Search found 8 matches
- Sun Mar 10, 2019 4:02 pm
- Forum: Mods
- Topic: Time Series Graphs
- Replies: 0
- Views: 688
Time Series Graphs
I have written the Time Series Graphs mod which adds combinators which can record and plot data received from a circuit network. See the mod page (or reddit post ) for more details. I'm still calling this an alpha, but I think it's already useful. Notably, the mod combines the 0.17 shape-rendering A...
- Fri Mar 01, 2019 5:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
- Replies: 10
- Views: 5473
[Twinsen][0.17.3] player.get_active_quick_bar_page is strange
At a minimum, this function seems under-documented, but it may be that some of its behavior constitutes a bug. The function is given the index of a "screen page," and the documentation doesn't give a clear explanation of what this means. It appears to correspond to the (1-indexed) quick ba...
- Fri Mar 01, 2019 4:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] Inconsistent behavior with blueprints in the shortcut bar (and no mod access to blueprint data)
- Replies: 2
- Views: 2752
Re: [0.17.3] Inconsistent behavior with blueprints in the shortcut bar (and no mod access to blueprint data)
Confirmed that LuaPlayer::get_quick_bar_slot() returns nil when a blueprint is in the slot. This is inconvenient, since I'm trying to make a mod that adds an item to the first empty quickbar slot. As-is, it will overwrite any blueprints.
- Tue Jun 13, 2017 10:29 pm
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Web-based Factorio calculator
- Replies: 6
- Views: 13903
Re: Web-based Factorio calculator
That first post was made before I overhauled the UI. It's much better now.
- Mon May 29, 2017 2:10 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: Web-based Factorio calculator
- Replies: 6
- Views: 13903
Web-based Factorio calculator
I've been working on a web-based calculator for some time now, and I recently finished a fairly substantial re-write. You can find it here. Some notable features include: Proper handling of oil products. It can accurately tell you how many oil refineries and cracking plants you will require. Support...
- Tue May 23, 2017 10:53 pm
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 48659
Re: Simple property requests (something that exists but has no way to read/write it)
LuaEntityPrototype.resource_categories -- The list of resource categories that can be mined by a mining entity (burner miner, electric miner, pumpjack). LuaEntityPrototype.fluid -- Only appears to be used by the offshore-pump. The fluid that the entity produces. LuaEntityPrototype.pumping_speed -- ...
- Tue May 23, 2017 10:47 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] nuclear-reactor has no burner_prototype
- Replies: 1
- Views: 1227
[0.15.13] nuclear-reactor has no burner_prototype
game.entity_prototypes["nuclear-reactor"].burner_prototype is nil. However, its entry in the game data files does have a "burner" entry, so this seems to be wrong.
- Mon Apr 24, 2017 2:40 am
- Forum: General discussion
- Topic: Getting rid of alien artifacts is a bad idea
- Replies: 74
- Views: 30561
Re: Getting rid of alien artifacts is a bad idea
All depends on your map settings. Aliens still hold the most important resource of all. That is terrain. Terrain contains all other resources except for daylight. You need terrain to build your base on. Everything except oil runs dry eventually, so you need to secure more space before you run out. ...