Search found 5 matches
- Mon Jan 05, 2026 11:52 pm
- Forum: 1 / 0 magic
- Topic: [2.0.72] Crash, unreadable stacktrace
- Replies: 1
- Views: 241
[2.0.72] Crash, unreadable stacktrace
I got a complete crash, doing something on Gleba looking at inventories maybe as i was trying to send stuff to a ship. Sorry i don't have more information i'm drunk RN. I just got a crash and the game said it would help to send it to yall, so i'll try and send yall the log but i don't know exactly ...
- Sat Feb 03, 2018 8:34 am
- Forum: Resolved Problems and Bugs
- Topic: Issue with bonuses
- Replies: 9
- Views: 7627
Re: Issue with bonuses
Awesome I'm glad i could have been of help!
- Sat Feb 03, 2018 3:51 am
- Forum: Resolved Problems and Bugs
- Topic: Issue with bonuses
- Replies: 9
- Views: 7627
Re: Issue with bonuses
For the energy consumption on that assembler, it went over the max positive, back through negative, and came back positive again. I can only imagine just how much energy it actually would use, and i'm too tired to do maths right now.
Two's complement in action for ya
Two's complement in action for ya
- Sat Feb 03, 2018 3:48 am
- Forum: Resolved Problems and Bugs
- Topic: Issue with bonuses
- Replies: 9
- Views: 7627
Re: Issue with bonuses
The mod i was using to get this issue was Fast Furnaces. It includes a tier 5 productivity module with the downside of +150% energy consumption and tier 3 beacons with expanded range and a whopping 12 slots to hold those productivity modules. Needless to say it is a bit game breaking :P
https ...
https ...
- Fri Feb 02, 2018 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: Issue with bonuses
- Replies: 9
- Views: 7627
Issue with bonuses
This issue isn't really a bug since it isn't possible with vanilla Factorio, but if you install some mods that give you more advanced modules and beacons, you can really crank up the bonuses on a single building. I'm still trying out different things, but I've found that if the electricity usage ...