Search found 188 matches

by J-H
Mon May 19, 2025 9:50 am
Forum: Ideas and Suggestions
Topic: Special Fulgorian capturing equipment
Replies: 3
Views: 241

Re: Special Fulgorian capturing equipment

The ability to hook into an electrical grid to recharge armor would be nice.

I'm playing a Vulcanus first start, so I have no onboard power for my mech armor except solar even though I've got factories running on Vulcanus, Fulgora, and Gleba.
by J-H
Thu May 01, 2025 8:01 am
Forum: Balancing
Topic: Shotgun rebalance
Replies: 4
Views: 1030

Re: Shotgun rebalance

I don't use the shotgun ever... because it damages my base. A rebalance might make it actually useful.
by J-H
Fri Apr 25, 2025 5:15 pm
Forum: Ideas and Suggestions
Topic: Enable Sulphuric Acid->Sulphur processing
Replies: 2
Views: 185

Enable Sulphuric Acid->Sulphur processing

TL;DR
Remove the overly complex and wasteful steps required to take sulphuric acid back to sulphur


What?
Add a recipe allowing sulphuric acid to be distilled into solid sulphur. A secondary byproduct could be water, steam, or heavy oil - or none at all.

Why?
If you're doing science on ...
by J-H
Mon Apr 21, 2025 3:00 am
Forum: Combinator Creations
Topic: Digital Display, Yay!
Replies: 124
Views: 176011

Re: Digital Display, Yay!


you can go even smaller if you're willing to sacrifice some resolution(and CPU cycles)
could probably use a log scale instead of the arbitrary thresholds but that would take some thinking
combinatorless.gif

0eNrNnV1O3FYYhrcS+dpE+NjH9qD2uhdVV4AQGoLbWJq/eAwpQiygC+nGupLaA0oKBQlkk+dJLjLMeHyemYj32N/P ...
by J-H
Sun Apr 20, 2025 9:32 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 739

Re: Circuit network: I don't understand

Thanks... I think I sort of get it?
by J-H
Sat Apr 19, 2025 9:32 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 739

Re: Circuit network: I don't understand

Thanks!
I take it the "memory cell" is the second combinator, the one that sends and receives the same number? Its job is only to hold a "The value in the system now is X"?

So the overall logic is:

The system has Y amount of product X with a target value of Z.
The input (arm/belt) is set to input ...
by J-H
Sat Apr 19, 2025 7:36 pm
Forum: Gameplay Help
Topic: Circuit network: I don't understand
Replies: 7
Views: 739

Circuit network: I don't understand

I have copied this string from a Reddit post, but I don't understand what's going on.

The OP (fofz1776):
https://www.reddit.com/r/factorio/comments/mj6a20/sushi_made_simple_how_to_make_sushi_the_easy_way/?rdt=54092

Sushi belts are belts that carry more than two different items. Sushi can make ...
by J-H
Tue Apr 01, 2025 2:15 am
Forum: Balancing
Topic: Remove Big Asteroids Orbiting Aquilo
Replies: 9
Views: 1665

Re: Remove Big Asteroids Orbiting Aquilo

Yellow rockets work about as well (unless you have a high density asteroid field) and take fewer resources to make. Just a thought.
by J-H
Mon Mar 31, 2025 12:19 pm
Forum: Gameplay Help
Topic: [SA] Quality railgun turrets: where...?
Replies: 5
Views: 474

Re: [SA] Quality railgun turrets: where...?

No, I just put them on the edges and weak points of my Shattered Planet ship where they were more likely to be destroyed and need replacement. I'm still figuring out how to build to get past about 100k.
by J-H
Mon Mar 31, 2025 3:51 am
Forum: Gameplay Help
Topic: [SA] Quality railgun turrets: where...?
Replies: 5
Views: 474

Re: [SA] Quality railgun turrets: where...?

I dumped in some quality modules and just let it run. I built my ship with regular railguns, and then went back and upgraded later.
by J-H
Sun Mar 30, 2025 11:35 pm
Forum: Balancing
Topic: The cargo wagons are too small for DLC
Replies: 21
Views: 4570

Re: The cargo wagons are too small for DLC

I think a quality locomotive going faster would be great!
by J-H
Fri Mar 28, 2025 3:03 am
Forum: Gameplay Help
Topic: Do you plan the whole factory from the start?
Replies: 12
Views: 889

Re: Do you plan the whole factory from the start?

I look for what direction I can build a main bus (although with SA the bus is far less important). Starting on the 2nd playthrough of SA, which I'm still on, I also leave gaps in my factory so I have room to add things later, like pipes for molten metals, room to swap green and red circuit ...
by J-H
Thu Mar 27, 2025 12:34 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 91362

Re: Gleba has killed the game for me.




You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?

That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
by J-H
Thu Mar 27, 2025 2:19 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 91362

Re: Gleba has killed the game for me.


You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?

That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
by J-H
Wed Mar 26, 2025 12:20 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 793

Re: Planet remote view is all black

Enjoy the different music!

I found it helpful to bring along some big miners, since they use up the resources half as fast.
by J-H
Wed Mar 26, 2025 2:51 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 91362

Re: Gleba has killed the game for me.


The biggest grip I have with it is the reward. The biological chamber is quite weak and mostly useless outside of this moist planet.


The biochamber isn't the big reward from Gleba. You're overlooking the Stack Inserter, which enables a huge throughput improvement across your entire factory ...
by J-H
Tue Mar 25, 2025 9:32 pm
Forum: Gameplay Help
Topic: Planet remote view is all black
Replies: 9
Views: 793

Re: Planet remote view is all black

You have to personally land on the planet to actually place the cargo landing pad and start doing work. It's not self-deploying, so it's just sitting there in a drop pod waiting for you.

You'll probably want to search around for the best island to build on. I found a car to be helpful for this ...
by J-H
Mon Mar 24, 2025 10:15 pm
Forum: Balancing
Topic: Quality artillery is broken
Replies: 12
Views: 2608

Re: Quality artillery is broken

Hey, thanks! I had not thought of qualitying my artillery. I am enjoying the ~+30% range on my Rare arty. It also lets me scout a lot more of the map.

Definitely like it the way it is.
by J-H
Tue Mar 18, 2025 12:29 am
Forum: Gameplay Help
Topic: Keeping biters at bay
Replies: 11
Views: 1433

Re: Keeping biters at bay

On my current playthrough, I've gone beyond the edge of the solar system (so VERY far in) and haven't even researched laser turrets. I only built gun turrets for my space platform. I have defended successfully with nothing but flame turrets, walls, and artillery.

I do have some tesla turrets, but ...
by J-H
Sun Mar 16, 2025 12:42 am
Forum: Gameplay Help
Topic: Display screen
Replies: 1
Views: 199

Display screen

Why can't I set a display screen to simply display a number?
I have a belt. I hook a green wire to it and set it to display a count of whatever's on the belt. The screen won't accept that as a displayable input?

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