Search found 23 matches

by Cabble
Mon Apr 21, 2025 12:56 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 56852

Re: Version 2.0.45


3. I still have plan for bunch of new achievements for 2.1, which should make 100% run even more convoluted (=intereseting for most people hopefully), I'm even considering to add a 100% run mode, which would be the way to get one special achievement of you getting all achievements in one go. There ...
by Cabble
Fri Mar 01, 2024 1:40 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 25166

Re: Friday Facts #400 - Chart search and Pins

I absolutely love this kind of QoL feature!
Is Regex supported?
I hope or suggest that pins are temporary (by default) or configurable to be temporary. So when you come close to the pins coords, the pin automatically gets removed. The pin in hte list could be blinking 3 times to indicate arrival ...
by Cabble
Fri Sep 01, 2023 11:34 am
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 219
Views: 84745

Re: Friday Facts #374 - Smarter robots

Very nice update! The mentioned example with "local" deconstruction within a robot network using personal roboports was really annoying.
About QoL vs flashy new features I'm even more excited about the QoL stuff. We got a lot of awesome mods to enjoy new content while some very appreciated features ...
by Cabble
Wed Jul 13, 2022 1:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion


Hi, after a one-year break I started a new AngelBob run. It all went well until I set up my first ore sorting facility. As expected I got copper ore and iron ore from crushed stiratite. But I cannot smelt these ores anymore. I cannot figure out why. Is there some option I failed to enable or ...
by Cabble
Tue Jun 21, 2022 9:10 am
Forum: Multiplayer
Topic: [DE/EN] Looking for chill people to build a Bobs/Angels Factory with
Replies: 4
Views: 3840

Re: [DE/EN] Looking for chill people to build a Bobs/Angels Factory with

After a couple of months without factorio I'd also like to play some relaxing B&A.
Once I already completed BA with Space Extension and enabled Biters offline, but that was at least a year ago.
German/English
Steam: https://steamcommunity.com/id/cabble13/
Discord: Cpp#0710
by Cabble
Sun Aug 16, 2020 7:57 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion



It would be nice if ore sorting with catalyst to a single ore would get nerfed.
I like the challenge to balanced out multiple ores from 1 sorting, but it doesn't feel rewarding because the yield of catalyst sorting is as good and doesn't even have by-products to worry about.
Imho it would be ...
by Cabble
Sat Jul 18, 2020 2:57 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

It would be nice if ore sorting with catalyst to a single ore would get nerfed.
I like the challenge to balanced out multiple ores from 1 sorting, but it doesn't feel rewarding because the yield of catalyst sorting is as good and doesn't even have by-products to worry about.
Imho it would be much ...
by Cabble
Tue Mar 12, 2019 3:15 am
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 252738

Re: [0.17.x] Bob's Mods: General Discussion

Is there a chance we can chose the old circuit board icon-set? I like the old ones much more, even more than the "ShinyBobGfx" ones. The old ones are very good distinctable and I really liked the Icons. Are the new ones WIP? they lack alot of detail imo.
by Cabble
Tue Mar 12, 2019 1:01 am
Forum: Mods
Topic: [0.16] Teleportation
Replies: 62
Views: 44110

Re: [0.16] Teleportation

I made some changes to run it on 0.17.
Feel free to try it. I just have seen late that there is already a pull-request for kinda the same changes.

Edit:

If you can't wait, here is my fork:
https://github.com/ovollbrecht/Teleportation
by Cabble
Sun Mar 03, 2019 11:58 am
Forum: Angels Mods
Topic: [0.17.x] ShinyAngelGFX
Replies: 91
Views: 59376

Re: [0.16.x] ShinyAngelGFX

Wouldn’t it be good if you change the colors of later buildings to match the corresponding color level? For example we have yellow and red (t1/2) for Ore refineries 1 and 2, but Refinery 2 matches ratios with leeching plant 3 (blue), floatation 3 (blue), sorter 4 (purple).
IMO it would be better to ...
by Cabble
Sat Mar 02, 2019 9:58 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

In my opinion single ore sorting needs to be buffed or catalytic sortings needs to be nerfed ( i highly prefer the buff!). If my maths is not wrong, single ore sorting and catalytic ore sorting (sorting 2-3 base ores + catalyst to a single ore) yield the same ore count (1 basic ore -> 1 sorted ore ...
by Cabble
Wed Feb 13, 2019 8:06 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

Sounds nice! :)
Keep the good work going!
by Cabble
Wed Feb 13, 2019 7:47 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

Yep! Pretty much. Though I'd really like to have a good copper sink. :P

Btw. some months ago I made a little donation for you (10€ I think) but got no reponse. :(
by Cabble
Tue Feb 12, 2019 7:26 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

@BlueTemplar:

thats what i mean with iron processing. you can make extra steel or extra iron of the bonus ingots you get from processed iron. i always simply use a priority splitter (prio to iron/managnese) and push the remaining iron ingots to steel production.

btw I'm not playing seablock ...
by Cabble
Tue Feb 12, 2019 4:23 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

Interesting thoughts on this. But all of you seem to agree, that Cupric is interesting, but yet underwhelming. I think it comes down to the fact, that there is always a high copper gain from start (even beside Cupric), but no appropriate (useful) copper sink. If copper was used in more useful ...
by Cabble
Tue Feb 12, 2019 1:22 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1862902

Re: Development and Discussion

1. Whats the idea behind cupric ore compared to ferrous ore?
2. Why should i go further after ferrous ore?

I'm actualy playing Bobs/Angels mods.
The chain i love most is the ferrous-ore. With an output of 1:1 Iron/Managnese I'm getting a constant Iron(+Steel with iron processing) output without ...
by Cabble
Thu Aug 02, 2018 12:32 pm
Forum: Ideas and Suggestions
Topic: Make difficulty based achievements
Replies: 10
Views: 5984

Re: Make difficulty based achievements

I totally agree. Really hard achievments would make the game (at least for me) alot more interesting. Since i completed all achievments I don't have many more goals to play for or reasons to build a mega base.

Don't get me wrong. The game is alot of fun. I spent ~550 hours. It would just be much ...
by Cabble
Sun Jul 01, 2018 12:49 pm
Forum: Ideas and Suggestions
Topic: Hidden Object-Information
Replies: 6
Views: 3078

Re: Hidden Object-Information

This problem also occurs with a higher vertical resolution (3440x1440). Logistic network contents seem to be the most common problem.
20180628031506_1.jpg
20180628031506_1.jpg (1.65 MiB) Viewed 3009 times
by Cabble
Fri Jun 29, 2018 10:18 pm
Forum: Ideas and Suggestions
Topic: QOL/Upgrading -> Upgrade-Plan
Replies: 4
Views: 2067

Re: QOL/Upgrading -> Upgrade-Plan

Oh cool, thats nice. Thanks for info
by Cabble
Fri Jun 29, 2018 3:56 pm
Forum: Ideas and Suggestions
Topic: Editing in map view
Replies: 12
Views: 6991

Re: Editing in map view

Also rotation (at least for belts and inserters) would be good in map view.

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