Search found 24 matches
- Wed Mar 28, 2018 9:04 pm
- Forum: News
- Topic: Friday Facts #235 - 0.16 stable
- Replies: 122
- Views: 58178
Re: Friday Facts #235 - 0.16 stable
I tried finding docs about how real tanks steer btw, but couldn't find anything :/. old tanks have no steering wheel mostly and no gas pedal, they have two sticks. pushing forward the stick spins the coressponding caterpillar forward. pulling the stick backwards. some models have the backward funct...
- Mon Mar 19, 2018 6:01 pm
- Forum: General discussion
- Topic: [POLL]Which major update do you think will end up being 1.0?
- Replies: 30
- Views: 11616
Re: [POLL]Which major update do you think will end up being 1.0?
i don't care when 1.0 comes out as long the friday facts are not ending with 1.0. i love the friday facts (and all other work you do ). i would even buy a monthly subscription for the friday facts like a news abonnement
- Sun Mar 11, 2018 12:18 am
- Forum: News
- Topic: Friday Facts #233 - Wiki admin
- Replies: 23
- Views: 15689
Re: Friday Facts #233 - Wiki admin
+1TheRaph wrote:I think Bilka should get a special colour in this forum. .. like blue
i have spent a lot of hours but the wiki is still helpful and absolut great work! congrats Bilka and Gangsir as well! keep up the great work like the devs
- Wed Feb 28, 2018 5:59 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.26] Crash: "EntityRenderer::prepareRow" Ryzen Bug MR
- Replies: 12
- Views: 5888
Re: [0.16.26] crash placing laser turrets
I did get another bug, which I couldn't duplicate so didn't report it. Should I open a new thread on it? I've a train I use to traverse my large map, and it had a number of stations in its schedule. I attached a couple cars to pickup some stuff to take back to main base, and when I got back in my l...
- Tue Feb 27, 2018 7:33 pm
- Forum: Not a bug
- Topic: [0.16.26] Player Inventory Filter In Campaign First Steps
- Replies: 7
- Views: 2790
Re: [0.16.26] Player Inventory Filter In Campaign First Steps
thanks for the answer and of course happy to hear if all is consistent and not a bug at all
- Tue Feb 27, 2018 2:21 pm
- Forum: Not a bug
- Topic: [0.16.26] Player Inventory Filter In Campaign First Steps
- Replies: 7
- Views: 2790
Re: [0.16.26] Player Inventory Filter In Campaign First Steps
ok, not really a bug but looks strange (at least to me) if the filters are looking different on different places in the game
- Tue Feb 27, 2018 2:04 am
- Forum: Not a bug
- Topic: [0.16.26] Player Inventory Filter In Campaign First Steps
- Replies: 7
- Views: 2790
[0.16.26] Player Inventory Filter In Campaign First Steps
the player inventory filter in the campaign "first steps" at the beginning is missing the "category view". guess is because there are no "categories" introduced for crafting items at this point in the game.
- Tue Feb 27, 2018 12:56 am
- Forum: Minor issues
- Topic: Fps and sometimes UPS issues when playing 0.16 (outdated in 0.17)
- Replies: 38
- Views: 22049
Re: Fps and sometimes UPS issues when playing
i don't know if this is solved and related to the same issue but for me helped to enable [Separate lower object atlas]. no idea in which version this option came in (running today when discovered on 16.26 but had the problem before as well). by default i guess it is switched off. i can't remember to...
- Tue Jan 23, 2018 10:49 am
- Forum: Releases
- Topic: Version 0.16.18
- Replies: 26
- Views: 19330
Re: Version 0.16.18
huh....you just saved my day. sitting home and wanted to put factorio away until the biter bug is fixed...now no reason anymore
great work!
great work!
- Thu Jan 18, 2018 3:53 pm
- Forum: General discussion
- Topic: how long have you played factorio ?
- Replies: 36
- Views: 13716
Re: how long have you played factorio ?
