Search found 5 matches

by superhelicase
Mon Jan 05, 2026 11:52 pm
Forum: 1 / 0 magic
Topic: [2.0.72] Crash, unreadable stacktrace
Replies: 1
Views: 241

[2.0.72] Crash, unreadable stacktrace

I got a complete crash, doing something on Gleba looking at inventories maybe as i was trying to send stuff to a ship. Sorry i don't have more information i'm drunk RN. I just got a crash and the game said it would help to send it to yall, so i'll try and send yall the log but i don't know exactly ...
by superhelicase
Sat Feb 03, 2018 8:34 am
Forum: Resolved Problems and Bugs
Topic: Issue with bonuses
Replies: 9
Views: 7627

Re: Issue with bonuses

Awesome I'm glad i could have been of help!
by superhelicase
Sat Feb 03, 2018 3:51 am
Forum: Resolved Problems and Bugs
Topic: Issue with bonuses
Replies: 9
Views: 7627

Re: Issue with bonuses

For the energy consumption on that assembler, it went over the max positive, back through negative, and came back positive again. I can only imagine just how much energy it actually would use, and i'm too tired to do maths right now.
Two's complement in action for ya :P
by superhelicase
Sat Feb 03, 2018 3:48 am
Forum: Resolved Problems and Bugs
Topic: Issue with bonuses
Replies: 9
Views: 7627

Re: Issue with bonuses

The mod i was using to get this issue was Fast Furnaces. It includes a tier 5 productivity module with the downside of +150% energy consumption and tier 3 beacons with expanded range and a whopping 12 slots to hold those productivity modules. Needless to say it is a bit game breaking :P

https ...
by superhelicase
Fri Feb 02, 2018 10:43 pm
Forum: Resolved Problems and Bugs
Topic: Issue with bonuses
Replies: 9
Views: 7627

Issue with bonuses

This issue isn't really a bug since it isn't possible with vanilla Factorio, but if you install some mods that give you more advanced modules and beacons, you can really crank up the bonuses on a single building. I'm still trying out different things, but I've found that if the electricity usage ...

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