Search found 25 matches
- Thu Apr 11, 2019 8:21 pm
- Forum: Won't fix.
- Topic: [0.17.28]Crash on startup without GPU
- Replies: 1
- Views: 1177
[0.17.28]Crash on startup without GPU
Hello, recently got a prob with my GPU going down, no way to replace it and wanted to give a try at factorio, 0.16 launch fine, 0.17 experimental crash on startup (53%). Tried to edit config file but nothing changed the result; 0.003 2019-04-11 20:56:14; Factorio 0.17.28 (build 44374, win64, steam) ...
- Sat Oct 28, 2017 9:14 am
- Forum: News
- Topic: Friday Facts #214 - Concrete rendering
- Replies: 129
- Views: 72826
Re: Friday Facts #214 - Concrete rendering
Made some quick test on substance to make a how i would see concrete texture, tried to keep as close to factorio style, having 3 version :
I can also provide heighMap, Normal map, and even roughness map if needed
I can also provide heighMap, Normal map, and even roughness map if needed
- Fri Apr 12, 2013 10:56 pm
- Forum: Modding discussion
- Topic: [GUIDE] To Modding Factorio 0.3.x-0.7.x
- Replies: 2
- Views: 21376
Re: [GUIDE] To Modding Factorio 0.3.x
i get a problem with a mod
try to transfer from 0.2.10 to .3 and the game dont use the new item
Here the mode :
http://www.mediafire.com/?li421pcq2ci2abs
try to transfer from 0.2.10 to .3 and the game dont use the new item
Here the mode :
http://www.mediafire.com/?li421pcq2ci2abs
- Sun Apr 07, 2013 1:48 am
- Forum: Releases
- Topic: Factorio Roadmap for 1.0.
- Replies: 801
- Views: 1049405
Re: Factorio Roadmap
This is the Golden rule of Valve, also call : THE VALVE TIME !slpwnd wrote:
(golden rule: everything takes longer than expected).
- Thu Mar 28, 2013 6:18 pm
- Forum: Mods
- Topic: [MOD 2.10]assembling-machine ++
- Replies: 1
- Views: 5750
[MOD 2.10]assembling-machine ++
Hi , here french for another mod , assembling-machine ++
this mod add the assembling machine 3 and 4 , they use more energy , but are realy faster and can craft 6 item each
(local file not made yet)
V1 : http://www.mediafire.com/?bg19vx1bcxk4991
this mod add the assembling machine 3 and 4 , they use more energy , but are realy faster and can craft 6 item each
(local file not made yet)
V1 : http://www.mediafire.com/?bg19vx1bcxk4991
- Thu Mar 28, 2013 8:06 am
- Forum: Pending
- Topic: [2.10]crash "Content Title"
- Replies: 10
- Views: 13837
Re: [2.10]crash "Content Title"
i try with wav and the crash still , maybe because i ry to create new projectil ?
- Wed Mar 27, 2013 6:05 pm
- Forum: Pending
- Topic: [2.10]crash "Content Title"
- Replies: 10
- Views: 13837
Re: [2.10]crash "Content Title"
tested , and allways crash -_-rk84 wrote:Mayby best stay in default types the game uses? (wav for small files and ogg for big ones)
- Wed Mar 27, 2013 3:03 pm
- Forum: Pending
- Topic: [2.10]crash "Content Title"
- Replies: 10
- Views: 13837
- Wed Mar 27, 2013 3:00 pm
- Forum: Pending
- Topic: [2.10]crash "Content Title"
- Replies: 10
- Views: 13837
Re: [2.10]crash "Content Title"
beetween 170ko and 13 Ko
but there are in MP3 (but i make .mp3 in the code for load sound)
but there are in MP3 (but i make .mp3 in the code for load sound)
- Wed Mar 27, 2013 2:55 pm
- Forum: Pending
- Topic: [2.10]crash "Content Title"
- Replies: 10
- Views: 13837
[2.10]crash "Content Title"
Hi , i modding on my mod , launch and relaunch the game to sinf the last bug
but once all bug fixed , the game crash at start and tell me this error
(ps , i add new sound , this is can be the origin ?)
but once all bug fixed , the game crash at start and tell me this error
(ps , i add new sound , this is can be the origin ?)
- Mon Mar 25, 2013 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: Email is in wrong format
- Replies: 2
- Views: 3425
Re: Email is in wrong format
yes , because i used Maj letter in my @mail
- Mon Mar 25, 2013 6:26 pm
- Forum: Mods
- Topic: [Mod 2.10]Weapon++ V1.1.1
- Replies: 7
- Views: 13380
Re: [Mod 2.10]Weapon++ V1.1
just poster 1.1 (change some graphic and add a mega-armor )
- Mon Mar 25, 2013 5:32 pm
- Forum: Mods
- Topic: [Mod 2.10]Weapon++ V1.1.1
- Replies: 7
- Views: 13380
Re: [Mod 2.10]Weapon++
i know , just need someone for make turret , i'm suck on 2D Graphic
- Mon Mar 25, 2013 4:50 pm
- Forum: Mods
- Topic: [Mod 2.10]Weapon++ V1.1.1
- Replies: 7
- Views: 13380
Re: [Mod 2.10]Weapon++
thank free emergency room
- Mon Mar 25, 2013 4:16 pm
- Forum: General discussion
- Topic: Stream New 0.6.4 *Offline*
- Replies: 21
- Views: 19653
Re: Stream (Using Mods Today) !!LIVE NOW!!
can't be here for stream until this weekend , sory guy
- Sun Mar 24, 2013 12:33 am
- Forum: Mods
- Topic: [Mod 2.10]Weapon++ V1.1.1
- Replies: 7
- Views: 13380
[Mod 2.10]Weapon++ V1.1.1
Hi guy ! This is my first mod , i do some graphic, but need help for turret this mod add lot of Weaponry ! 2 new type of Ammo 2 new weapon 3 new turret 4 new magazine French and English trad is here ! 2 new ammo category The Minigun ammo and The caliber 45. ones 2 New weapon The magnum , use caliber...
- Sat Mar 23, 2013 7:53 pm
- Forum: Resolved Problems and Bugs
- Topic: Email is in wrong format
- Replies: 2
- Views: 3425
Email is in wrong format
when i want to buy one copy of the game , i enter my @mail , and it say me "Email is in wrong format"
but i do it right good :/
Edit prob fixed , this is because of Maj ... sorry
but i do it right good :/
Edit prob fixed , this is because of Maj ... sorry
- Fri Mar 22, 2013 2:35 pm
- Forum: General discussion
- Topic: other payment method ?
- Replies: 5
- Views: 4079
other payment method ?
Hi
did you will add more payment method ? like blue card
did you will add more payment method ? like blue card
- Mon Mar 18, 2013 5:39 pm
- Forum: General discussion
- Topic: [tip]Use the pipe as wall
- Replies: 15
- Views: 18913
Re: [tip]Use the pipe as wall
this' right by the way !Dakkanor wrote:when i do this l like to attach it to a pump and hot water so it looks pretty.........
- Sun Mar 17, 2013 4:49 pm
- Forum: General discussion
- Topic: [tip]Use the pipe as wall
- Replies: 15
- Views: 18913
Re: [tip]Use the pipe as wall
no rageficolas wrote:is cheaty art! ok now im kidding... xD