Search found 7 matches

by werelord
Mon Jun 08, 2020 6:58 am
Forum: F.A.R.L
Topic: [0.12] Bugs, crashes & other issues
Replies: 309
Views: 130115

Re: [0.12] Bugs, crashes & other issues

Indeed, same error with landfill.. Factorio 0.18.30, FARL 4.0.1 70.204 Script @__FARL__/lib_control.lua:21: 76944490 do local var={left_top={x=-264.5,y=-30.5},right_bottom={x=-247.5,y=-27.5}};return var;end 70.204 Script @__FARL__/lib_control.lua:21: 76944490 Unexpected error: __FARL__/FARL.lua:1153...
by werelord
Tue Nov 05, 2019 4:35 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 988
Views: 359384

Re: [MOD 0.17] Industrial Revolution

Noticed in my build today that electric foresters seem to not be affected by beacons (speed, specifically).. Is this by design, or a bug?
by werelord
Wed May 29, 2019 5:32 pm
Forum: Ideas and Suggestions
Topic: Programmable speaker connected to Logistic network
Replies: 0
Views: 671

Programmable speaker connected to Logistic network

I tend to use programmable speakers as alerts on when certain production items are running low.. Normally this consists of running circuit wires from chests and/or roboports to the speakers, to set alarm thresholds.. Which got me thinking; why can't programmable speakers be hooked directly to the lo...
by werelord
Fri Apr 12, 2019 7:15 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 36167

Re: Friday Facts #290 - Rail building changes & High-res icons

The change to rails, while nice, annoys me a bit.. I like to force a direction for the rails to face before placing them by using the rotate function.. however with this change, being forced to hold down shift allows me to rotate only in one direction (counter-clockwise), as is normal holding shift+...
by werelord
Thu Apr 04, 2019 6:25 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.24] - Jump to alert while map locked to train does nothing
Replies: 1
Views: 1909

[kovarex] [0.17.24] - Jump to alert while map locked to train does nothing

Minor bug.. When the map view is locked to a train via the "Open this location in map" button, clicking on an alert (either turret warning or programmable speaker alert) does not jump to that location on the map; it remains locked to the train.. Moving the map view, unlocking the view from...
by werelord
Tue Apr 25, 2017 6:39 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118878

Re: 0.15 Reactor Ratio

Do reactors have to have dedicated heat pipe output lines I assume?? I'm thinking this sort of setup: X X X X 0 X X X X In this case, the "O" reactor would be wasted; even though it would have 4 neighbors, there are no spots for heat pipe output, correct? (besides the fact that it couldn't...
by werelord
Tue Apr 25, 2017 6:24 pm
Forum: Gameplay Help
Topic: Difference in Recipe/Technology Difficulty?
Replies: 21
Views: 25954

Re: Difference in Recipe/Technology Difficulty?

I only played around for a bit last night with Expensive tech & recipes, and tech multiplier of x4.. I only got up to green circuits, but as mentioned it changed the ratios.. I didn't see any addition of items to a recipe, just the ratios (10 copper wire + 2 iron fro green circuits).. I could ha...

Go to advanced search