Search found 21 matches
- Fri Apr 06, 2018 1:41 am
- Forum: Mods
- Topic: [MOD 0.16.x] Recipe, why are you hidden!
- Replies: 4
- Views: 3690
Re: [MOD 0.15.x] Recipe, why are you hidden!
Mod updated to 0.16
- Mon Jan 29, 2018 4:49 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 129048
Re: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
It is. Thank you.Choumiko wrote:It's maybe fixed in the latest update. I just don't assign a style anymore, though i have no idea why i can't reproduce it
- Mon Jan 22, 2018 12:04 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Recipe, why are you hidden!
- Replies: 4
- Views: 3690
Re: [MOD 0.15.x] Recipe, why are you hidden!
Hey, is it possible to use this for .16? in .15 it worked like a charm, i tried to change the info.json, but it didn't work. anyway, great mod! Hello Ruben_NL, I'm sorry, I just discovered your post here. I don't know why I didn't receive a mail at the time. Anyway, I just started a new modded play...
- Mon Jan 22, 2018 11:53 am
- Forum: Mods
- Topic: [MOD 0.15|0.14] Foreman - Blueprint Manager 2.0.1
- Replies: 186
- Views: 129048
Re: [MOD 0.16] Foreman - Blueprint Manager 3.0
[quote="Choumiko"][quote="Zuzak"]jI got this crash error thrown at me(copied from log) on loading a save that I was working on with 16 Error while running on_configuration_changed: Style of type HorizontalFlow can't have parent style of type VerticalFlow [/quote] Can you share th...
- Mon Jun 05, 2017 1:26 pm
- Forum: Implemented mod requests
- Topic: Function for focusing a GUI element
- Replies: 16
- Views: 8006
Re: Function for focusing a GUI element
+1 for me too
For people using the mouse with their left-hand, it's very not nice to not have a focus possibility as I explained here: viewtopic.php?f=28&t=44378#p259711
For people using the mouse with their left-hand, it's very not nice to not have a focus possibility as I explained here: viewtopic.php?f=28&t=44378#p259711
- Mon Jun 05, 2017 1:19 pm
- Forum: Implemented mod requests
- Topic: Add a way to register a mod gui as a normal game window
- Replies: 9
- Views: 4762
Re: Add a way to register a mod gui as a normal game window
Thanks for the info.Coppermine wrote:quenenni: There's a thread here about the focusing feature:
viewtopic.php?f=28&t=38511
No response from the devs on that one.
I'll go check there.
- Mon Jun 05, 2017 1:18 pm
- Forum: Implemented mod requests
- Topic: Add a way to register a mod gui as a normal game window
- Replies: 9
- Views: 4762
Re: Add a way to register a mod gui as a normal game window
Hello Bobingabout, Thanks for answer. Everything in life is made for right-haded people :) I saw several documentaries about that subject. Did you know left-handers have a average lifespan a tiny bit shorter that right-handers, due to the fact that left-handers have to make bad torsions of the body ...
- Thu May 04, 2017 7:41 pm
- Forum: News
- Topic: Friday Facts #188 - Bug, Bug, Desync
- Replies: 37
- Views: 23456
Re: Friday Facts #188 - Bug, Bug, Desync
Second bad thing: The research for Logistics system research is INSANELY expensive. Considering you need it AND Logistics robots to setup drone based factories, they should both be easy to research. Instead, it currently takes an ENORMOUS 5 different pack! ....Seriously who thought this was reasona...
- Fri Apr 28, 2017 4:14 am
- Forum: Mods
- Topic: [MOD 0.16.x] Recipe, why are you hidden!
- Replies: 4
- Views: 3690
[MOD 0.16.x] Recipe, why are you hidden!
Recipe, why are you hidden! Description: With this mod, you can easily find any recipe that is missing from crafting (after updates, it can happen) and activate it. There is also a button that can scan and list for you all the recipes that are wrongly unavailable. That saved my game. It's say here ...
- Fri Apr 28, 2017 1:32 am
- Forum: Modding discussion
- Topic: resizing tech sprites
- Replies: 1
- Views: 1192
Re: resizing tech sprites
I finally found a solution. left_table.add{type = "sprite-button", name = "wimrna_left_tech_sprite_"..key, style = "slot_button_style", sprite = "technology/"..key} The trick was to use sprite-button instead of just sprite. the style = "slot_button_style&...
