Search found 48 matches

by Eurofighter1200
Mon Apr 24, 2017 4:24 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143950

Re: Friday Facts #187 - Space science & 0.15 graphics

And we can play it thanks!!
by Eurofighter1200
Fri Apr 21, 2017 5:05 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 143950

Re: Friday Facts #187 - Space science & 0.15 graphics

Wow thats a really big and cool update so much new elements to play with! I assume old savegames will not work annymore because of the massive change in science and powergeneration but thats fine.
by Eurofighter1200
Sat Oct 29, 2016 7:03 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 64607

Re: Friday Facts #162 - Theme Art Again

I liked the alien artefacts and will miss them! Instead to remove them it would be better to give us some new cool ways to use them or maybee to automate the production of them. I feel powerful in the lategame when i know on the beginning it was realy hard to get these 100 alien artefacts to build o...
by Eurofighter1200
Sat Oct 15, 2016 9:10 am
Forum: News
Topic: Friday Facts #160 - Playtesting
Replies: 270
Views: 117030

Re: Friday Facts #160 - Playtesting

Nice ideas more space for the inventory is always great and mk2 boilers and nuclear wow great i cant wait for it!

I thought why not add a late game technology so we can crack coal in oil in a chemical plant that would be cool and coal have a use even we use only solar and only electric furnances.
by Eurofighter1200
Fri Mar 11, 2016 3:03 pm
Forum: News
Topic: Friday Facts #129 - The late game
Replies: 273
Views: 136582

Re: Friday Facts #129 - The late game

I would love a combination of both so like every 1000 field from the base away there is 2% more richness in the orefields but much cooler is it when there is plenty of dirty ore and you have to process it maybee you have to build a place where all the waste from this dirty ore have to storaged like ...
by Eurofighter1200
Thu Aug 20, 2015 11:30 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 140178

Re: [Public/Europe] Dedicated Server [0.12.4]

Yes it works. I build some productions, killed bitter nests and build a solar production also managed the copper shortage and build the advanced furnace for the iron and copper smelting.
by Eurofighter1200
Thu Aug 20, 2015 2:04 am
Forum: Multiplayer
Topic: [Public/Europe] Dedicated Server
Replies: 331
Views: 140178

Re: [Public/Europe] Dedicated Server [0.12.4]

Nice round today best mp i played so far but then kicked out by laags hope the biters dont kill alll the stuff
by Eurofighter1200
Sat Aug 15, 2015 7:35 pm
Forum: Multiplayer
Topic: [Vanilla|0.14|US] SUG Dedicated Server
Replies: 416
Views: 178145

Re: Multiplayer Dedicated Server [0.12.4]

I joined but there are a big horde of Aliens and you will die if you spawn :lol:
by Eurofighter1200
Thu Jan 08, 2015 9:43 pm
Forum: Off topic
Topic: The longest industrial ropeway
Replies: 4
Views: 10793

Re: The longest industrial ropeway

Its nearly 7 km long too
by Eurofighter1200
Thu Jan 08, 2015 6:57 pm
Forum: Off topic
Topic: The longest industrial ropeway
Replies: 4
Views: 10793

Re: The longest industrial ropeway

Yes know this i have lived near the longest ropeway in germany they transport limestone for Heidelberg Cement

http://lost-ropeways.de/forum/upload/1_68.jpg
by Eurofighter1200
Sat Dec 27, 2014 12:27 pm
Forum: Modding help
Topic: Help with making a mod
Replies: 7
Views: 3387

Re: Help with making a mod

Omg thanks i just feel like a noob :D nice so the mod is showing up not working but that was clear for me just have too correct some files ;)
by Eurofighter1200
Sat Dec 27, 2014 12:14 pm
Forum: Modding help
Topic: Help with making a mod
Replies: 7
Views: 3387

Re: Help with making a mod

Okay without the zip i get a error pop up when i start the game this is actually my jason file hope its correct ;) { "name": "GeileneueSachen", "version": "0.11.8", "title": "GeileneueSachen", "author": "Pascal", "c...
by Eurofighter1200
Sat Dec 27, 2014 11:34 am
Forum: Modding help
Topic: Help with making a mod
Replies: 7
Views: 3387

Re: Help with making a mod

yes on

C:\Users\User\AppData\Roaming\Factorio\mods\ Modname

its a zip file others mods i downloaded worked all with the system i have copied i would understand if the mod dont would do what i plan but that the mod isnt showing up in the game is really strange for me.
by Eurofighter1200
Fri Dec 26, 2014 7:28 pm
Forum: Modding help
Topic: Help with making a mod
Replies: 7
Views: 3387

Help with making a mod

Hi, I am trying to create my own mod just for fun, but it doesent work. We were trying to add a new inserter a fast-long-hand-inserter. Look, here is the folder structure I copied this from wiki for the info.json data "name": "foo-mod", "version": "0.1.0", &qu...
by Eurofighter1200
Tue Dec 23, 2014 1:38 pm
Forum: Releases
Topic: Version 0.11.8
Replies: 35
Views: 48679

Re: Version 0.11.8

Nice! Switch from 11.6 to 11.8 that was a really nice boost of speed on our 3 Players MP after that it was really cool to play even with our big base and fight was a lot better.
by Eurofighter1200
Fri Dec 19, 2014 5:56 pm
Forum: Releases
Topic: Version 0.11.7
Replies: 29
Views: 42096

Re: Version 0.11.7

Nice update savefile from my 60+ hours game are reduced from 22 Mb to 13 Mb. But i also get trubbel on many belts were i had to fix the zick zack whole producction was not producing because of this.
by Eurofighter1200
Thu Dec 11, 2014 1:24 pm
Forum: General discussion
Topic: Ideas about the "End Game"
Replies: 17
Views: 5410

Re: Ideas about the "End Game"

In fact at some point you have all goods produced you need you mabee only consumption is energy for lasers and the boots and repairkits maybee sometime a new wall tile or laser and if you fight the equipment for that. So i think we build up for colonize this planet? So why not let a ship landing tha...
by Eurofighter1200
Tue Dec 09, 2014 7:37 pm
Forum: Multiplayer
Topic: Has anyone been able to play with 3+ players and 0.11.5?
Replies: 9
Views: 15718

Re: Has anyone been able to play with 3+ players and 0.11.5?

I have to say two of us 3 was in the same lan network you ned good internet others with internt only 6 mbits cant join even only the host was in the game but with the next few updates it will be better.
by Eurofighter1200
Tue Dec 09, 2014 3:02 pm
Forum: Multiplayer
Topic: Has anyone been able to play with 3+ players and 0.11.5?
Replies: 9
Views: 15718

Re: Has anyone been able to play with 3+ players and 0.11.5?

Have only tried with 3 Players but it worked fine no laags and we playes 2x4 hours in two days was really fun.
by Eurofighter1200
Tue Nov 25, 2014 1:20 am
Forum: Atomic Power
Topic: [0.11.x] Uranium Power
Replies: 249
Views: 213553

Re: [0.11.x] Uranium Power

Is there an output on radioactive waste? It would be funny to have Nulerar waste in form like a chest that pollutet the environment for some time soo you need some space to place the waste and then there are polllution :D

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