Search found 96 matches
- Thu Nov 26, 2020 3:04 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
What animals do folks use for products these days? I obviously need Korlex's for milk... Trying to plan things out and green and red science seems awfully close to the wire in terms of efficiency (EG: sea sponges barely give ANY extra output until you pyscience them to use tailings instead). And do ...
- Sat Nov 21, 2020 11:33 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 446870
Re: pY Raw Ores Discussion
Didn't expect that lol. I'd say each tier should be 10-50% Bette than one before it. The easy way to adjust it is just raise or lower the solder outputs. Nerf lead1 a little, buff lead 2 a fair bit The medium way is to adjust the inputs instead/as well. In any case, here's some suggestions: Lead1 sh...
- Sat Nov 21, 2020 2:54 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 446870
Re: pY Raw Ores Discussion
Is solder not balanced at all? Default is 2leadplate (LP) + 1 Tin plate (TP) = 1 Solder At Lead 1, you get the ability to use Molten Solder. 10 Molten = 1 Solder, or 1.4 if you use hot air. You also get a recipe that adds tar to default 2LP + 1TP + 30tar = 20 Molten = 2 solder, so you get double ret...
- Sat Nov 21, 2020 1:32 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the ...
- Wed Nov 18, 2020 10:51 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the c...
- Sun Nov 15, 2020 1:08 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
I updated yesterday or the day before... let me check my version
Edit: Yeah, I only had 1.9.7. I'll assume fixed in 198.
Edit2: Looks right. Gotta make some ulrics now.
Edit: Yeah, I only had 1.9.7. I'll assume fixed in 198.
Edit2: Looks right. Gotta make some ulrics now.
- Sat Nov 14, 2020 11:38 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Came to write the same thing.It's right where I'm up to lol
- Mon Aug 24, 2020 4:49 am
- Forum: PyMods
- Topic: Collection of tech tree gotchas
- Replies: 11
- Views: 6170
Re: Collection of tech tree gotchas
Vrauks are really a prereq for other land animals 1 creatures like Auogs. Need cocoons for retrovirals, for cDNA, for gene lab to get the starter creatures.
- Tue Aug 04, 2020 12:00 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Yes, you have to put modules in the buildings. Also be aware that Helmod added a new feature just for Py recently that allows you to control-leftclick on a module to add the maximum number of that module to the factory. That's great for things like Cottonguts where you have to scroll to the bottom ...
- Mon Aug 03, 2020 11:58 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
I'm taking an initial look using Helmod and my feet to understand all the resource chains. I've figured out everything to get to red science -- including seaweed and the mechanic of how seaweed is a module that you need to slot to get everything started, and that you get your first seaweed through ...
- Sat Apr 25, 2020 9:50 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
try the dna polymerase that returns more With arthurian eggs? Those are quite a ways into blue+py science, plus a lot of extra stuff. i i remember well king is doing the mk2-4 vrauk atm , i was planning on looking into cocons for a while but there wa that thing that was more important that popend u...
- Fri Apr 24, 2020 11:30 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
I wanted to share some sections of the base I've been working on and offer some meandering feedback for the py/chem science part of the game, as this feels like the time when all the Alien Life elements really start flowing into use. A few new mushrooms, several new interesting plants and animals, ...
- Wed Apr 22, 2020 5:48 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
I only have Xyp's that can go straight to blood, at 80 units per, and cannot confirm. My slaughterhouse sits idle waiting for a xyp.
- Tue Apr 21, 2020 10:01 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 606191
Re: pY Coal Processing - Discussion
Yeah, ran it from methane for all of two tanks lol. Switched to finding an oil outpost which converts to fuel oil on site and using that for now.
- Mon Apr 20, 2020 6:01 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Wow, I should have made Mukmoux ages ago. Super fast manure, super fast brains (compared to me doing ulric and vrauk so far)
And bones and blood and guts to boot.
And bones and blood and guts to boot.
- Mon Apr 20, 2020 4:21 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 606191
Re: pY Coal Processing - Discussion
If you're nearly up to Navens, why not feed in Fuel Oil? It's a simple conversion from Oil in a DDC with decent MJ value (0.8MJ). It's lossy relative to full oil processing, but it's simple to process and source; all you need is a few DDCs and a small oil field or some drilling fluid. I'll have a l...
- Sun Apr 19, 2020 6:51 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 606191
Re: pY Coal Processing - Discussion
Anyone got more info on what glassworks fuel they're using? I think I'm going to fall back to methane. Highish value, cheap to make (but big). For the mod authors: Suggestion: I'd like to see a "liquid fuel" needed for glassworks that can come from a variety of sources, much like combustio...
- Sat Apr 18, 2020 12:19 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Alien Life 1.5.6 won't load because it's missing Fish-6 image.
I have AL 1.5.6
ALgraphics1 1.1.6
ALgraphics2 1.0.6
Algraphics3 1.0.8
I think AL Graphics 1 updated with PyAL
Edit:
Copy pasting fish 5 now crashes looking for fish 7...
Edit2:
Copy pasting into fish-07 fixes it.
I have AL 1.5.6
ALgraphics1 1.1.6
ALgraphics2 1.0.6
Algraphics3 1.0.8
I think AL Graphics 1 updated with PyAL
Edit:
Copy pasting fish 5 now crashes looking for fish 7...
Edit2:
Copy pasting into fish-07 fixes it.
- Wed Apr 15, 2020 8:48 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
not worse, but its your opinion. Also, i never reccomended people to breed all the animals/crops. you can tottaly focus in one of them. Except the requiered ones What I'm getting at is say: the best fungal substrate for fawogae or navens. It requires a heap of the animal parts. Which to feed those,...
- Tue Apr 14, 2020 11:16 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 888
- Views: 300627
Re: pY Alien Life - Discussion
Trying to work out "best" of certain things is really difficult with this. It seems like lots of later techs are potentially actually worse than earlier ones, especially in regard to food requirements on animals etc. Nearly seems like that you should just go all in on one animal like Ulric...