Search found 27 matches

by Acacel
Tue Oct 29, 2024 11:23 pm
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 196512

Re: Friday Facts #375 - Quality

Well I think if you are planing to get verything to legendary Q just don´t start with the final produkt start with miners to improve Quality in every singel step. so if you have green ore you more likely get blue plates and so on, should reduce the needed input, but will eat a lot of space. Also aft...
by Acacel
Fri Jun 21, 2024 12:29 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 74963

Re: Friday Facts #416 - Fluids 2.0

Well not sure I like the old system to finally be gone, but to see some of the very strange ways it worked (or better you need to do to get it working) to go is worth it.
by Acacel
Fri Mar 08, 2024 5:03 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 105
Views: 31407

Re: Friday Facts #401 - New terrain, new planet

Great change to the map. It was worth every single hour of work. I like the idea of the new cliffs, but for the forest path i´m not sure. For the game it is really good, the biters now find a way through to our base. As a player that likes the Deathworld setting im not sure if i like it... No hiding...
by Acacel
Fri Jan 05, 2024 1:10 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 142
Views: 36684

Re: Friday Facts #392 - Parametrised blueprints

I like the new blueprint, especially with the new train system it saves a lot of time.
Again very good work, i hope we can test all this new things soon.
by Acacel
Wed Jun 10, 2020 9:43 pm
Forum: Releases
Topic: Version 0.18.31
Replies: 56
Views: 30281

Re: Version 0.18.31

The new mining drill looks really god, but from map view or at max zoom its impossible to see the really smal red or green light, with alt mode and green modules in it its even worse also when zoomed in. Maybe its possible to make the light a bit larger, so you can find the not working ones without ...
by Acacel
Mon Jun 01, 2020 7:27 pm
Forum: Releases
Topic: Version 0.18.29
Replies: 32
Views: 21515

Re: Version 0.18.29

The new engine icon is great, thanks for the fast rework
by Acacel
Fri Jun 07, 2019 8:59 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"
Replies: 11
Views: 4716

[kovarex] [0.17.47] Crash: "this->reservedSignalsClose[0].signal == signal was not true"

Hello, after the update to 0.17.47 i have found a strange thing: I looks like the game crashes when the Train (auto mode) reaches a signal, after it drives over a chainsignal that is not working, and maybe some other hardly to reproduce things happen (I was doing some work on the tracks) after a try...
by Acacel
Wed Apr 10, 2019 6:56 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 18518

Re: Version 0.17.28

For me it seems like someone found the bug after starting the release prozess but before it was done and send to us (remember the 1,5h they said this prozess takes)

But unlikely the tree bug went in.....
by Acacel
Sat Mar 16, 2019 9:53 am
Forum: Releases
Topic: Version 0.17.13
Replies: 18
Views: 13205

Re: Version 0.17.13

From some "testing" it seem they normalized the evolution to the falue it should have but all that was added dueto the bug stays.
A new challenge :)
by Acacel
Wed Mar 13, 2019 7:21 pm
Forum: General discussion
Topic: Productivity module issue
Replies: 5
Views: 2391

Re: Productivity module issue

It´s a known Problem, and as far as i know you can´t do anything against it
by Acacel
Sat Feb 23, 2019 10:09 pm
Forum: General discussion
Topic: Train build
Replies: 10
Views: 3938

Re: Train build

I like to use bidirectional trains, they don´t need a loop to get back to the base and there is no dead end when the rails are build correct. So in my base the alrounder is the 1-2-1 setup. Last game I played around with 2-4-2 and 1-3-1. Al rails are connected to one big system for the use with pass...
by Acacel
Mon Feb 18, 2019 7:54 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 93022

Re: Friday Facts #282 - 0.17 in sight

Great news to see 0.17 coming ... Great. This probably means the 0.16 generator is in as a game option too, right? If not, count me in as one who would like that to happen. It is an interesting variation, especially for train network building without using landfill. the landmass itself was quite int...
by Acacel
Thu Jan 24, 2019 9:16 pm
Forum: General discussion
Topic: Rating your factory: SPM v. RPM
Replies: 6
Views: 6373

Re: Rating your factory: SPM v. RPM

ok I normaly don´t use the battle robots so I did not look at this research very often, but ok for the next base I give it a chance (at last to see the SPM at the end, because I hate to waste the time for something I never use :) )
by Acacel
Thu Jan 24, 2019 8:25 pm
Forum: General discussion
Topic: Rating your factory: SPM v. RPM
Replies: 6
Views: 6373

Re: Rating your factory: SPM v. RPM

I prefer the used SPM during a late game Science (mining prod) because you need both rockets and the rest of the packs (due to there is no way to use military and all of the rest), its the best way at last without mods. Also i agree the base needs to be able to run this without any dropp in the stor...
by Acacel
Sat Dec 29, 2018 8:19 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 176182

Re: Friday Facts #275 - 0.17 Science changes

Hello, after readind the FFF I have a small question: You say: Mainly for these reasons, you now win the game by launching an empty rocket. The satellite is unlocked with the Space science pack technology and its only purpose is obtaining these science packs. Does this mean to win the game the rocke...
by Acacel
Sun Jan 28, 2018 7:35 pm
Forum: Ideas and Suggestions
Topic: Messy Tech tree for version 15
Replies: 7
Views: 3877

Re: Messy Tech tree for version 15

For me I think the tech tree is like a guideline, you want to build your blue packs? then your next resarch should be engine units. With this the game shows you one way through the technologys but you have to decide if that way is your best way. maybe its in your world the best way to have a resarch...
by Acacel
Mon Jan 22, 2018 9:59 pm
Forum: Not a bug
Topic: [0.16.17] Small Localisation issue
Replies: 7
Views: 2698

Re: [0.16.17] Small Localisation issue

Well a few days ago everything was translated
by Acacel
Wed Jan 17, 2018 7:59 pm
Forum: General discussion
Topic: A [Poll] about fixing the 0.16 world generator bugs
Replies: 25
Views: 11072

Re: A [Poll] about fixing the 0.16 world generator bugs

Twinsen wrote:The bug is being looked into actually.
Due to the complexity and unpredictability of the map generator, this can take some time. Also TOGos is working part time.

I said it will be fixed in 0.17 but hopefully it will be fixed before 0.16 becomes stable.
that is good news
by Acacel
Mon Jan 15, 2018 9:14 pm
Forum: Not a bug
Topic: pump bug
Replies: 2
Views: 1458

Re: pump bug

moved your train there auomatic or was it driven by you/just new build there? i´ve seen this in my save often when driving the oil train manually around and not parking 100% perfect, i think the pumps could be a bit more tolerant here...... (so maybe let the train go there by it self will solve it f...
by Acacel
Sat Jan 13, 2018 7:07 pm
Forum: General discussion
Topic: Accumulator / Solar panel ratio
Replies: 168
Views: 655654

Re: Accumulator / Solar panel ratio

When you do the math in 0.15 was it the 25 to 21 but:

it depents on what you want to have? best solar use or some only over days reloadable backup for peaks in engery consumption.
So in the end everyone wants to achive a different thing and therefore thers never the perfect ratio to find

Go to advanced search