Search found 8 matches
- Fri Oct 25, 2024 2:49 pm
- Forum: News
- Topic: Friday Facts #434 - Galaxy of Fame
- Replies: 46
- Views: 9532
Re: Friday Facts #434 - Galaxy of Fame
The image of the Galaxy is linked, but maybe the bold text before the image should be a clearly visible link too.
- Sun Jan 08, 2023 9:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Desync with "special" Blueprint in vanilla game
- Replies: 2
- Views: 2065
Re: [1.1.74] Desync with "special" Blueprint in vanilla game
Ok I created a new (sandbox) map on my server to reduce the size of the desync report. It's now ~6MB and attached
- Sun Jan 08, 2023 9:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.74] Desync with "special" Blueprint in vanilla game
- Replies: 2
- Views: 2065
[1.1.74] Desync with "special" Blueprint in vanilla game
TL;DR: Import the following blueprint and place it on a multiplayer map. 0eNqkve+OLOd5J3kv/EwN2P+7fSuLwUCyaS+xGklLUcAODN/7drF+cUjzVLIiUl9mYDuY2VWRT9b7RuXp/s9v/vTnf3z/tx9/+MtP3/zLf37z97/88W9/+Omvf/iPH3/4t8v//P998y8fr99+838u/99/ffvNH//097/++R8/ff+HC/e3H/7yH9/8y08//uP7b7/54V//+pe/f/Mv/9fnEX74j7/88c+X//...
- Thu Jun 20, 2019 10:34 pm
- Forum: News
- Topic: Friday Facts #299 - Everything is more complex than expected
- Replies: 52
- Views: 29944
Re: Friday Facts #299 - Everything is more complex than expected
Does that also fix the big where trains (under some circumstances) instantly stop at an intersection?
It "feels" like this happens if two trains race towards an intersection and one train recalculates the path right before the intersection (4 lanes) and the other one instantly stops.
It "feels" like this happens if two trains race towards an intersection and one train recalculates the path right before the intersection (4 lanes) and the other one instantly stops.
- Sat Apr 27, 2019 9:14 am
- Forum: Duplicates
- Topic: [0.17.X] missing material for const. constantly change
- Replies: 3
- Views: 1217
Re: [0.17.X] missing material for const. constantly change
@Bilka
I wrote why I think that this is still an issue. Does this mean, that this won't be fixed? Or even be considered?
I wrote why I think that this is still an issue. Does this mean, that this won't be fixed? Or even be considered?
- Sat Apr 27, 2019 9:05 am
- Forum: Duplicates
- Topic: [0.17.X] missing material for const. constantly change
- Replies: 3
- Views: 1217
[0.17.X] missing material for const. constantly change
I'm currently on 0.17.32 (but my guess it that this applies to almost all versions) Building jobs in logistic networks don't show total number of missing items but some randomly changing stuff. This was reported a while ago (https://forums.factorio.com/viewtopic.php?f=23&t=47610&p=392103) an...
- Thu Jun 01, 2017 2:21 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.15] Map suddenly black
- Replies: 11
- Views: 9797
Re: [0.11.15] Map suddenly black
Should be solved.
viewtopic.php?t=48947
viewtopic.php?t=48947
- Tue May 30, 2017 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.16] Map suddenly black
- Replies: 1
- Views: 2539
[0.15.16] Map suddenly black
I did some research and found out that this happened before. https://forums.factorio.com/viewtopic.php?f=35&t=8563 I found a way to reproduce this. Maybe it could help you nail down the problem. Steps: Set window mode to normal state (not maximized but any size you want) Connect to a multiplayer...