Search found 201 matches

by starholme
Sun Sep 18, 2022 4:07 am
Forum: Modding help
Topic: Catch nuke explosion event
Replies: 4
Views: 1326

Re: Catch nuke explosion event

Wow, that is way better than what I'd planned. Thank you for the link. I'll just use that mod, but I still want to dig in and see 'how' they did it!
by starholme
Sun Sep 18, 2022 1:42 am
Forum: Modding help
Topic: Catch nuke explosion event
Replies: 4
Views: 1326

Catch nuke explosion event

I want to run code to modify the terrain wherever it gets nuked. I couldn't see any particular event that would be triggered on a nuke explosion. Currently I'm searching over the surface for 'nuclear-ground' tiles. This of course isn't particularly efficient on large maps. Can you suggest a better w...
by starholme
Fri Nov 22, 2019 2:46 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 58
Views: 32270

Re: Friday Facts #322 - New Particle system

Time to ramp up the biters in the crash site scenario!
by starholme
Wed Jun 05, 2019 5:47 pm
Forum: Ideas and Suggestions
Topic: Biter corpse piles too deep
Replies: 2
Views: 1474

Biter corpse piles too deep

TL;DR When a hundred biter die in one spot, don't keep all hundred corpses. After about a dozen, you can't see any difference. What ? https://user-images.githubusercontent.com/1916332/58908046-c8185900-86cc-11e9-816c-024995ed6220.PNG In the middle of this pile, the corpses are much deeper than the ...
by starholme
Fri May 03, 2019 10:24 pm
Forum: News
Topic: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan
Replies: 124
Views: 62314

Re: Friday Facts #293 - New remnants 2 & 1.0 Marketing plan

A popular news outlet you should look into would be Arstechnica.com. They do a "war stories" series about the challenges of game development. They also cater to the exact content you mentioned in the blog post. Definitely could be a valuable partner in getting the factorio story out there...
by starholme
Wed Oct 26, 2016 7:33 pm
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 6653

Re: "You have been defeated" - WTF??

you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
by starholme
Wed Oct 26, 2016 7:29 pm
Forum: Energy Production
Topic: Steam Engine Cluster/Midgar City Layout
Replies: 3
Views: 4579

Re: Steam Engine Cluster/Midgar City Layout

I'm going to watch this post. I want to see the finished factorio version of Midgar
by starholme
Tue Oct 25, 2016 10:24 pm
Forum: Technical Help
Topic: Multiple Copies Help [STEAM]
Replies: 4
Views: 2769

Re: Multiple Copies Help [STEAM]

smeagol001 wrote:will that zipped file be able to get setam functions and achievments then?
You posted this a while ago, but in case you don't know yet: The non-steam version doesn't get steam achievements. It does track them locally though, so in game you can get them.
by starholme
Tue Oct 25, 2016 9:44 pm
Forum: Gameplay Help
Topic: "You have been defeated" - WTF??
Replies: 13
Views: 6653

Re: "You have been defeated" - WTF??

you know, enough shields helps even with train. as long, as you notice, that your purple bar is going down :D Yeah, it's fine when I'm on biter patrol, because I'll have 4+ shields equipped. But when I'm building, I'm maxing out my movement speed and roboports, so I generally only have one or two s...
by starholme
Tue Oct 25, 2016 9:24 pm
Forum: General discussion
Topic: Information on why things are failing!
Replies: 10
Views: 8207

Re: Information on why things are failing!

Just for the benefit of those of us who are not familiar with this part of the internet, why do people invest time effort and money to carry out DDOS attacks that bring down public DNSs? I get that evil "cyber criminals" send out malicious emails and add and such to recruit the computers ...
by starholme
Sat Oct 22, 2016 12:02 am
Forum: News
Topic: Friday Facts #161 - Infinite Research and Blueprint Library
Replies: 105
Views: 54627

Re: Friday Facts #161 - Infinite Research and Blueprint Library

For the pollution Map calculations: you might be able to further optimise it by dividing all the tiles into 60 chunks and always updating one of those chunks. The Advantage is that you don't have to skip so many tiles with each Access which should greatly improve Cache locality and thus give you fa...
by starholme
Fri Oct 14, 2016 9:16 pm
Forum: Modding discussion
Topic: Group to assist mod/script/tool developers
Replies: 4
Views: 2240

Re: Group to assist mod/script/tool developers

TLDR: Get a group together to proactively prevent mods/scripts/tools from death when the developer could use help. I think it is a good idea. The problem with software development in a group is, that the afford for quality-management, tests, releases etc. etc. rises extremely compared to single res...
by starholme
Fri Oct 14, 2016 5:01 pm
Forum: Modding discussion
Topic: Group to assist mod/script/tool developers
Replies: 4
Views: 2240

Group to assist mod/script/tool developers

I'm having trouble finding a proper title for this post. I'll use an example that I've run into myself. I've been using a script to launch my headless factorio server. It worked great. One of the recent .14.x releases broke the script because it doesn't know about the changes to parameters and serve...
by starholme
Fri Oct 14, 2016 3:02 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Offshore Thermal Power Plant
Replies: 2
Views: 3821

Re: Offshore Thermal Power Plant

That is one neat looking power plant. Too fiddly to build the islands for my taste, but it's a lot nicer looking than the standard layouts.
by starholme
Tue Oct 11, 2016 5:48 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 115648

Re: Friday Facts #159 - Research revolution

what this gane needs is an artilliery emplacement Yeah, totally. Good to finally find some twin soul :) And you know what else do we need? A rail cannon! :twisted: http://fivestargeneralsofwwii.weebly.com/uploads/2/4/6/9/24697498/6331834_orig.jpg THIS rail cannon - Gustav <3 Ingredients: 5000 steel...
by starholme
Tue Oct 04, 2016 3:00 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 15
Views: 19412

Re: Version 0.14.12

The fact that you amazing people are able to get an update out on an almost daily basis is truly stunning. :o :) :) :) :mrgreen: I really hate to tell you, but there is nothing stunning about - using standard regular modern software devleopment practices. In modern software development, a build is ...
by starholme
Mon Oct 03, 2016 5:28 pm
Forum: Releases
Topic: Version 0.14.12
Replies: 15
Views: 19412

Re: Version 0.14.12

The fact that you amazing people are able to get an update out on an almost daily basis is truly stunning. :o :) :) :) :mrgreen: I really hate to tell you, but there is nothing stunning about - using standard regular modern software devleopment practices. In modern software development, a build is ...
by starholme
Fri Sep 30, 2016 9:39 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 68987

Re: Friday facts #158 - The end of the 32 bit era

Oh. And I throw out dozens of machines a year. Those machines have all been 64-bit capable for many years. But, literally, no-one will take them off my hands except WEEE-registered recycling companies who CHARGE ME to take them away. So if you're desperately poor and can't afford a 64-bit machine a...
by starholme
Mon Sep 26, 2016 5:30 pm
Forum: Off topic
Topic: Found a gif that the devs need
Replies: 6
Views: 4037

Found a gif that the devs need

http://imgur.com/gallery/hsN5Mgi

When I change one line of code...
by starholme
Sat Sep 24, 2016 8:42 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Endless game, huge base
Replies: 5
Views: 7019

Re: Endless game, huge base

Just as a handy note for the save size, if you want to reduce it the undecorator mod works wonders, can easily halve the size.

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