- Wed Apr 26, 2017 3:21 pm
- Forum: Implemented mod requests
- Topic: Add a way to register a mod gui as a normal game window
- Replies: 9
- Views: 4762
Re: Add a way to register a mod gui as a normal game window
I'm really happy to have found this post as I find that also very irritating (how many times did I opened the game menu instead of closing the mod gui :/).. That and the fact that it seems to be impossible to do a focus or a select of an element when opening a gui. Ie, CTRL + N open my mod gui. I wo...
- Wed Apr 26, 2017 1:34 pm
- Forum: Modding discussion
- Topic: [GUIDE] How to style buttons with images on them.
- Replies: 17
- Views: 15068
Re: [GUIDE] How to style buttons with images on them.
Hello, I didn't see that post before and it seems lots of style specialists are around here that was always my Achille's heel). I have a problem with images I show in the gui. All images (recipes, ..) are with a good size except the images from technologies.. They are huge compared to the others. I ...
- Wed Apr 26, 2017 2:34 am
- Forum: Modding discussion
- Topic: resizing tech sprites
- Replies: 1
- Views: 1192
resizing tech sprites
Hello, I'm looking for a way to manage the size of the technology sprites I'm showing in my Gui. My mod can show the sprites for all the recipes and techs. For the recipes, the default size is good, but for the techs, they are more than twice the size. I tried to add a 'maximum_height' on the sprite...
- Mon Apr 24, 2017 6:16 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571876
Re: Development and Discussion
Chunks sorting was not affected with this update, you can get 1 uranium ore from 6 jivolite chunks and 1 fluorite ore from 6 crotinnium chunks. What??!! That's a completely new info.. and strangley contradictory :) I asked 1 week ago about how to create fluorite ores and 6 crottinium wasn't an opti...
- Mon Apr 24, 2017 4:36 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571876
Re: Development and Discussion
Chunks sorting was not affected with this update, you can get 1 uranium ore from 6 jivolite chunks and 1 fluorite ore from 6 crotinnium chunks. What??!! That's a completely new info.. and strangely contradictory.. :) I asked 1 week ago about how to create fluorite ores and 6 crottinium wasn't an op...
- Fri Apr 21, 2017 4:29 pm
- Forum: Angels Mods
- Topic: [0.15.x] Petrochem Plus
- Replies: 98
- Views: 63442
Re: [0.14.x] Petrochem Plus
phosgene is among the chlorine recipes I know, but its not active, how to make it active? I don't remember may i'm stared this game before i installed ur mod? and chlorine processing was researched before Most players don't have that problem because they don't add mods to a running game. I know, it...
- Fri Apr 21, 2017 3:48 pm
- Forum: Angels Mods
- Topic: Manually Unlock Pellet Press Mk4
- Replies: 1
- Views: 1645
Re: Manually Unlock Pellet Press Mk4
I had the same problem with the pellet press mk3 & 4, the ore processing mk4 and the sintering ovens mk1, mk2 & mk3.
I create a lua script to help you activate the recipes that are wrongly disabled:
viewtopic.php?p=256425#p256425
Hope this help.
I create a lua script to help you activate the recipes that are wrongly disabled:
viewtopic.php?p=256425#p256425
Hope this help.
- Fri Apr 21, 2017 3:38 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404528
Re: Bugs & FAQ
- And I'm stuck now :) I went to fix the tungsten part and I have to use a new building, the sintering oven. I don't know why but I only have the Mk4 available. I researched the 3 other versions, but I don't see them. Is there a terminal command I can use to fix that? In the smelting mod (vers. 0.2...
- Fri Apr 14, 2017 11:49 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404528
Re: Bugs & FAQ
eloquentJane, a big thanks for your answers and clarifications. Chlorauric acid does need gold. Chlor- indicates chlorine, and -auric indicates gold. Whether the processing chain involving it is balanced is another question that I don't think I can answer currently since I haven't played around muc...
- Fri Apr 14, 2017 11:21 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404528
Re: Bugs & FAQ
eloquentJane, a big thanks for your answers and clarifications. Fluorite ore is only obtainable by hydro-refining of Jivolite. However, if you go through the petrochemical processing chain, you will see that hydrofluoric acid (it might be hydrogen fluoride in-game, I can't remember but it's the same...