Search found 175 matches
- Sun Jul 20, 2025 10:27 am
- Forum: Bug Reports
- Topic: [2.0.60] Rail segment not allowed to be built by construction robots even when fully covered by the robot network
- Replies: 1
- Views: 187
Re: [2.0.60] Rail segment not allowed to be built by construction robots even when fully covered by the robot network
My first reaction to this is that it waits for the ramp to be built before building any directly attached segments to ensure that support for the elevated part is present without having to differentiate between ends.
- Sun Feb 09, 2025 12:07 am
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 9705
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
I'm still curious if asteroids are targeted by bounding box or center. Are they selected when any part enters the range, or the center? Also, whether the projectile is aimed only at the center or only part that is in range.
- Sun Feb 02, 2025 2:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
- Replies: 6
- Views: 1864
Re: Vulcanus 7 soundtrack glitch
The noted discontinuity is present in the soundtrack as well as 2.0.32
- Thu Dec 19, 2024 11:10 pm
- Forum: Gameplay Help
- Topic: Alert for early planet drop
- Replies: 3
- Views: 591
Re: Alert for early planet drop
There is an alert for this already, if you have pods waiting for collection, it will show on the map.
- Tue Dec 17, 2024 1:13 am
- Forum: Pending
- Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
- Replies: 31
- Views: 9705
Re: [Lou] [2.0.15] Railgun is shooting other Railsguns
from the videos I've seen of this, it looks like the target is being selected by bounding box, but the aim is for center, reaching outside the cone. If this is in fact the case, would it be solved by having it aim at the portion within the cone?
- Sun Nov 24, 2024 9:38 pm
- Forum: Minor issues
- Topic: Oscillating minimap when hovering.
- Replies: 2
- Views: 666
Re: Oscillating minimap when hovering.
The hover also negatively impacts controller targeting precision.
- Sun Nov 10, 2024 2:10 pm
- Forum: Implemented Suggestions
- Topic: Decouple directional cursor from player sprite (controller input)
- Replies: 2
- Views: 444
Decouple directional cursor from player sprite (controller input)
I've been playing Space Age on my Steam Deck and ever since getting the Mech Armor I've been having trouble with precision targeting.
Scenario: Run up to a chest to open it, step on something that triggers the flight and the cursor goes up with the character as well as bobbing in hover. This ...
Scenario: Run up to a chest to open it, step on something that triggers the flight and the cursor goes up with the character as well as bobbing in hover. This ...
- Sun Oct 20, 2024 6:11 pm
- Forum: General discussion
- Topic: Space Age general Questions
- Replies: 164
- Views: 64838
Re: Space Age general Questions
Steam DLC page shows "This game plans to unlock in approximately 16 hours" at this time
- Thu Oct 03, 2024 10:48 pm
- Forum: Fan Art
- Topic: Lego Inserter
- Replies: 5
- Views: 3971
Re: Lego Inserter
I approve of your plastic production.
- Sun Feb 11, 2024 1:29 pm
- Forum: Technical Help
- Topic: [1.1.104] Strange paving behavior
- Replies: 3
- Views: 928
Re: [1.1.104] Strange paving behavior
The way the mouse jumps around at the beginning it looks like a touchscreen of some sort is involved.
- Tue Dec 19, 2023 1:36 am
- Forum: Technical Help
- Topic: [1.1.100][steamdeck] Cannot move the character when any community layouts
- Replies: 3
- Views: 5010
Re: [1.1.100][steamdeck] Cannot move the character when any community layouts
Might need to set it to KB and mouse in the settings ingame.
- Thu Feb 23, 2023 8:02 pm
- Forum: Technical Help
- Topic: Savegame vs autosave size difference
- Replies: 13
- Views: 3165
Re: Savegame vs autosave size difference
The compression ratio for the game state is going to vary from tick to tick with the sheer number of entities and states within. The sea of bytes is not always going to be optimally compressed as compatibility with the algorithm waxes and wanes.
- Wed Feb 22, 2023 2:26 pm
- Forum: Gameplay Help
- Topic: unable to connect overground pipes + workaround [win11,1.1.76]
- Replies: 5
- Views: 1852
Re: unable to connect overground pipes + workaround [win11,1.1.76]
Connected fluid inputs and outputs set the fluid type on the pipe when the recipe is set, regardless of the actual volume of that fluid.
- Mon Jan 30, 2023 9:43 pm
- Forum: Technical Help
- Topic: Ubuntu, Steam, crash on start, no log file
- Replies: 11
- Views: 8711
Re: Ubuntu, Steam, crash on start, no log file
I'd start by asking how Factorio and possibly Steam were installed, then verifying the files with Steam.
- Thu Jan 12, 2023 3:52 pm
- Forum: Not a bug
- Topic: [1.1.74] Placing ghost underground pipe, drone place wrong direction
- Replies: 5
- Views: 1640
Re: [1.1.74] Placing ghost underground pipe, drone place wrong direction
Undergrounds when placed swap the direction in hand for the next, your shift is placing one, then your click is placing the opposite, overwriting the first ghost.
if you want to place several of one direction in a row, use copy and paste.
if you want to place several of one direction in a row, use copy and paste.
- Wed Jan 04, 2023 9:13 pm
- Forum: Questions, reviews and ratings
- Topic: Industrial Revolution 3 -Ore washing and incinerators
- Replies: 6
- Views: 6171
Re: Industrial Revolution 3 -Ore washing and incinerators
Acid washing is another consideration, focusing more on the secondary rather than the primary ore. Just gotta remember that even after researching the new, the old techs are still available.
- Sun Jan 01, 2023 8:28 pm
- Forum: Minor issues
- Topic: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary
- Replies: 11
- Views: 3536
Re: can't setup relative grid offset if blueprint contains rails
Rails are locked to the global grid in 2x2 pieces, any blueprints with rails have to be locked to the same 2x2 grid spacing to be valid.
- Sat Dec 17, 2022 11:48 pm
- Forum: Technical Help
- Topic: [1.1.72] Incorrect mod update procedure
- Replies: 5
- Views: 1541
Re: [1.1.72] Incorrect mod update procedure
Activating added dependencies when the requesting mod is updated, but not active (already in the installed list, but deactivated) is a place where quality of life could be improved. Having added dependencies install, but active status match the requesting mod would be better in my eyes.
- Fri Dec 09, 2022 2:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Removing the last stop of a train schedule does not free the train limit slot.
- Replies: 4
- Views: 2338
Re: [1.1.74] Removing the last stop of a train schedule does not free the train limit slot.
Looks like the train is still occupying the station block, does it still occur if the train is not in that rail block?
- Tue Nov 29, 2022 1:53 pm
- Forum: Technical Help
- Topic: [1.1.72] Steam Deck low resolution in docked Gaming Mode
- Replies: 4
- Views: 11880
Re: [1.1.72] Steam Deck low resolution in docked Gaming Mode
Steam Deck has an option in the game properties for adjusting the resolution, this is the likely cause. In Steam open up the properties for the game and it should be on the general tab.