Search found 117 matches
- Thu Nov 21, 2024 4:03 am
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 11
- Views: 654
Re: Increase spoilage timer
That takes a lot more in terms of inputs.
- Mon Nov 18, 2024 1:40 am
- Forum: Gameplay Help
- Topic: Interplanetary Main Buses
- Replies: 1
- Views: 200
Re: Interplanetary Main Buses
I think all I had was iron, copper, steel, and maybe a bit of carbide.
I used coal, but it never made it to the main bus.
I used coal, but it never made it to the main bus.
- Sun Nov 17, 2024 1:59 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 69995
Re: Space Platform 101 Discussion
Different planets have different asteroid compositions. I got water-locked in orbit around Fulgora (no water for the nuclear on my platform). The solution was to send some ice up from Fulgora by rocket, along with a few solar panels. A filtered ice output from the platform hub let me get some ice to...
- Sat Nov 09, 2024 3:35 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 141
- Views: 15451
Re: Gleba has killed the game for me.
At this point I don't have enough spoilage to fuel biochambers and my pentapod egg production died as a result. I'm not seeing any spore effects, but I'm also not producing a ton yet. I think I'm going to rely on nuclear or solar power and as few biochambers as possible. I finally got Bioflux up and...
- Wed Nov 06, 2024 12:59 pm
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 11
- Views: 654
Increase spoilage timer
The +50% on biochambers is nice, but they have to be fed nutrients, which are produced 50% spoiled, in order to function. Forcing biochambers for viability just increases the need to rely on robots instead of traditional production/belts, given how far apart the biomes are - at least on my map. Just...
- Wed Nov 06, 2024 12:57 pm
- Forum: Balancing
- Topic: Increase Gleba seed production chance
- Replies: 44
- Views: 7477
Re: Increase Gleba seed production chance
I agree with this. The +50% on biochambers is nice, but they have to be fed nutrients, which are produced 50% spoiled, in order to function. Forcing biochambers for viability just increases the need to rely on robots instead of traditional production/belts, given how far apart the biomes are - at le...
- Wed Nov 06, 2024 2:59 am
- Forum: Gameplay Help
- Topic: WTH am i doing wrong
- Replies: 4
- Views: 384
Re: WTH am i doing wrong
Yep. Click on the oil refinery, and you'll see 100 petroleum and 100 light oil sitting there waiting to go somewhere. In the short term, you can just dump them into storage tanks, and your refinery will run for 250 production cycles or so before the tank fills up... or just set up a few chemical pla...
- Tue Nov 05, 2024 9:07 am
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 59
- Views: 5794
Re: Well, Fulgora sucks [Spoiler] or lack thereof
I like it, except stuff keeps getting backed up and I didn't make a provider/requester chest factory before leaving so it's hard to set up new stuff. I think my new strategy to try is going to be to dump all the excess plastic and gears in requester chests beyond the range of lightning protection, a...
- Tue Nov 05, 2024 9:06 am
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 141
- Views: 15451
Re: Gleba has killed the game for me.
I'm starting to get bits of Gleba figured out now. I think robot spam is going to be the way to go, especially given how far apart the tree biomes are, and how much water is in the way of running belts anywhere. If it takes circuit network programming to succeed, I'm screwed, as I've never been able...
- Mon Nov 04, 2024 2:33 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 23
- Views: 6507
Re: I would appreciate some help on... Gleba
Yeah, I found about two trees for each so far. They're really far apart, and since I was using bots to mass-deconstruct because I couldn't find anything, I'm not even sure what they look like.
- Sun Nov 03, 2024 11:07 pm
- Forum: Not a bug
- Topic: [2.0.14] Agricultural tower does not provide proper placement feedback
- Replies: 1
- Views: 185
[2.0.14] Agricultural tower does not provide proper placement feedback
You can't place a pumpjack on someplace that isn't an oil seep or sulphuric acid geyser. You can't place an offshore pump on land. Why is it possible to place an agricultural machine on an area where it can't grow anything? There is zero visual feedback indicating that a particular placement cannot ...
- Sun Nov 03, 2024 11:05 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 23
- Views: 6507
Re: I would appreciate some help on... Gleba
That's ground color, right? Not squares on the ground that appear when placing it?
- Sun Nov 03, 2024 9:56 pm
- Forum: Gameplay Help
- Topic: I would appreciate some help on... Gleba
- Replies: 23
- Views: 6507
Re: I would appreciate some help on... Gleba
how do you get seeds planted in the first place? I have a couple of tree-planter devices on "green" tiles (as opposed to orange), but they say "no spot seedable by inputs."
- Sat Nov 02, 2024 12:52 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 69995
Re: Space Platform 101 Discussion
Thank you!
- Sat Nov 02, 2024 12:52 pm
- Forum: Gameplay Help
- Topic: Fulgora, optimal way to trash extra resources?
- Replies: 15
- Views: 9984
Re: Fulgora, optimal way to trash extra resources?
I'm using recycling to nothing. A lot less building is required on Fulgora, so I found it quicker to "solve" than Vulcanus, but not quite as much fun. I'm pretty sure I am going to end up with an imbalance since I have never figured out how to use the circuit network beyond enable/disable ...
- Fri Nov 01, 2024 10:55 pm
- Forum: Not a bug
- Topic: [2.0.14] Cargo bay vanishes when loading into rocket; possible space platform inventory error
- Replies: 1
- Views: 194
[2.0.14] Cargo bay vanishes when loading into rocket; possible space platform inventory error
1. What did you do? What happened? I noticed that the inventory on my space platform (Ram) was getting full, and blueprinted a couple of cargo pods to extend space. When I click on them in my inventory and then drop them onto the rocket's inventory slots, the game makes the correct sound for them b...
- Thu Oct 31, 2024 9:18 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 69995
Re: Space Platform 101 Discussion
Is that the arm reading it, or is one of those combinator/decider things doing it?
- Thu Oct 31, 2024 8:24 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 69995
Re: Space Platform 101 Discussion
Apparently you can't monitor the temperature in a nuclear reactor with a circuit connection. 7 tabs of "things you can check with a red/green wire" and none of them are temperature.
- Thu Oct 31, 2024 2:00 pm
- Forum: Gameplay Help
- Topic: Space Platform 101 Discussion
- Replies: 71
- Views: 69995
Re: Space Platform 101 Discussion
You can filter the asteroid grabbers... so for making iron for ammo and for steel, I only grab metallic chunks. No need to handle the others even if it is easy to drop them overboard. Oh, cool, I didn't know that. I've just been putting grabbed asteroids on a circular belt, and filtering to throw e...
- Thu Oct 31, 2024 1:01 pm
- Forum: General discussion
- Topic: Holmium & Tungsten plates
- Replies: 1
- Views: 413
Holmium & Tungsten plates
Are these good for anything besides science? I haven't found any uses yet.
Kind of odd to end up with super-steel and whatever Holmium is, and then not be able to build anything with them.
Kind of odd to end up with super-steel and whatever Holmium is, and then not be able to build anything with them.