Search found 56 matches
- Thu May 20, 2021 2:55 pm
- Forum: Combinator Creations
- Topic: Facto-RayO v2.1
- Replies: 2
- Views: 2358
Facto-RayO v2.1
V2.1 of my raycasting engine is here, this time with the doom UI. https://youtu.be/0bAuP0gO5pc thumbnail6_scaled.jpg save file: ray_experiment97_export.zip forum post of v2.0: https://forums.factorio.com/viewtopic.php?f=193&t=88678 forum post of v1.0: https://forums.factorio.com/viewtopic.php?f=...
- Sun Nov 22, 2020 7:04 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 19243
Re: Raycasting engine in factorio
I've created a new video, explaining how I did sin() and cos(): https://www.youtube.com/watch?v=FSy9UKs9eeY
- Sat Nov 14, 2020 7:59 pm
- Forum: Combinator Creations
- Topic: playable Pacman
- Replies: 11
- Views: 18713
Re: playable Pacman
I've converted the save to 1.0 so it can be loaded on modern factorio versions again: download/file.php?id=64400 (I'm presuming it still works, but I've only tested it for like a minute so it might be that stuff broke during conversion)
- Fri Nov 13, 2020 11:14 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 108207
Re: Friday Facts #363 - 1.1 is getting close
This is so gonna break Facto-RayO...
- Wed Sep 30, 2020 3:38 pm
- Forum: Combinator Creations
- Topic: FactoRayO v2.0
- Replies: 8
- Views: 7006
Re: FactoRayO v2.0
made the first technical video about it: https://youtu.be/E0hTKsHInLc
- Sat Aug 29, 2020 7:54 am
- Forum: Combinator Creations
- Topic: FactoRayO v2.0
- Replies: 8
- Views: 7006
Re: FactoRayO v2.0
Don't have any schematics no. I'm planning (but not promising) to create some explanatory videos though.
Any specific component/technique/whatever you want to be covered?
- Fri Aug 28, 2020 2:38 pm
- Forum: Combinator Creations
- Topic: FactoRayO v2.0
- Replies: 8
- Views: 7006
FactoRayO v2.0
I've made a second version of my raycasting engine in factorio: https://www.youtube.com/watch?v=28UzqVz1r24 You can find version 1 here: https://www.youtube.com/watch?v=7lVAFcDX4eM You can download the map here (not compatible with 1.1, you'll have to download 1.0): FactoRayOv2.0_export.zip explanat...
- Tue May 26, 2020 6:47 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 19243
Re: Raycasting engine in factorio
if anyone is interested you can follow along with the development of version 2.0 of this raycasting engine on my second channel: https://www.youtube.com/playlist?list=P ... Le9xX_7tjb
- Tue May 26, 2020 4:53 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35179
Re: Version 0.18.27
I'm confused...Omnifarious wrote: βTue May 26, 2020 4:10 pmIt would be even more helpful if '*' was allowed for setting the stack size on filter inserters.arrow in my gluteus wrote: βTue May 26, 2020 3:46 pmYou have no idea how much helpful this is for me.Increased logistic filter count for requester and buffer chests from 12 to 30.
isn't that just the same as not limiting?
- Tue May 26, 2020 3:46 pm
- Forum: Releases
- Topic: Version 0.18.27
- Replies: 65
- Views: 35179
Re: Version 0.18.27
You have no idea how helpful this is for me.Increased logistic filter count for requester and buffer chests from 12 to 30.
- Thu May 23, 2019 6:19 pm
- Forum: Not a bug
- Topic: [0.17.42] Save of large map is extremely slow
- Replies: 9
- Views: 4508
Re: [0.17.42] Save of large map is extremely slow
That's because saving always writes the whole map to disk, not just the difference.AngeloidBeta wrote: βThu May 23, 2019 3:43 am The amount of change in the map between any two saves doesn't seem to bear any strong correlation to how long the save takes.
- Thu May 23, 2019 5:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
- Replies: 2
- Views: 3105
Re: [0.17.41] Robots fail to enter robotport with extreme speeds
I found some other strange things with robots that I think are part of the same bug. If you place the following blueprint: 0eNqdlduOmzAQht/Ft4VVgJADF32K3lUV4jAkI4Htju2oUcS71zYbki6QspuLJIbx539mfts3VrYGJCHXLLsxrARXLPt5YwpPvGjdM32VwDKGGjoWMF50bkSiFFKQZn3AkNfwh2VR/ytgwDVqhIHhB9ecm64EsgHT2QGTQtkJgruVLCRM...
- Tue May 21, 2019 4:12 pm
- Forum: Releases
- Topic: Version 0.17.42
- Replies: 8
- Views: 10437
Re: Version 0.17.42
You sure about that? https://xkcd.com/1172/
- Mon May 20, 2019 9:35 am
- Forum: Combinator Creations
- Topic: Minesweeper in Factorio
- Replies: 5
- Views: 5280
Re: Map on which I build Minesweeper.
BrainlessTeddy had some technical problems so I'll upload the map for him. It map shouldn't be too big for the forums, I've uploaded bigger (has the maximum size been lowered recently?). And I've had the same error when trying to upload that particular file here. So here is a drive link instead: htt...
- Fri May 17, 2019 3:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
- Replies: 2
- Views: 3105
[Rseding91] [0.17.41] Robots fail to enter robotport with extreme speeds
What did you do? Set the worker robot speed to 1000 with a command. /c times = 1000 - [current level] for x=1,times do game.player.force.technologies['worker-robots-speed-6'].researched=true end Deploy many logistic robots (Do it one by one, because sometimes adding a bot can fix one that is already...
- Tue May 14, 2019 6:19 pm
- Forum: Pending
- Topic: [0.16.51] Desync in replay of scenario starting with content in hand
- Replies: 2
- Views: 1722
Re: [0.16.51] Desync in replay of scenario starting with content in hand
no, however this is only because I seem to be unable to start a scenario in 0.17 with replay enabled (the map generator screen is skipped where you normally toggle replay). The fact that this feature is missing in 0.17 can be seen as a bug on it's own. And I assume if this feature is reintroduced th...
- Thu May 02, 2019 11:40 am
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 19243
Re: Raycasting engine in factorio
First question: What do you do for a living? I ask cause I am wondering what helped you develop the skills to pull this off. I'm still a student. Second question: How did you decide on where to begin developing something like this, both this and Pac-Man? I start by wondering if something is possibl...
- Wed Apr 24, 2019 5:22 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 19243
- Tue Apr 23, 2019 7:19 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 19243
- Tue Apr 23, 2019 6:41 pm
- Forum: Combinator Creations
- Topic: Raycasting engine in factorio
- Replies: 25
- Views: 19243
Re: Raycasting engine in factorio
How did you come up with the ray casting method? Just trying different things in my head, until I found one that was feasible. Went through multiple designs before I even opened up factorio. How long did all of this take to put together? About a year? It's hard to tell, because I don't just start w...