Search found 96 matches

by mrbaggins
Thu Nov 26, 2020 3:04 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

What animals do folks use for products these days? I obviously need Korlex's for milk... Trying to plan things out and green and red science seems awfully close to the wire in terms of efficiency (EG: sea sponges barely give ANY extra output until you pyscience them to use tailings instead). And do ...
by mrbaggins
Sat Nov 21, 2020 11:33 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 446870

Re: pY Raw Ores Discussion

Didn't expect that lol. I'd say each tier should be 10-50% Bette than one before it. The easy way to adjust it is just raise or lower the solder outputs. Nerf lead1 a little, buff lead 2 a fair bit The medium way is to adjust the inputs instead/as well. In any case, here's some suggestions: Lead1 sh...
by mrbaggins
Sat Nov 21, 2020 2:54 am
Forum: PyMods
Topic: pY Raw Ores Discussion
Replies: 1519
Views: 446870

Re: pY Raw Ores Discussion

Is solder not balanced at all? Default is 2leadplate (LP) + 1 Tin plate (TP) = 1 Solder At Lead 1, you get the ability to use Molten Solder. 10 Molten = 1 Solder, or 1.4 if you use hot air. You also get a recipe that adds tar to default 2LP + 1TP + 30tar = 20 Molten = 2 solder, so you get double ret...
by mrbaggins
Sat Nov 21, 2020 1:32 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the ...
by mrbaggins
Wed Nov 18, 2020 10:51 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Anyone hitting issues trying to add Modules to machines in Helmod at the moment? If I try to put animal modules (specifically Arqad and Ulrics) into their building in helmod, the screen suddenly shrinks and the module side disappears, it doesn't get added, and an error is logged from helmod to the c...
by mrbaggins
Sun Nov 15, 2020 1:08 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

I updated yesterday or the day before... let me check my version

Edit: Yeah, I only had 1.9.7. I'll assume fixed in 198.

Edit2: Looks right. Gotta make some ulrics now.
by mrbaggins
Sat Nov 14, 2020 11:38 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Came to write the same thing.It's right where I'm up to lol
by mrbaggins
Mon Aug 24, 2020 4:49 am
Forum: PyMods
Topic: Collection of tech tree gotchas
Replies: 11
Views: 6170

Re: Collection of tech tree gotchas

Vrauks are really a prereq for other land animals 1 creatures like Auogs. Need cocoons for retrovirals, for cDNA, for gene lab to get the starter creatures.
by mrbaggins
Tue Aug 04, 2020 12:00 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Yes, you have to put modules in the buildings. Also be aware that Helmod added a new feature just for Py recently that allows you to control-leftclick on a module to add the maximum number of that module to the factory. That's great for things like Cottonguts where you have to scroll to the bottom ...
by mrbaggins
Mon Aug 03, 2020 11:58 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

I'm taking an initial look using Helmod and my feet to understand all the resource chains. I've figured out everything to get to red science -- including seaweed and the mechanic of how seaweed is a module that you need to slot to get everything started, and that you get your first seaweed through ...
by mrbaggins
Sat Apr 25, 2020 9:50 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

try the dna polymerase that returns more With arthurian eggs? Those are quite a ways into blue+py science, plus a lot of extra stuff. i i remember well king is doing the mk2-4 vrauk atm , i was planning on looking into cocons for a while but there wa that thing that was more important that popend u...
by mrbaggins
Fri Apr 24, 2020 11:30 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

I wanted to share some sections of the base I've been working on and offer some meandering feedback for the py/chem science part of the game, as this feels like the time when all the Alien Life elements really start flowing into use. A few new mushrooms, several new interesting plants and animals, ...
by mrbaggins
Wed Apr 22, 2020 5:48 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

I only have Xyp's that can go straight to blood, at 80 units per, and cannot confirm. My slaughterhouse sits idle waiting for a xyp.
by mrbaggins
Tue Apr 21, 2020 10:01 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 606191

Re: pY Coal Processing - Discussion

Yeah, ran it from methane for all of two tanks lol. Switched to finding an oil outpost which converts to fuel oil on site and using that for now.
by mrbaggins
Mon Apr 20, 2020 6:01 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Wow, I should have made Mukmoux ages ago. Super fast manure, super fast brains (compared to me doing ulric and vrauk so far)

And bones and blood and guts to boot.
by mrbaggins
Mon Apr 20, 2020 4:21 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 606191

Re: pY Coal Processing - Discussion

If you're nearly up to Navens, why not feed in Fuel Oil? It's a simple conversion from Oil in a DDC with decent MJ value (0.8MJ). It's lossy relative to full oil processing, but it's simple to process and source; all you need is a few DDCs and a small oil field or some drilling fluid. I'll have a l...
by mrbaggins
Sun Apr 19, 2020 6:51 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 606191

Re: pY Coal Processing - Discussion

Anyone got more info on what glassworks fuel they're using? I think I'm going to fall back to methane. Highish value, cheap to make (but big). For the mod authors: Suggestion: I'd like to see a "liquid fuel" needed for glassworks that can come from a variety of sources, much like combustio...
by mrbaggins
Sat Apr 18, 2020 12:19 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Alien Life 1.5.6 won't load because it's missing Fish-6 image.

I have AL 1.5.6
ALgraphics1 1.1.6
ALgraphics2 1.0.6
Algraphics3 1.0.8

I think AL Graphics 1 updated with PyAL

Edit:
Copy pasting fish 5 now crashes looking for fish 7...
Edit2:
Copy pasting into fish-07 fixes it.
by mrbaggins
Wed Apr 15, 2020 8:48 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

not worse, but its your opinion. Also, i never reccomended people to breed all the animals/crops. you can tottaly focus in one of them. Except the requiered ones What I'm getting at is say: the best fungal substrate for fawogae or navens. It requires a heap of the animal parts. Which to feed those,...
by mrbaggins
Tue Apr 14, 2020 11:16 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 888
Views: 300627

Re: pY Alien Life - Discussion

Trying to work out "best" of certain things is really difficult with this. It seems like lots of later techs are potentially actually worse than earlier ones, especially in regard to food requirements on animals etc. Nearly seems like that you should just go all in on one animal like Ulric...

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