I can increase Laser Turret Damage before I have Laser Turrets researched.
Also information about increasing Personal Laser Defense Damage is missing.
Search found 33 matches
- Mon Oct 26, 2020 10:04 pm
- Forum: Not a bug
- Topic: [1.0] Energy Weapons damage
- Replies: 2
- Views: 1279
- Thu Aug 15, 2019 5:34 pm
- Forum: News
- Topic: Friday Facts #306 - Experimental Demo
- Replies: 155
- Views: 78337
Re: Friday Facts #306 - Experimental Demo
Today i testplayed the new Campaign in German translation.
First Base / Crash Site
There is no real explanation how to become iron gears or copper cable.
The toolbar appears, but nothing tells you what this is.
Second Base from scratch
Baue die Fabrik mit Strom ... > Errichte (1) eine ...
First Base / Crash Site
There is no real explanation how to become iron gears or copper cable.
The toolbar appears, but nothing tells you what this is.
Second Base from scratch
Baue die Fabrik mit Strom ... > Errichte (1) eine ...
- Fri Jun 07, 2019 2:17 pm
- Forum: Releases
- Topic: Version 0.17.46
- Replies: 11
- Views: 11356
Re: Version 0.17.46
It seems the patch needs a patch

- Sat Oct 20, 2018 10:05 am
- Forum: Technical Help
- Topic: New PC Safepath for Blueprintgallery
- Replies: 6
- Views: 2218
Re: New PC Safepath for Blueprintgallery
huh? this small dat-file?
okay 6.958 kb isn't so small anymore
thanks
okay 6.958 kb isn't so small anymore
thanks
- Sat Oct 20, 2018 9:59 am
- Forum: Technical Help
- Topic: New PC Safepath for Blueprintgallery
- Replies: 6
- Views: 2218
New PC Safepath for Blueprintgallery
Hi
I bought a new pc system, and now my complete blueprint gallery is missing.
Where the hell is this safed in?
Safegames and Mods are clearly marked, but the own gallery?
I played allready about 1400 hours and have uncounted blueprints there, they all to put in an special safe game to transfer ...
I bought a new pc system, and now my complete blueprint gallery is missing.
Where the hell is this safed in?
Safegames and Mods are clearly marked, but the own gallery?
I played allready about 1400 hours and have uncounted blueprints there, they all to put in an special safe game to transfer ...
- Sat Aug 11, 2018 9:11 am
- Forum: Not a bug
- Topic: [0.16.51] FPS drop in heavy Smog Areas
- Replies: 10
- Views: 4886
Re: [0.16.51] FPS drop in heavy Smog Areas
good morning
I tried this renew in my biggest older gamesafe (+40MB) where I had an FPS and UPS of ~13 and could work both up to 29-31.
After setting "/c game.map_settings.pollution.enabled = true" it goes down to about 24-26 FPS & UPS and over more time it would go down more and more.
There seems ...
I tried this renew in my biggest older gamesafe (+40MB) where I had an FPS and UPS of ~13 and could work both up to 29-31.
After setting "/c game.map_settings.pollution.enabled = true" it goes down to about 24-26 FPS & UPS and over more time it would go down more and more.
There seems ...
- Fri Aug 10, 2018 9:30 pm
- Forum: Not a bug
- Topic: [0.16.51] FPS drop in heavy Smog Areas
- Replies: 10
- Views: 4886
Re: [0.16.51] FPS drop in heavy Smog Areas
I used this command in a singleplayer safegame and after alle new loads and also the above mentioned Multiplayer game gave 60 FPS
does this command does any more than clear the actuall game?
does this command does any more than clear the actuall game?
- Fri Aug 10, 2018 7:43 pm
- Forum: Not a bug
- Topic: [0.16.51] FPS drop in heavy Smog Areas
- Replies: 10
- Views: 4886
Re: [0.16.51] FPS drop in heavy Smog Areas
Hello Factorio Team, my last Bug Report posting was an long time ago, as with your new Bug reports you did patch my found bugs before i could report them.
Now I think I found something witch isn't a regular Bug, but witch does influence the performance.
...
It isn't a bug I want to report ...
Now I think I found something witch isn't a regular Bug, but witch does influence the performance.
...
It isn't a bug I want to report ...
- Fri Aug 10, 2018 6:59 pm
- Forum: Not a bug
- Topic: [0.16.51] FPS drop in heavy Smog Areas
- Replies: 10
- Views: 4886
Re: [0.16.51] FPS drop in heavy Smog Areas
What exactly you need?
UPS is regularly 60, excempt in very big maps like one MAP with >30MB per Safe
FPS i found an range from 60 to 20 (one time as low as 2)
Actually, I play regularly on the Multiplayerserver "www.Deutsche-Backstube.de RailWorld"
This Server was restart one Week ago and in the ...
UPS is regularly 60, excempt in very big maps like one MAP with >30MB per Safe
FPS i found an range from 60 to 20 (one time as low as 2)
Actually, I play regularly on the Multiplayerserver "www.Deutsche-Backstube.de RailWorld"
This Server was restart one Week ago and in the ...
- Fri Aug 10, 2018 4:55 pm
- Forum: Not a bug
