Search found 15 matches
- Fri Jun 01, 2018 4:32 pm
- Forum: Mods
- Topic: [MOD 0.16.36+] Rampant Arsenal
- Replies: 30
- Views: 38923
Re: [MOD 0.16.36+] Rampant Arsenal
Thanks for the new mod! Does it have any connection to your Rampant mod? I used to play Rampant and Natural Evolution mods with high difficulty settings (2.5 for Rampant, 5 for NE, 4x technology cost). The most challenging part is early game even before turret technology is researched. First wave us...
- Mon Feb 12, 2018 11:28 pm
- Forum: Bob's mods
- Topic: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
- Replies: 43
- Views: 18256
Re: Planned: Fuel values on fluids and Hydrogen balance. Give opinions.
I like the idea burning fluids to get energy. It should be in between burning coal/wood/etc. and solar energy. Burning solid fuel is the cheapest, with lowest efficiency, but generates a lot of pollution. Solar energy generates non pollution but needs a lot of material and space and time. Burning li...
- Tue Feb 06, 2018 2:01 am
- Forum: Bob's mods
- Topic: Planned changes, give feedback.
- Replies: 13
- Views: 5869
Re: Planned changes, give feedback.
Looks nice! Thanks for updating frequently.
I'm just about to start a new game. The "Coppermine's Bob's module rebalancing" mod with Exponentially expensive modules was too difficult to me. My storage boxes were almost empty all the time.
I'm just about to start a new game. The "Coppermine's Bob's module rebalancing" mod with Exponentially expensive modules was too difficult to me. My storage boxes were almost empty all the time.
- Sun Feb 04, 2018 10:30 pm
- Forum: Bob's mods
- Topic: Classes + Extra bodies
- Replies: 58
- Views: 32247
Re: Classes + Extra bodies
Where can we find the pros/cons of different classes? Thanks!
- Tue Jan 30, 2018 1:21 am
- Forum: Mods
- Topic: [MOD 0.13] Armageddon - nice little disasters
- Replies: 53
- Views: 45866
Re: [MOD 0.13] Armageddon - nice little disasters
Will there be an update for 0.16? Thank you so much!!!
- Fri Jan 26, 2018 6:45 pm
- Forum: Mods
- Topic: [MOD 0.13.17+] Rampant
- Replies: 648
- Views: 361068
Re: [MOD 0.13.17+] Rampant - 0.16.6
Me too.knightofrust wrote:I've updated Rampant to 0.16.6 and gettingthis errortoo.
- Sat Jan 06, 2018 3:03 am
- Forum: Mods
- Topic: [MOD 0.16.x] HardCrafting 0.6.1
- Replies: 55
- Views: 34752
Re: [MOD 0.15.x] HardCrafting 0.5.7
Please update the mod for 0.16. I really miss it!Sacredd wrote:Thank you again for this great mod.
Could you please update it for 0.16.x?
Thank you.
- Tue Dec 05, 2017 11:36 pm
- Forum: Ideas and Suggestions
- Topic: Random Resource Settings
- Replies: 3
- Views: 1782
Re: Random Resource Settings
It sounds like Resource Spawner Overhaul https://mods.factorio.com/mods/orzelek/rso-mod Nope. With RSO the richness and frequency of resources are still predictable and controllable before the game even starts. You know what kind of planet that you'll be landing and you have strategy in mind already.
- Tue Dec 05, 2017 6:08 pm
- Forum: Ideas and Suggestions
- Topic: Random Resource Settings
- Replies: 3
- Views: 1782
Random Resource Settings
TL;DR Add "Random" option to Frequency, Size, and Richness at Map Generator. What ? Add more Randomness to the map generated. Why ? After 800 hours of play (average 20-40 hours per game), I found Factorio kind lack of randomness: you know it well before landing that the planet has rich ir...
- Wed Nov 15, 2017 5:22 pm
- Forum: Bob's mods
- Topic: Feedback
- Replies: 361
- Views: 136399
Re: Feedback
I usually play Bob's mod (God modules enabled) with the following mods. For me it's a very good balance between building and battle parts. One has to establish early defense and start railroad network ASAP to get mid-tier resources (Zinc, Aluminum, Nickel) for mid-tier turret. With Space Extension m...
- Tue Aug 08, 2017 9:43 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391798
Re: [0.15.x] Bob's Mods: General Discussion
How rare is Nickel ore? i had to make 2 new sandbox games to search for it just to see if it actually exists, took me a half hour to find Even in god mode, it cost me more than 5 minutes to find Nickel ore in 2 of my games. :roll: :roll: :roll: Before that, I abandoned 2 games because I believe the...
- Thu Jun 15, 2017 5:05 pm
- Forum: Mods
- Topic: [MOD 0.14] Walls Block Spitters
- Replies: 17
- Views: 9794
Re: [MOD 0.14] Walls Block Spitters
Read your description out of curiosity and something caught my eye that made me wonder what you meant. What other stats have been balanced accordingly? I would assume spitters do more damage to walls now? No plans to install the mod just curious. I like checking out the different mods and seeing wh...
- Tue Nov 29, 2016 11:26 pm
- Forum: Bob's mods
- Topic: [0.14.x] Bob's Mods: General Discussion
- Replies: 430
- Views: 178097
Re: [0.14.x] Bob's Mods: General Discussion
And as pointed out numerous times, is impossible to fix. Well... there are 2 solutions: 1. Remove synthetic wood entirely 2. Synthetic wood creates logs. Why these options? imagine synthetic wood produces real processed wood.... you then have the same issue that it won't create wood from logs, beca...
- Fri Mar 04, 2016 10:34 pm
- Forum: News
- Topic: Friday Facts #128 - Back down to earth
- Replies: 422
- Views: 227574
Re: Friday Facts #128 - Back down to earth
It's too powerful. I don't like the idea of loader.
- Sun Aug 30, 2015 4:45 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 118072
Re: [0.11.22/0.12.x][v0.12.2] Bob's Electronics
The issue is that DyTech adds "frame-1" as an ingredient to the recipe of the electric mining drill. frame-1 requires Electronic Circuit as an ingredient, and because I arn't specifically looking for it in the overide for the basic board, it defaults to basic electronic circuit, which req...