Search found 973 matches
- Sat Jun 06, 2015 5:14 am
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60503
Re: Friday Facts #89 Timetables
Still hoping version 12 will have the HD textures for everything ... This is not going to happen :) We have currently high res versions of 2 entities (the 2 we presented in the fff already), and the new entities are prepared and rendered for high resolution as well, but it is not tested nor integra...
- Fri Jun 05, 2015 7:58 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60503
Re: Friday Facts #89 Timetables
I see you guys rendered it in a higher resolution :) :) :) is this for a release into a high res mod? This isn't a HD texture: https://eu3.factorio.com/assets//img/blog/fff-89-ammo-turret-rotation.gif Neither is this, for comparing: https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-norm...
- Fri Jun 05, 2015 3:54 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60503
Re: Friday Facts #89 Timetables
What, no news about HD textures?
:disappoint:
:disappoint:
- Thu Jun 04, 2015 5:30 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
I hope the next post tomorrow has more details about the new hd textures !
- Tue Jun 02, 2015 1:55 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
These HD will be awsome but HD mean precision and i think this Steam Engine if really weird and really broken x) If you look right on the bottom right, the part who look like an egg must be flying because the arm if passing through the central axis of this part. (in the picture, the red lines help ...
- Tue Jun 02, 2015 11:36 am
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
Remembers me of the lost race of making raster images (PNG) ever bigger to allow better zoom levels/details for images, where a vector image (SVG) could provide endless zoom while retaining the sharpness and details. Wait - it's exactly the same that happends here :shock: I'd really love to see the...
- Tue Jun 02, 2015 5:01 am
- Forum: General discussion
- Topic: Community Made modding API
- Replies: 23
- Views: 12307
Re: Community Made modding API
I imagine the game would run a lot slower if you tried to implement all that stuff in scripts so it can be modified...
- Mon Jun 01, 2015 10:49 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
Well, what are the actual requirements?Koub wrote:I'm afraid the system requirements actually displayed are a little outdatedZeblote wrote:Well, the system requirements say it currently needs 512MB, so those 2GB should fit in 6!
Could even do with triple resolution
- Mon Jun 01, 2015 8:09 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
The machines don't have to make sense as long as they look cool while moving
- Mon Jun 01, 2015 3:31 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
I remember, the HD official mod was mentioned here . I can't stop watching now... :D [img ]https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-high-resolution.gif[/img] Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolut...
- Mon Jun 01, 2015 12:22 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
I remember, the HD official mod was mentioned here . I can't stop watching now... :D https://eu3.factorio.com/assets//img/blog/fff-64-steam-engine-high-resolution.gif Wait. I just noticed this sentence: "The comparison of the normal resolution render versus the double sized resolution speaks f...
- Sun May 31, 2015 3:31 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
Hmm. I think a few HD items between the otherwise low res things would look out of place though.Cordylus wrote:Zeblote wrote:Although there's planned official mod with the HD graphics. It was in FF some time ego.
Maybe just double the resolution on all textures together
- Fri May 29, 2015 7:26 pm
- Forum: News
- Topic: Friday Facts #88 - Combinators
- Replies: 129
- Views: 78974
Re: Friday Facts #88 - Combinators
Why can't there be graphics of this quality
For everything in the game
For everything in the game
- Fri May 15, 2015 5:00 pm
- Forum: News
- Topic: Friday Facts #86 - Trees
- Replies: 86
- Views: 56871
Re: Friday Facts #86 - Trees
How can you show pictures of fancy trees but not one of a fancy forest?!
- Thu May 14, 2015 5:06 pm
- Forum: General discussion
- Topic: Belt Physics - Density
- Replies: 9
- Views: 5539
Re: Belt Physics - Density
The curves don't slow things down. The movement is more smooth, so the ratios should get closer to 1:2:3 Curves won't slow things down anymore? That seems like a very fundamental principal that will be removed. I'm not saying I'm disliking it. It just seems weird after I spend so much time avoiding...
- Fri May 01, 2015 9:32 pm
- Forum: News
- Topic: Friday Facts #84 - The wedding day preprations
- Replies: 54
- Views: 42358
Re: Friday Facts #84 The wedding day preprations
Will the steam version remain DRM-free? Can existing purchases be transferred to steam and also the other way around, registering an account here with a steam purchase?
- Mon Apr 27, 2015 11:32 pm
- Forum: General discussion
- Topic: So I wanted this game on steam so bad... Now I feel sick.
- Replies: 15
- Views: 11439
Re: So I wanted this game on steam so bad... Now I feel sick.
Paid mods are dead! Maybe they'll introduce a donation based system in the future.
http://steamcommunity.com/games/SteamWo ... 5253244218
http://steamcommunity.com/games/SteamWo ... 5253244218
- Thu Apr 23, 2015 5:04 pm
- Forum: General discussion
- Topic: Silly thoughts about Science Packs
- Replies: 25
- Views: 13432
Re: Silly thoughts about Science Packs
One other science related question: How does our character know what he has left to research, but not actually have enough data to know how to build it without using a lab first? It would be cool to have a fancy tech tree of researched things that doesn't show future research that isn't affordable ...
- Sat Apr 18, 2015 3:30 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45646
Re: Friday Facts #82 Optimisations
Some people will not like that news, but I do - I really like this "bug" fixed. :) Why quotes? It is a bug, a real convyor belt corner would not work like that. Items on the outer row would be spaced out but moving faster, both sides still getting the same ammount of pieces around the cor...
- Sat Apr 18, 2015 1:33 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45646
Re: Friday Facts #82 Optimisations
:Dkovarex wrote:Yes corners don't slow limit the throughput now.Zeblote wrote:Does the new belt system mean corners are finally going to work properly?