Search found 201 matches
- Sun Sep 18, 2022 4:07 am
- Forum: Modding help
- Topic: Catch nuke explosion event
- Replies: 4
- Views: 1326
Re: Catch nuke explosion event
Wow, that is way better than what I'd planned. Thank you for the link. I'll just use that mod, but I still want to dig in and see 'how' they did it!
- Sun Sep 18, 2022 1:42 am
- Forum: Modding help
- Topic: Catch nuke explosion event
- Replies: 4
- Views: 1326
Catch nuke explosion event
I want to run code to modify the terrain wherever it gets nuked. I couldn't see any particular event that would be triggered on a nuke explosion. Currently I'm searching over the surface for 'nuclear-ground' tiles. This of course isn't particularly efficient on large maps. Can you suggest a better w...
- Fri Nov 22, 2019 2:46 pm
- Forum: News
- Topic: Friday Facts #322 - New Particle system
- Replies: 58
- Views: 32270
Re: Friday Facts #322 - New Particle system
Time to ramp up the biters in the crash site scenario!
- Wed Jun 05, 2019 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Biter corpse piles too deep
- Replies: 2
- Views: 1474
Biter corpse piles too deep
TL;DR When a hundred biter die in one spot, don't keep all hundred corpses. After about a dozen, you can't see any difference. What ? https://user-images.githubusercontent.com/1916332/58908046-c8185900-86cc-11e9-816c-024995ed6220.PNG In the middle of this pile, the corpses are much deeper than the ...
- Fri May 03, 2019 10:24 pm
- Forum: News
- Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
- Replies: 124
- Views: 62314
Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
A popular news outlet you should look into would be Arstechnica.com. They do a "war stories" series about the challenges of game development. They also cater to the exact content you mentioned in the blog post. Definitely could be a valuable partner in getting the factorio story out there...
- Wed Oct 26, 2016 7:33 pm
- Forum: Gameplay Help
- Topic: "You have been defeated" - WTF??
- Replies: 13
- Views: 6653
Re: "You have been defeated" - WTF??
you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
- Wed Oct 26, 2016 7:29 pm
- Forum: Energy Production
- Topic: Steam Engine Cluster/Midgar City Layout
- Replies: 3
- Views: 4579
Re: Steam Engine Cluster/Midgar City Layout
I'm going to watch this post. I want to see the finished factorio version of Midgar
- Tue Oct 25, 2016 10:24 pm
- Forum: Technical Help
- Topic: Multiple Copies Help [STEAM]
- Replies: 4
- Views: 2769
Re: Multiple Copies Help [STEAM]
You posted this a while ago, but in case you don't know yet: The non-steam version doesn't get steam achievements. It does track them locally though, so in game you can get them.smeagol001 wrote:will that zipped file be able to get setam functions and achievments then?
- Tue Oct 25, 2016 9:44 pm
- Forum: Gameplay Help
- Topic: "You have been defeated" - WTF??
- Replies: 13
- Views: 6653
Re: "You have been defeated" - WTF??
you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
- Tue Oct 25, 2016 9:24 pm
- Forum: General discussion
- Topic: Information on why things are failing!
- Replies: 10
- Views: 8207
Re: Information on why things are failing!
Just for the benefit of those of us who are not familiar with this part of the internet, why do people invest time effort and money to carry out DDOS attacks that bring down public DNSs? I get that evil "cyber criminals" send out malicious emails and add and such to recruit the computers ...
- Sat Oct 22, 2016 12:02 am
- Forum: News
- Topic: Friday Facts #161 - Infinite Research and Blueprint Library
- Replies: 105
- Views: 54627
Re: Friday Facts #161 - Infinite Research and Blueprint Library
For the pollution Map calculations: you might be able to further optimise it by dividing all the tiles into 60 chunks and always updating one of those chunks. The Advantage is that you don't have to skip so many tiles with each Access which should greatly improve Cache locality and thus give you fa...
- Fri Oct 14, 2016 9:16 pm
- Forum: Modding discussion
- Topic: Group to assist mod/script/tool developers
- Replies: 4
- Views: 2240
Re: Group to assist mod/script/tool developers
TLDR: Get a group together to proactively prevent mods/scripts/tools from death when the developer could use help. I think it is a good idea. The problem with software development in a group is, that the afford for quality-management, tests, releases etc. etc. rises extremely compared to single res...
- Fri Oct 14, 2016 5:01 pm
- Forum: Modding discussion
- Topic: Group to assist mod/script/tool developers
- Replies: 4
- Views: 2240
Group to assist mod/script/tool developers
I'm having trouble finding a proper title for this post. I'll use an example that I've run into myself. I've been using a script to launch my headless factorio server. It worked great. One of the recent .14.x releases broke the script because it doesn't know about the changes to parameters and serve...
- Fri Oct 14, 2016 3:02 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Offshore Thermal Power Plant
- Replies: 2
- Views: 3821
Re: Offshore Thermal Power Plant
That is one neat looking power plant. Too fiddly to build the islands for my taste, but it's a lot nicer looking than the standard layouts.
- Tue Oct 11, 2016 5:48 pm
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 115648
Re: Friday Facts #159 - Research revolution
what this gane needs is an artilliery emplacement Yeah, totally. Good to finally find some twin soul :) And you know what else do we need? A rail cannon! :twisted: http://fivestargeneralsofwwii.weebly.com/uploads/2/4/6/9/24697498/6331834_orig.jpg THIS rail cannon - Gustav <3 Ingredients: 5000 steel...
- Tue Oct 04, 2016 3:00 pm
- Forum: Releases
- Topic: Version 0.14.12
- Replies: 15
- Views: 19412
Re: Version 0.14.12
The fact that you amazing people are able to get an update out on an almost daily basis is truly stunning. :o :) :) :) :mrgreen: I really hate to tell you, but there is nothing stunning about - using standard regular modern software devleopment practices. In modern software development, a build is ...
- Mon Oct 03, 2016 5:28 pm
- Forum: Releases
- Topic: Version 0.14.12
- Replies: 15
- Views: 19412
Re: Version 0.14.12
The fact that you amazing people are able to get an update out on an almost daily basis is truly stunning. :o :) :) :) :mrgreen: I really hate to tell you, but there is nothing stunning about - using standard regular modern software devleopment practices. In modern software development, a build is ...
- Fri Sep 30, 2016 9:39 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 68987
Re: Friday facts #158 - The end of the 32 bit era
Oh. And I throw out dozens of machines a year. Those machines have all been 64-bit capable for many years. But, literally, no-one will take them off my hands except WEEE-registered recycling companies who CHARGE ME to take them away. So if you're desperately poor and can't afford a 64-bit machine a...
- Mon Sep 26, 2016 5:30 pm
- Forum: Off topic
- Topic: Found a gif that the devs need
- Replies: 6
- Views: 4037
- Sat Sep 24, 2016 8:42 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Endless game, huge base
- Replies: 5
- Views: 7019
Re: Endless game, huge base
Just as a handy note for the save size, if you want to reduce it the undecorator mod works wonders, can easily halve the size.