor bot
- Replies: 3
- Views: 2040
Re: [0.10.8] Train "loses" to station rebuilt by constructor
I like that idea. That means you could make the train skip your copper station when your central storage is full of copper, for example.
- Sun Aug 17, 2014 8:37 pm
- Forum: Not a bug
- Topic: [0.10.8] Train "loses" to station rebuilt by constructor bot
- Replies: 3
- Views: 2040
[0.10.8] Train "loses" to station rebuilt by constructor bot
I accidentally crashed my car into a Train Stop. Because it was in range of a robo port, it showed up as rebuildable. So I crafted a new train stop, put it in a chest and let a robot rebuild it. This worked! It even kept its custom name. The problem: The train going back and forth between this stati...
- Sun Feb 23, 2014 1:44 pm
- Forum: Ideas and Suggestions
- Topic: Optimized .png
- Replies: 6
- Views: 2573
Re: Optimized .png
You may want to look at http://imageoptim.com als well, since it incorporates a number of tools into one tool chain. For web development I use it a lot to get png and jpg images down to smaller sizes. Sometimes even 20% of the original without noticeable quality loss.
- Tue Feb 18, 2014 8:41 am
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 46095
Re: Version 0.9.0
I've played only an hour or two so far, but I like what I see. The huge forests with the different trees are pretty, even though the thin dark green tree is a little too dark - I keep mistaking it for a shadow. I actually like the huge forests because they absorb pollution, so in the early game they...
- Fri Feb 14, 2014 9:20 pm
- Forum: Releases
- Topic: Version 0.9.0
- Replies: 62
- Views: 46095
Re: Version 0.9.0
Awesomeness!
*goes off to update and play for the rest of the weekend*
*goes off to update and play for the rest of the weekend*
- Wed Feb 12, 2014 7:32 pm
- Forum: General discussion
- Topic: MMO thrill
- Replies: 6
- Views: 5233
Re: MMO thrill
I see coop multiplayer as a way to play the game together with someone else. That way you can build two bases at the same time and link them, or build together on one huge base. It's like with Minecraft I guess. Alone it's okay, but it's great to share the experience. A MMO would probably die in dev...