Search found 175 matches

by cbhj1
Sun Jul 20, 2025 10:27 am
Forum: Bug Reports
Topic: [2.0.60] Rail segment not allowed to be built by construction robots even when fully covered by the robot network
Replies: 1
Views: 187

Re: [2.0.60] Rail segment not allowed to be built by construction robots even when fully covered by the robot network

My first reaction to this is that it waits for the ramp to be built before building any directly attached segments to ensure that support for the elevated part is present without having to differentiate between ends.
by cbhj1
Sun Feb 09, 2025 12:07 am
Forum: Pending
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 31
Views: 9705

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns

I'm still curious if asteroids are targeted by bounding box or center. Are they selected when any part enters the range, or the center? Also, whether the projectile is aimed only at the center or only part that is in range.
by cbhj1
Sun Feb 02, 2025 2:37 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.32] Vulcanus 7 soundtrack glitch
Replies: 6
Views: 1864

Re: Vulcanus 7 soundtrack glitch

The noted discontinuity is present in the soundtrack as well as 2.0.32
by cbhj1
Thu Dec 19, 2024 11:10 pm
Forum: Gameplay Help
Topic: Alert for early planet drop
Replies: 3
Views: 591

Re: Alert for early planet drop

There is an alert for this already, if you have pods waiting for collection, it will show on the map.
by cbhj1
Tue Dec 17, 2024 1:13 am
Forum: Pending
Topic: [Lou] [2.0.15] Railgun is shooting other Railsguns
Replies: 31
Views: 9705

Re: [Lou] [2.0.15] Railgun is shooting other Railsguns

from the videos I've seen of this, it looks like the target is being selected by bounding box, but the aim is for center, reaching outside the cone. If this is in fact the case, would it be solved by having it aim at the portion within the cone?
by cbhj1
Sun Nov 24, 2024 9:38 pm
Forum: Minor issues
Topic: Oscillating minimap when hovering.
Replies: 2
Views: 666

Re: Oscillating minimap when hovering.

The hover also negatively impacts controller targeting precision.
by cbhj1
Sun Nov 10, 2024 2:10 pm
Forum: Implemented Suggestions
Topic: Decouple directional cursor from player sprite (controller input)
Replies: 2
Views: 444

Decouple directional cursor from player sprite (controller input)

I've been playing Space Age on my Steam Deck and ever since getting the Mech Armor I've been having trouble with precision targeting.

Scenario: Run up to a chest to open it, step on something that triggers the flight and the cursor goes up with the character as well as bobbing in hover. This ...
by cbhj1
Sun Oct 20, 2024 6:11 pm
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 64838

Re: Space Age general Questions

Steam DLC page shows "This game plans to unlock in approximately 16 hours" at this time
by cbhj1
Thu Oct 03, 2024 10:48 pm
Forum: Fan Art
Topic: Lego Inserter
Replies: 5
Views: 3971

Re: Lego Inserter

I approve of your plastic production.
by cbhj1
Sun Feb 11, 2024 1:29 pm
Forum: Technical Help
Topic: [1.1.104] Strange paving behavior
Replies: 3
Views: 928

Re: [1.1.104] Strange paving behavior

The way the mouse jumps around at the beginning it looks like a touchscreen of some sort is involved.
by cbhj1
Tue Dec 19, 2023 1:36 am
Forum: Technical Help
Topic: [1.1.100][steamdeck] Cannot move the character when any community layouts
Replies: 3
Views: 5010

Re: [1.1.100][steamdeck] Cannot move the character when any community layouts

Might need to set it to KB and mouse in the settings ingame.
by cbhj1
Thu Feb 23, 2023 8:02 pm
Forum: Technical Help
Topic: Savegame vs autosave size difference
Replies: 13
Views: 3165

Re: Savegame vs autosave size difference

The compression ratio for the game state is going to vary from tick to tick with the sheer number of entities and states within. The sea of bytes is not always going to be optimally compressed as compatibility with the algorithm waxes and wanes.
by cbhj1
Wed Feb 22, 2023 2:26 pm
Forum: Gameplay Help
Topic: unable to connect overground pipes + workaround [win11,1.1.76]
Replies: 5
Views: 1852

Re: unable to connect overground pipes + workaround [win11,1.1.76]

Connected fluid inputs and outputs set the fluid type on the pipe when the recipe is set, regardless of the actual volume of that fluid.
by cbhj1
Mon Jan 30, 2023 9:43 pm
Forum: Technical Help
Topic: Ubuntu, Steam, crash on start, no log file
Replies: 11
Views: 8711

Re: Ubuntu, Steam, crash on start, no log file

I'd start by asking how Factorio and possibly Steam were installed, then verifying the files with Steam.
by cbhj1
Thu Jan 12, 2023 3:52 pm
Forum: Not a bug
Topic: [1.1.74] Placing ghost underground pipe, drone place wrong direction
Replies: 5
Views: 1640

Re: [1.1.74] Placing ghost underground pipe, drone place wrong direction

Undergrounds when placed swap the direction in hand for the next, your shift is placing one, then your click is placing the opposite, overwriting the first ghost.

if you want to place several of one direction in a row, use copy and paste.
by cbhj1
Wed Jan 04, 2023 9:13 pm
Forum: Questions, reviews and ratings
Topic: Industrial Revolution 3 -Ore washing and incinerators
Replies: 6
Views: 6171

Re: Industrial Revolution 3 -Ore washing and incinerators

Acid washing is another consideration, focusing more on the secondary rather than the primary ore. Just gotta remember that even after researching the new, the old techs are still available.
by cbhj1
Sun Jan 01, 2023 8:28 pm
Forum: Minor issues
Topic: [1.1.74] Relative grid position restriction in blueprints with rail is unnecessary
Replies: 11
Views: 3536

Re: can't setup relative grid offset if blueprint contains rails

Rails are locked to the global grid in 2x2 pieces, any blueprints with rails have to be locked to the same 2x2 grid spacing to be valid.
by cbhj1
Sat Dec 17, 2022 11:48 pm
Forum: Technical Help
Topic: [1.1.72] Incorrect mod update procedure
Replies: 5
Views: 1541

Re: [1.1.72] Incorrect mod update procedure

Activating added dependencies when the requesting mod is updated, but not active (already in the installed list, but deactivated) is a place where quality of life could be improved. Having added dependencies install, but active status match the requesting mod would be better in my eyes.
by cbhj1
Fri Dec 09, 2022 2:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.74] Removing the last stop of a train schedule does not free the train limit slot.
Replies: 4
Views: 2338

Re: [1.1.74] Removing the last stop of a train schedule does not free the train limit slot.

Looks like the train is still occupying the station block, does it still occur if the train is not in that rail block?
by cbhj1
Tue Nov 29, 2022 1:53 pm
Forum: Technical Help
Topic: [1.1.72] Steam Deck low resolution in docked Gaming Mode
Replies: 4
Views: 11880

Re: [1.1.72] Steam Deck low resolution in docked Gaming Mode

Steam Deck has an option in the game properties for adjusting the resolution, this is the likely cause. In Steam open up the properties for the game and it should be on the general tab.

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