Search found 23 matches
- Fri Feb 23, 2018 1:45 am
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 543579
Re: Let's see your clever builds
The starter base I designed. Works all with only 3 inputs: coal, iron and copper ores. Basically makes you skip early game and supply all needs for building in the first hours. It's progressive, as you build it you unlock what you need to continue it. For example you only need logistics and automati...
- Tue Nov 25, 2014 9:38 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 211721
Re: [0.11.x] Uranium Power
If you could thix these 2 things, then the mod would be working fine, as far as i tested it. One other thing than i think isn't logic, is the fact than you can make depleted uranium without using the fission, you get it from refining the hexafluoride, wich is a separate part. But maybe it works like...
- Tue Nov 25, 2014 7:04 pm
- Forum: General discussion
- Topic: New Series Idea: Need Your Input
- Replies: 5
- Views: 2528
Re: New Series Idea: Need Your Input
So as you can imagine, this would include tons of trains and expansion. I had considered using the Resource Spawner Overhaul mod for this, but have mostly decided against it, as it just seems to kind of conflict with what I want to do. I would however make the resources more spread out just by chan...
- Tue Nov 25, 2014 6:41 pm
- Forum: Balancing
- Topic: The tank should be buffed
- Replies: 25
- Views: 20771
Re: The tank should be buffed
My opinion about the actual tank: - I actually see the tank as a mid-game solution, a lot easier than power armor to make, wich is good in my opinion, but then it should'nt need blue sign to be made. - The shells are only good to snipe the nests and run away, the piercing magazine arent enought to d...
- Tue Nov 25, 2014 6:00 pm
- Forum: Atomic Power
- Topic: [0.11.x] Uranium Power
- Replies: 249
- Views: 211721
Re: [0.11.x] Uranium Power
So i had a game yesterday where i tryed this mod. Here is what i actually understand about it (sorry if my english isn't the best): - The reactor is just a boiler working with electricity, and making 275Β° water instead of 100Β° You don't need uranium and fluor product to make it work (why you didn't ...
- Sat Nov 22, 2014 8:25 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 190560
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
I found a way to use the vanilla spawning system about bitters and RSO about ressource. You only have to set "false" instead of "true" in this line: override_normal_spawn = true -- if false then the standard spawner can also spawn full grown resources/entities, -- set resources y...
- Fri Nov 21, 2014 7:48 pm
- Forum: Railway Setups
- Topic: My MultiPlayer game with ColonelWill on the RSO mod
- Replies: 6
- Views: 9030
Re: My MultiPlayer game with ColonelWill on the RSO mod
I made 2-3 different RSO games in MP and we didn't have any problem with it.
You need to have exactly the same RSO settings that's all.
You need to have exactly the same RSO settings that's all.
- Sun Nov 16, 2014 5:58 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: The Complete Science Suite - Compact, Efficient and Balanced
- Replies: 11
- Views: 17763
Re: The Complete Science Suite - Compact, Efficient and Bala
Trying to use it on my actual multiplayer game.
I will tell you if i like it after i complete to make it but i like the concept
I will tell you if i like it after i complete to make it but i like the concept
- Sat Nov 15, 2014 6:53 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 190560
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Yeah we should have a setting to activate the Vanilla's system of biters spawning, it's too quiet right there after we cleaned them around the base. After some hours i realized than all the lasers/walls and repair robot system i did put every where was 100% useless because i cleaned far enought to n...
- Fri Nov 14, 2014 8:14 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 190560
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Thx for the tip, now i can configure all the parametters of RSO mod.
But is it going to work if someone else, with other config of his mod, come in my game? or we need to have exactly the same?
But is it going to work if someone else, with other config of his mod, come in my game? or we need to have exactly the same?
- Thu Nov 13, 2014 9:40 pm
- Forum: Railway Setups
- Topic: My MultiPlayer game with ColonelWill on the RSO mod
- Replies: 6
- Views: 9030
My MultiPlayer game with ColonelWill on the RSO mod
Hi there, i just spendt the last 3 night on a frenetic game with colonelwill, its so far the best factorio game i played, if we talk about pleasure and game experience. So we used the "spawner overhaul mod" (The 1.03 one, working on factorio 11.1, you can download here if you want to have ...
- Thu Nov 13, 2014 7:10 pm
- Forum: General discussion
- Topic: Map settings for resources
- Replies: 13
- Views: 6045
Re: Map settings for resources
Here is a map screen of the game i played for 17h now with ColonelWill, and the ressoure spawner overhaul mod. As you can see we have a serious train network, and some are going very far. We managed to make 4 iron trains coming from the big iron spot on the west, while the same line is used by a 1 c...
- Thu Nov 13, 2014 12:24 pm
- Forum: General discussion
- Topic: That moment when,
- Replies: 69
- Views: 37796
Re: That moment when,
That moment when you run completly out of oil and you realise you didn't set a limit to explosives factory, and have 3 full chests of it.
- Thu Nov 13, 2014 11:05 am
- Forum: General discussion
- Topic: Map settings for resources
- Replies: 13
- Views: 6045
Re: Map settings for resources
You definitively should try the "ressource spawner overhaul mod" it may fits with your needs (i had the same feelings about ressources) You need the 1.03 version of the mod to make it work with 11.1 I Just played a 15h game of 2 players with this mod, and all i can say is its AWESOME. If y...
- Tue Nov 11, 2014 7:47 am
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 190560
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
Hi there. So i tryed the 1.0.3 in multiplayer this night, and my feelings are pretty good ! We played it 2 players only, because with this mod the map is every time getting bigger and bigger and we can't handle it with 3 or 4 players atm (btw i can't handle 4 players even in classic maps, it crashs ...
- Sun Nov 02, 2014 3:59 pm
- Forum: Multiplayer
- Topic: Factorio EU HARDCORE
- Replies: 3
- Views: 8447
Re: Factorio EU HARDCORE
this is the kind of settings i would like to play, im actualy on an other game, but it would be nice if you drop me the ip then i can join when the other one is over
- Sun Nov 02, 2014 1:58 pm
- Forum: Technical Help
- Topic: Couldn't establish network communication with server
- Replies: 1
- Views: 3240
Couldn't establish network communication with server
So here is my main issue, hapening like in 50% of the games i tryed to join. I'm using window 8, my firewall is off, and my game is on version 0.11.1 build 12084 (win64) Even with using the :34197 port, and after someone else was able to join the game, using the same IP adress, i'm having this issue...
- Fri Oct 31, 2014 8:18 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64511
Re: Friday Facts #57 - One week left
Can't you just invite me to the party?
nickname: Dantou
nickname: Dantou
- Fri Oct 31, 2014 7:42 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64511
Re: Friday Facts #57 - One week left
I can't get here (sorry first time i use evolve) I have evolve account verryfied, i have evolve client launched, and when i click your link, and "connect", it launch factorio, but nothing else happens, i guess i'm very dumb but... Maybe if you invite me? nickname on evolve: Dantou I can cr...
- Fri Oct 31, 2014 7:34 pm
- Forum: News
- Topic: Friday Facts #57 - One week left
- Replies: 122
- Views: 64511
Re: Friday Facts #57 - One week left
When i click your link, and "conect" it launch the game, but then what i have to do in game menu?
I mean it launch the game exatly the same way as if i launch it by myself, so i get into the main menu, and... then?
I mean it launch the game exatly the same way as if i launch it by myself, so i get into the main menu, and... then?