Search found 9 matches
- Thu Jan 04, 2018 8:09 pm
- Forum: General discussion
- Topic: 0.16 Island Seed?
- Replies: 15
- Views: 28292
Re: 0.16 Island Seed?
Found this: >>>eNpjYBBg4GVgYmBk5WFJzk/MYWZh5UrOLyhILdLNL0plZmXlTC4q TUnVzc/MAXLYUlKLU4tKmJmZWVIywTRXal5qbqVuUmJxKisQpBclFhc DhTkyi/LzoCawFCfmpQDFWItL8vNSgRawlhSlpoJUcZcWJeZlluaCFT IzMzC2Llr9rKFFjgGE/9czGPz/D8JA1gUGBjAGAkYGRqAADLAm52Smp TEwKDiCMCMjY7XIOveHVVPsGSHyeg5QxgeoSMRuqMiDVigjYjWU0XEY ynCYD2PU...
- Tue May 02, 2017 2:41 pm
- Forum: Technical Help
- Topic: [0.15] Default map-settings.json "wrong"?
- Replies: 3
- Views: 3323
[0.15] Default map-settings.json "wrong"?
I hope this is the correct forum? TLDR; Is it possible to get a map-settings.json file with actual default settings? The whole story: Context: I run a headless server Ubuntu, with factorio 0.15.6. I also checked my local installation, and this also goes for the one in the non-headless binary for OSx...
- Tue Apr 25, 2017 9:55 pm
- Forum: Duplicates
- Topic: [0.15.1] Crash when using deleted blueprint?
- Replies: 5
- Views: 2016
Re: [0.15.1] Crash when using deleted blueprint?
Guessing it is duplicate of 44532 44532
- Tue Apr 25, 2017 5:49 pm
- Forum: Not a bug
- Topic: [15.1] Player can walk between connected boilers (MotherReport)
- Replies: 6
- Views: 3245
Re: [0.15.1][Minor] Walking through connected boilers
I can see why - looks a bit weird, but would be such a hazzle if it wasn't like that.Rseding91 wrote:I explicitly made boilers work this way to prevent complications with the boilers now being 3x2 entities.
- Tue Apr 25, 2017 5:48 pm
- Forum: Duplicates
- Topic: [0.15.1] Crash when using deleted blueprint?
- Replies: 5
- Views: 2016
Re: [0.15.1] Crash when using deleted blueprint?
It's hard to tell on multiplayer. I think you might reproduce it with:
- Create new blueprint book
- Put it on your character quick bar
- Delete said blueprint book
- Pick the book up from your quick bar and click around, shift click etc.
- Tue Apr 25, 2017 7:49 am
- Forum: Duplicates
- Topic: [0.15.1] Crash when using deleted blueprint?
- Replies: 5
- Views: 2016
[0.15.1] Crash when using deleted blueprint?
This might be the source of the blueprint crash - trying to use a deleted blueprint. 2347.550 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized stacktrace, please wait ... 2350.086 Warning Logger.cpp:386: Symbols.size() == 22, usedSize == 15 #0 0x0000000000a8ebed i...
- Mon Apr 24, 2017 8:16 pm
- Forum: Not a bug
- Topic: [15.1] Player can walk between connected boilers (MotherReport)
- Replies: 6
- Views: 3245
Re: [0.15.0] Walking through connected boilers
Yes, thanks! Meant boilers. Edited post accordingly.
- Mon Apr 24, 2017 8:11 pm
- Forum: Not a bug
- Topic: [15.1] Player can walk between connected boilers (MotherReport)
- Replies: 6
- Views: 3245
[15.1] Player can walk between connected boilers (MotherReport)
Although it might not be a bug, it looks kinda weird.
When placing to boilers next to each other, connecting, one could walk through the connection point.
Edit - wrote burners, meant boilers
Edit2 - Screenshots:
http://imgur.com/a/Tvthf
When placing to boilers next to each other, connecting, one could walk through the connection point.
Edit - wrote burners, meant boilers
Edit2 - Screenshots:
http://imgur.com/a/Tvthf
- Mon Apr 24, 2017 7:52 pm
- Forum: Duplicates
- Topic: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
- Replies: 7
- Views: 3874
Re: [0.15] BLueprint library crash on: "BlueprintRecord::isAvailable"
Got a similar crash - headless experimental 0.15.0 Not really sure exactly how it happened, but I was playing around with the blue prints. Think I was trying to delete a book? Last (relevant) part of log: 2347.550 Error CrashHandler.cpp:232: Received SIGSEGV Factorio crashed. Generating symbolized s...