Search found 9 matches

by Strauman
Thu Jan 04, 2018 8:09 pm
Forum: General discussion
Topic: 0.16 Island Seed?
Replies: 15
Views: 27644

Re: 0.16 Island Seed?

Found this: >>>eNpjYBBg4GVgYmBk5WFJzk/MYWZh5UrOLyhILdLNL0plZmXlTC4q TUnVzc/MAXLYUlKLU4tKmJmZWVIywTRXal5qbqVuUmJxKisQpBclFhc DhTkyi/LzoCawFCfmpQDFWItL8vNSgRawlhSlpoJUcZcWJeZlluaCFT IzMzC2Llr9rKFFjgGE/9czGPz/D8JA1gUGBjAGAkYGRqAADLAm52Smp TEwKDiCMCMjY7XIOveHVVPsGSHyeg5QxgeoSMRuqMiDVigjYjWU0XEY ynCYD2PU...
by Strauman
Tue May 02, 2017 2:41 pm
Forum: Technical Help
Topic: [0.15] Default map-settings.json "wrong"?
Replies: 3
Views: 3165

[0.15] Default map-settings.json "wrong"?

I hope this is the correct forum? TLDR; Is it possible to get a map-settings.json file with actual default settings? The whole story: Context: I run a headless server Ubuntu, with factorio 0.15.6. I also checked my local installation, and this also goes for the one in the non-headless binary for OSx...
by Strauman
Tue Apr 25, 2017 9:55 pm
Forum: Duplicates
Topic: [0.15.1] Crash when using deleted blueprint?
Replies: 5
Views: 1810

Re: [0.15.1] Crash when using deleted blueprint?

Guessing it is duplicate of 44532 44532
by Strauman
Tue Apr 25, 2017 5:49 pm
Forum: Not a bug
Topic: [15.1] Player can walk between connected boilers (MotherReport)
Replies: 6
Views: 2961

Re: [0.15.1][Minor] Walking through connected boilers

Rseding91 wrote:I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
I can see why - looks a bit weird, but would be such a hazzle if it wasn't like that.
by Strauman
Tue Apr 25, 2017 5:48 pm
Forum: Duplicates
Topic: [0.15.1] Crash when using deleted blueprint?
Replies: 5
Views: 1810

Re: [0.15.1] Crash when using deleted blueprint?

It's hard to tell on multiplayer. I think you might reproduce it with:
  • Create new blueprint book
  • Put it on your character quick bar
  • Delete said blueprint book
  • Pick the book up from your quick bar and click around, shift click etc.
I'll update here if I come across it again.
by Strauman
Tue Apr 25, 2017 7:49 am
Forum: Duplicates
Topic: [0.15.1] Crash when using deleted blueprint?
Replies: 5
Views: 1810

[0.15.1] Crash when using deleted blueprint?

This might be the source of the blueprint crash - trying to use a deleted blueprint. 2347.550 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 2350.086 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 15 #0 0x0000000000a8ebed i...
by Strauman
Mon Apr 24, 2017 8:16 pm
Forum: Not a bug
Topic: [15.1] Player can walk between connected boilers (MotherReport)
Replies: 6
Views: 2961

Re: [0.15.0] Walking through connected boilers

Yes, thanks! Meant boilers. Edited post accordingly.
by Strauman
Mon Apr 24, 2017 8:11 pm
Forum: Not a bug
Topic: [15.1] Player can walk between connected boilers (MotherReport)
Replies: 6
Views: 2961

[15.1] Player can walk between connected boilers (MotherReport)

Although it might not be a bug, it looks kinda weird.
When placing to boilers next to each other, connecting, one could walk through the connection point.

Edit - wrote burners, meant boilers

Edit2 - Screenshots:
http://imgur.com/a/Tvthf
by Strauman
Mon Apr 24, 2017 7:52 pm
Forum: Duplicates
Topic: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Replies: 7
Views: 3565

Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"

Got a similar crash - headless experimental 0.15.0 Not really sure exactly how it happened, but I was playing around with the blue prints. Think I was trying to delete a book? Last (relevant) part of log: 2347.550 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized s...

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