Search found 973 matches

by Zeblote
Sat Jun 06, 2015 5:14 am
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60503

Re: Friday Facts #89 Timetables

Still hoping version 12 will have the HD textures for everything ... This is not going to happen :) We have currently high res versions of 2 entities (the 2 we presented in the fff already), and the new entities are prepared and rendered for high resolution as well, but it is not tested nor integra...
by Zeblote
Fri Jun 05, 2015 7:58 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60503

Re: Friday Facts #89 Timetables

I see you guys rendered it in a higher resolution :) :) :) is this for a release into a high res mod? This isn't a HD texture: https://eu3.factorio.com/assets//img/blog/fff-89-ammo-turret-rotation.gif Neither is this, for comparing: https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-norm...
by Zeblote
Fri Jun 05, 2015 3:54 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60503

Re: Friday Facts #89 Timetables

What, no news about HD textures?

:disappoint:
by Zeblote
Thu Jun 04, 2015 5:30 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

I hope the next post tomorrow has more details about the new hd textures ! :D
by Zeblote
Tue Jun 02, 2015 1:55 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

These HD will be awsome but HD mean precision and i think this Steam Engine if really weird and really broken x) If you look right on the bottom right, the part who look like an egg must be flying because the arm if passing through the central axis of this part. (in the picture, the red lines help ...
by Zeblote
Tue Jun 02, 2015 11:36 am
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

Remembers me of the lost race of making raster images (PNG) ever bigger to allow better zoom levels/details for images, where a vector image (SVG) could provide endless zoom while retaining the sharpness and details. Wait - it's exactly the same that happends here :shock: I'd really love to see the...
by Zeblote
Tue Jun 02, 2015 5:01 am
Forum: General discussion
Topic: Community Made modding API
Replies: 23
Views: 12307

Re: Community Made modding API

I imagine the game would run a lot slower if you tried to implement all that stuff in scripts so it can be modified...
by Zeblote
Mon Jun 01, 2015 10:49 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

Koub wrote:
Zeblote wrote:Well, the system requirements say it currently needs 512MB, so those 2GB should fit in 6! :D
Could even do with triple resolution :o
I'm afraid the system requirements actually displayed are a little outdated :roll:
Well, what are the actual requirements?
by Zeblote
Mon Jun 01, 2015 8:09 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

The machines don't have to make sense as long as they look cool while moving
by Zeblote
Mon Jun 01, 2015 3:31 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

I remember, the HD official mod was mentioned here . I can't stop watching now... :D [img ]https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-high-resolution.gif[/img] Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolut...
by Zeblote
Mon Jun 01, 2015 12:22 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

I remember, the HD official mod was mentioned here . I can't stop watching now... :D https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-high-resolution.gif Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolution speaks f...
by Zeblote
Sun May 31, 2015 3:31 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

Cordylus wrote:
Zeblote wrote:Although there's planned official mod with the HD graphics. It was in FF some time ego.
Hmm. I think a few HD items between the otherwise low res things would look out of place though.

Maybe just double the resolution on all textures together :D
by Zeblote
Fri May 29, 2015 7:26 pm
Forum: News
Topic: Friday Facts #88 - Combinators
Replies: 129
Views: 78974

Re: Friday Facts #88 - Combinators

Why can't there be graphics of this quality

Image

For everything in the game :cry:
by Zeblote
Fri May 15, 2015 5:00 pm
Forum: News
Topic: Friday Facts #86 - Trees
Replies: 86
Views: 56871

Re: Friday Facts #86 - Trees

How can you show pictures of fancy trees but not one of a fancy forest?! :shock:
by Zeblote
Thu May 14, 2015 5:06 pm
Forum: General discussion
Topic: Belt Physics - Density
Replies: 9
Views: 5539

Re: Belt Physics - Density

The curves don't slow things down. The movement is more smooth, so the ratios should get closer to 1:2:3 Curves won't slow things down anymore? That seems like a very fundamental principal that will be removed. I'm not saying I'm disliking it. It just seems weird after I spend so much time avoiding...
by Zeblote
Fri May 01, 2015 9:32 pm
Forum: News
Topic: Friday Facts #84 - The wedding day preprations
Replies: 54
Views: 42358

Re: Friday Facts #84 The wedding day preprations

Will the steam version remain DRM-free? Can existing purchases be transferred to steam and also the other way around, registering an account here with a steam purchase?
by Zeblote
Mon Apr 27, 2015 11:32 pm
Forum: General discussion
Topic: So I wanted this game on steam so bad... Now I feel sick.
Replies: 15
Views: 11439

Re: So I wanted this game on steam so bad... Now I feel sick.

Paid mods are dead! Maybe they'll introduce a donation based system in the future.

http://steamcommunity.com/games/SteamWo ... 5253244218
by Zeblote
Thu Apr 23, 2015 5:04 pm
Forum: General discussion
Topic: Silly thoughts about Science Packs
Replies: 25
Views: 13432

Re: Silly thoughts about Science Packs

One other science related question: How does our character know what he has left to research, but not actually have enough data to know how to build it without using a lab first? It would be cool to have a fancy tech tree of researched things that doesn't show future research that isn't affordable ...
by Zeblote
Sat Apr 18, 2015 3:30 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45646

Re: Friday Facts #82 Optimisations

Some people will not like that news, but I do - I really like this "bug" fixed. :) Why quotes? It is a bug, a real convyor belt corner would not work like that. Items on the outer row would be spaced out but moving faster, both sides still getting the same ammount of pieces around the cor...
by Zeblote
Sat Apr 18, 2015 1:33 pm
Forum: News
Topic: Friday Facts #82 - Optimisations
Replies: 58
Views: 45646

Re: Friday Facts #82 Optimisations

kovarex wrote:
Zeblote wrote:Does the new belt system mean corners are finally going to work properly?
Yes corners don't slow limit the throughput now.
:D

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