The ability to hook into an electrical grid to recharge armor would be nice.
I'm playing a Vulcanus first start, so I have no onboard power for my mech armor except solar even though I've got factories running on Vulcanus, Fulgora, and Gleba.
Search found 188 matches
- Mon May 19, 2025 9:50 am
- Forum: Ideas and Suggestions
- Topic: Special Fulgorian capturing equipment
- Replies: 3
- Views: 241
- Thu May 01, 2025 8:01 am
- Forum: Balancing
- Topic: Shotgun rebalance
- Replies: 4
- Views: 1030
Re: Shotgun rebalance
I don't use the shotgun ever... because it damages my base. A rebalance might make it actually useful.
- Fri Apr 25, 2025 5:15 pm
- Forum: Ideas and Suggestions
- Topic: Enable Sulphuric Acid->Sulphur processing
- Replies: 2
- Views: 185
Enable Sulphuric Acid->Sulphur processing
TL;DR
Remove the overly complex and wasteful steps required to take sulphuric acid back to sulphur
What?
Add a recipe allowing sulphuric acid to be distilled into solid sulphur. A secondary byproduct could be water, steam, or heavy oil - or none at all.
Why?
If you're doing science on ...
Remove the overly complex and wasteful steps required to take sulphuric acid back to sulphur
What?
Add a recipe allowing sulphuric acid to be distilled into solid sulphur. A secondary byproduct could be water, steam, or heavy oil - or none at all.
Why?
If you're doing science on ...
- Mon Apr 21, 2025 3:00 am
- Forum: Combinator Creations
- Topic: Digital Display, Yay!
- Replies: 124
- Views: 176011
Re: Digital Display, Yay!
you can go even smaller if you're willing to sacrifice some resolution(and CPU cycles)
could probably use a log scale instead of the arbitrary thresholds but that would take some thinking
combinatorless.gif
0eNrNnV1O3FYYhrcS+dpE+NjH9qD2uhdVV4AQGoLbWJq/eAwpQiygC+nGupLaA0oKBQlkk+dJLjLMeHyemYj32N/P ...
- Sun Apr 20, 2025 9:32 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 739
Re: Circuit network: I don't understand
Thanks... I think I sort of get it?
- Sat Apr 19, 2025 9:32 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 739
Re: Circuit network: I don't understand
Thanks!
I take it the "memory cell" is the second combinator, the one that sends and receives the same number? Its job is only to hold a "The value in the system now is X"?
So the overall logic is:
The system has Y amount of product X with a target value of Z.
The input (arm/belt) is set to input ...
I take it the "memory cell" is the second combinator, the one that sends and receives the same number? Its job is only to hold a "The value in the system now is X"?
So the overall logic is:
The system has Y amount of product X with a target value of Z.
The input (arm/belt) is set to input ...
- Sat Apr 19, 2025 7:36 pm
- Forum: Gameplay Help
- Topic: Circuit network: I don't understand
- Replies: 7
- Views: 739
Circuit network: I don't understand
I have copied this string from a Reddit post, but I don't understand what's going on.
The OP (fofz1776):
https://www.reddit.com/r/factorio/comments/mj6a20/sushi_made_simple_how_to_make_sushi_the_easy_way/?rdt=54092
Sushi belts are belts that carry more than two different items. Sushi can make ...
The OP (fofz1776):
https://www.reddit.com/r/factorio/comments/mj6a20/sushi_made_simple_how_to_make_sushi_the_easy_way/?rdt=54092
Sushi belts are belts that carry more than two different items. Sushi can make ...
- Tue Apr 01, 2025 2:15 am
- Forum: Balancing
- Topic: Remove Big Asteroids Orbiting Aquilo
- Replies: 9
- Views: 1665
Re: Remove Big Asteroids Orbiting Aquilo
Yellow rockets work about as well (unless you have a high density asteroid field) and take fewer resources to make. Just a thought.
- Mon Mar 31, 2025 12:19 pm
- Forum: Gameplay Help
- Topic: [SA] Quality railgun turrets: where...?
- Replies: 5
- Views: 474
Re: [SA] Quality railgun turrets: where...?