I quit my job to chill a bit and play factorio almost 24/7 for those 4 months. When I wasn't playing I tried to mod. Oh how I miss the times... :lol: :lol: same over here (ok i did not quit because of factorio but the extra time i can invest very good in my factory) - before had around 600 hours - ...
- Tue May 23, 2017 7:32 pm
- Forum: Duplicates
- Topic: [0.15.13] Right mouse button in blueprint editing works not
- Replies: 2
- Views: 1378
Re: [0.15.13] Right mouse button in blueprint editing works not
i'm sorry, i searched for a long time and don't know what went wrong i could not find this
- Tue May 23, 2017 7:08 pm
- Forum: Duplicates
- Topic: [0.15.13] Right mouse button in blueprint editing works not
- Replies: 2
- Views: 1378
[0.15.13] Right mouse button in blueprint editing works not
when i edit a blueprint for deselecting objects i have to click each object separat with the right mouse button to disable. to enable them i can hold the left mouse button and just hower them. not 100% sure but the right mouse button behavior was different before. perhaps related to the update of GU...
- Wed May 10, 2017 6:31 pm
- Forum: Releases
- Topic: Version 0.15.10
- Replies: 90
- Views: 57061
Re: Version 0.15.10
started my steam client just before after one day of not playing :roll: and checked for a new release because i tought you guys will have a ton of new things done for sure. did not checked properly and tought - ok still 0.15.9 i started my save and alarm went on from my steam tanks. damn took me tha...
- Fri May 05, 2017 7:05 pm
- Forum: Duplicates
- Topic: [0.15.x] Game crash by damage by train and entering then
- Replies: 2
- Views: 1168
Re: [0.15.x] Game crash by damage by train and entering then
ups sorry, my search was wrong then
- Fri May 05, 2017 7:02 pm
- Forum: Duplicates
- Topic: [0.15.x] Game crash by damage by train and entering then
- Replies: 2
- Views: 1168
[0.15.x] Game crash by damage by train and entering then
the game crashed while i was standing in a train station and taking damage by the moving train. the train could not move and i was slowely getting killed. i pressed enter and wanted to enter the train because character was kind of stuck between station and train. then the game crashed. report attach...
- Tue May 02, 2017 10:14 pm
- Forum: Ideas and Suggestions
- Topic: Requester chest set and read content
- Replies: 7
- Views: 8845
Re: Requester chest set and read content
ah right, have not tought about that, thanks. if it should work, it must have something like a "Reader Input side" and a "set Input side" and this kind of not fits in the current "style". so this should go into a mod i think in this case ;) by the way i just experimente...
- Tue May 02, 2017 7:10 pm
- Forum: Not a bug
- Topic: [15.0] Follower robot count 7 research missing
- Replies: 5
- Views: 2656
Re: [15.0] Follower robot count 7 research missing
after reading it several times on different days i think i now understand the idea/logic behind it and i think i found the reason why i was misleaded. i loaded an old save where all research was completed and saw this picture compared to all other research with the logic explained by you guys before...
- Tue May 02, 2017 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Requester chest set and read content
- Replies: 7
- Views: 8845
Requester chest set and read content
i wanted to set on a requester chest the request by circuit network and read at the same time the content of the chest. could not find any workable setup with just one chest or an open suggestion topic to this. basically the suggestion are tick boxes and not radio buttons for the mode of operation (...
- Mon Apr 24, 2017 10:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [Minor] [Oxyd] Wrong icon for steam
- Replies: 4
- Views: 3476
Re: [0.15.1] [Minor] Wrong icon for steam
The text description as well
- Mon Apr 24, 2017 10:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15] unable to fill fluid wagon completely when separated
- Replies: 2
- Views: 2701
[0.15] unable to fill fluid wagon completely when separated
when separating the fluid wagon and filling the tanks the pump is not able to fill the wagon completely (i have only one pump connected). disconnecting the full part then reduces the numbers as well to 24.9k and the pump keeps running with an interal buffer of 199 but will never fill up the wagon. i...