- Topic: [0.16.51] FPS drop in heavy Smog Areas
- Replies: 10
- Views: 4886
[0.16.51] FPS drop in heavy Smog Areas
Hello Factorio Team, my last Bug Report posting was an long time ago, as with your new Bug reports you did patch my found bugs before i could report them.
Now I think I found something witch isn't a regular Bug, but witch does influence the performance.
In recent weeks I played frequently on ...
Now I think I found something witch isn't a regular Bug, but witch does influence the performance.
In recent weeks I played frequently on ...
- Mon Dec 18, 2017 2:51 pm
- Forum: Duplicates
- Topic: [16.5} Game crashed while working with Red Blueprint
- Replies: 3
- Views: 1640
Re: [16.5} Game crashed while working with Red Blueprint
Do you need any more log files?
- Mon Dec 18, 2017 2:35 pm
- Forum: Duplicates
- Topic: [16.5} Game crashed while working with Red Blueprint
- Replies: 3
- Views: 1640
[16.5} Game crashed while working with Red Blueprint
I was about to dismantle Belts to make room for new construction.
I ran over the belts I was marking with Red Blueprint.
I ran over the belts I was marking with Red Blueprint.
- Sat Jun 10, 2017 2:04 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 193349
Re: Friday Facts #191 - Gui improvements
That is why I did suggest to drop the idea of Fkeys to switch tabs.
You should have dedicated keys to open those tabs directly and those will also switch between tabs if one is open.
Lets say:
E - handcrafting menu
L - logistic menu
I - inventory and equipment
If you have any tab open pressing the ...
You should have dedicated keys to open those tabs directly and those will also switch between tabs if one is open.
Lets say:
E - handcrafting menu
L - logistic menu
I - inventory and equipment
If you have any tab open pressing the ...
- Mon Jun 05, 2017 7:25 am
- Forum: Releases
- Topic: Version 0.15.18
- Replies: 20
- Views: 24522
Re: Version 0.15.18
could you please add in the next version at the train-freight options the liqiuds like in the trainstops
also a button for renaming locomotivs would be nice
also a button for renaming locomotivs would be nice
- Mon Jun 05, 2017 7:22 am
- Forum: News
- Topic: Friday Facts #193 - Party planning & plans
- Replies: 32
- Views: 22506
Re: Friday Facts #193 - Party planning & plans
I'm glad that this game is progressing very well, but for a while now, curved rails have been deleted from the game and I was wondering when it was getting fixed since you can't link up anything with a railroad unless it's in a straight line
you don't need curved rails anymore, use the green ...
you don't need curved rails anymore, use the green ...
- Fri Jun 02, 2017 3:06 pm
- Forum: Multiplayer
- Topic: German - Mitspieler gesucht
- Replies: 2
- Views: 1712
Re: German - Mitspieler gesucht
Hätte auch mal lust an nem Mehrspielerspiel, einziges Manko meiner seits, ich arbeite 7Tage/3Schichten
http://steamcommunity.com/profiles/76561198002948032/
http://steamcommunity.com/profiles/76561198002948032/
- Fri Jun 02, 2017 2:38 pm
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 23649
Re: Version 0.15.17
i deactivated mip-mapping and set video memory on medium
also im playing with graphic and ui as standard and without textur-compression
the last start needed about 4 min, where the loading bar needed from about 60 to 90% about 2:30 min
also im playing with graphic and ui as standard and without textur-compression
the last start needed about 4 min, where the loading bar needed from about 60 to 90% about 2:30 min
- Fri Jun 02, 2017 3:07 am
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 23649
Re: Version 0.15.17
The start of the game used to load in under 60 seconds, now it needs about 5 minutes to load mostly graphics. :(
The train freight option for liquids is still missing :(
That sounds weird, it takes just few seconds to me. Aren't you using bambillion of mods and HR?
no mods, this evening will ...
The train freight option for liquids is still missing :(
That sounds weird, it takes just few seconds to me. Aren't you using bambillion of mods and HR?
no mods, this evening will ...
- Thu Jun 01, 2017 8:30 pm
- Forum: Releases
- Topic: Version 0.15.17
- Replies: 25
- Views: 23649
Re: Version 0.15.17
The start of the game used to load in under 60 seconds, now it needs about 5 minutes to load mostly graphics.
The train freight option for liquids is still missing

The train freight option for liquids is still missing

- Thu Jun 01, 2017 9:06 am
- Forum: General discussion
- Topic: All achievements get!
- Replies: 9
- Views: 4838
Re: All achievements get!
This Trans-Factorio-Express needs a new challenging tile number, like 5.000 or 10.000, as train stops now count as 2.000 tiles.