No, I just put them on the edges and weak points of my Shattered Planet ship where they were more likely to be destroyed and need replacement. I'm still figuring out how to build to get past about 100k.
- Mon Mar 31, 2025 3:51 am
- Forum: Gameplay Help
- Topic: [SA] Quality railgun turrets: where...?
- Replies: 5
- Views: 474
Re: [SA] Quality railgun turrets: where...?
I dumped in some quality modules and just let it run. I built my ship with regular railguns, and then went back and upgraded later.
- Sun Mar 30, 2025 11:35 pm
- Forum: Balancing
- Topic: The cargo wagons are too small for DLC
- Replies: 21
- Views: 4570
Re: The cargo wagons are too small for DLC
I think a quality locomotive going faster would be great!
- Fri Mar 28, 2025 3:03 am
- Forum: Gameplay Help
- Topic: Do you plan the whole factory from the start?
- Replies: 12
- Views: 889
Re: Do you plan the whole factory from the start?
I look for what direction I can build a main bus (although with SA the bus is far less important). Starting on the 2nd playthrough of SA, which I'm still on, I also leave gaps in my factory so I have room to add things later, like pipes for molten metals, room to swap green and red circuit ...
- Thu Mar 27, 2025 12:34 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 91362
Re: Gleba has killed the game for me.
You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?
That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
- Thu Mar 27, 2025 2:19 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 91362
Re: Gleba has killed the game for me.
You can use it for oil cracking and rocket fuel, sure, but you're not doing that because you have to, but because you want to.
Wait, what?
That explains why oil processing never got a building upgrade!
And that explains the fish growing tech for Nauvis...to make nutrients for more efficient ...
- Wed Mar 26, 2025 12:20 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 793
Re: Planet remote view is all black
Enjoy the different music!
I found it helpful to bring along some big miners, since they use up the resources half as fast.
I found it helpful to bring along some big miners, since they use up the resources half as fast.
- Wed Mar 26, 2025 2:51 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 91362
Re: Gleba has killed the game for me.
The biggest grip I have with it is the reward. The biological chamber is quite weak and mostly useless outside of this moist planet.
The biochamber isn't the big reward from Gleba. You're overlooking the Stack Inserter, which enables a huge throughput improvement across your entire factory ...
- Tue Mar 25, 2025 9:32 pm
- Forum: Gameplay Help
- Topic: Planet remote view is all black
- Replies: 9
- Views: 793
Re: Planet remote view is all black
You have to personally land on the planet to actually place the cargo landing pad and start doing work. It's not self-deploying, so it's just sitting there in a drop pod waiting for you.
You'll probably want to search around for the best island to build on. I found a car to be helpful for this ...
You'll probably want to search around for the best island to build on. I found a car to be helpful for this ...
- Mon Mar 24, 2025 10:15 pm
- Forum: Balancing
- Topic: Quality artillery is broken
- Replies: 12
- Views: 2608
Re: Quality artillery is broken
Hey, thanks! I had not thought of qualitying my artillery. I am enjoying the ~+30% range on my Rare arty. It also lets me scout a lot more of the map.
Definitely like it the way it is.
Definitely like it the way it is.
- Tue Mar 18, 2025 12:29 am
- Forum: Gameplay Help
- Topic: Keeping biters at bay
- Replies: 11
- Views: 1433
Re: Keeping biters at bay
On my current playthrough, I've gone beyond the edge of the solar system (so VERY far in) and haven't even researched laser turrets. I only built gun turrets for my space platform. I have defended successfully with nothing but flame turrets, walls, and artillery.
I do have some tesla turrets, but ...
I do have some tesla turrets, but ...
- Sun Mar 16, 2025 12:42 am
- Forum: Gameplay Help
- Topic: Display screen
- Replies: 1
- Views: 199
Display screen
Why can't I set a display screen to simply display a number?
I have a belt. I hook a green wire to it and set it to display a count of whatever's on the belt. The screen won't accept that as a displayable input?
I have a belt. I hook a green wire to it and set it to display a count of whatever's on the belt. The screen won't accept that as a displayable input?