
Search found 39 matches
- Wed Oct 23, 2024 8:54 pm
- Forum: Not a bug
- Topic: 2.0.9 - Full Belt animation doesn't look right
- Replies: 3
- Views: 370
Re: 2.0.9 - Full Belt animation doesn't look right
In case anyone else finds slidey belt animations a bit odd, this setup seems to fix it, just to keep the belt less than full permanently.


- Wed Oct 23, 2024 8:33 pm
- Forum: Not a bug
- Topic: 2.0.9 - Full Belt animation doesn't look right
- Replies: 3
- Views: 370
Re: 2.0.9 - Full Belt animation doesn't look right
No problem. It's not impacting the enjoyment of the game. Just wondered if it was what was expected.
- Wed Oct 23, 2024 8:06 pm
- Forum: Not a bug
- Topic: 2.0.9 - Full Belt animation doesn't look right
- Replies: 3
- Views: 370
2.0.9 - Full Belt animation doesn't look right
What's happening: the belt seems to be sliding under the items on it.
What's expected: I feel like the items should be moving at the same speed as the belt, though I accept that if items are regularly being inserted with an inserter, that could lead to some push back with items on the belt. That ...
What's expected: I feel like the items should be moving at the same speed as the belt, though I accept that if items are regularly being inserted with an inserter, that could lead to some push back with items on the belt. That ...
- Fri Jul 12, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 35556
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
The screens feel a bit too clean for me, which is a little immersion-breaking. All the machines have a patina; surely these screens should have a few little dings and scratches?
- Tue Aug 23, 2022 2:25 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 3178
Re: [1.1.67] Train on auto won't refuel even if in range
Thanks. There's a bunch of things that can stop the issue from ever happening and that's a good suggestion. It just seemed odd to come to the machine, see it complaining of no fuel while there was an inserter with fuel in hand within range that just wasn't delivering it due to the train being in ...
- Tue Aug 23, 2022 12:02 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.67] Inactive mining drills making noise from satellite view.
- Replies: 1
- Views: 2759
[1.1.67] Inactive mining drills making noise from satellite view.
What happened
While sweeping over landscape to see what had happened, the view passed over a field of mining drills. A moment of sound is heard, even though all drills are inactive due to missing fluid. The moment you stop, the sound stops.
What should happen
An inactive drill should not make any ...
While sweeping over landscape to see what had happened, the view passed over a field of mining drills. A moment of sound is heard, even though all drills are inactive due to missing fluid. The moment you stop, the sound stops.
What should happen
An inactive drill should not make any ...
- Mon Aug 22, 2022 11:56 pm
- Forum: Ideas and Suggestions
- Topic: [1.1.67] Train on auto won't refuel even if in range
- Replies: 10
- Views: 3178
[1.1.67] Train on auto won't refuel even if in range
What happened.
Received a warning that train was out of fuel. Notification takes me straight to the train, and I thought 'that's odd', as at first sight it appeared to be in the station. I then realised it wasn't quite in the station. The reason the train ran out of fuel is probably just that it ...
Received a warning that train was out of fuel. Notification takes me straight to the train, and I thought 'that's odd', as at first sight it appeared to be in the station. I then realised it wasn't quite in the station. The reason the train ran out of fuel is probably just that it ...
- Sun Jun 07, 2020 12:50 pm
- Forum: Not a bug
- Topic: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
- Replies: 2
- Views: 1189
Re: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
Exactly right. I thought I'd checked that wasn't impacting the situation as the main item panel doesn't show the refinery as altered by Krastorio2. I should have looked further as the pipe below clearly shows it's self as modified and the exit icon must pick up the icon from connected pipe rather ...
- Sun Jun 07, 2020 12:34 pm
- Forum: Not a bug
- Topic: [0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil
- Replies: 2
- Views: 1189
[0.18.30] Oil Refinery Still Showing Yellow Droplet for Light Oil

The exit shows the new greener tint, but the center icon has the old yellow droplet.
- Sat May 02, 2020 8:04 pm
- Forum: Not a bug
- Topic: [0.18.22] Undo not as expected
- Replies: 2
- Views: 1308
[0.18.22] Undo not as expected
CTRL-Z should unwind the last action. I accidentally deleted a blueprint with Shift + Click while a blueprint book was open. CRTL-Z undid the last build command instead of re-instating the blueprint. I'm not sure exactly whether CTRL-Z is intended to ignore the blueprint deletion.
- Fri May 01, 2020 10:30 am
- Forum: Not a bug
- Topic: [0.18.22] Station Sound and Power
- Replies: 1
- Views: 1173
[0.18.22] Station Sound and Power
Most sounds change in response to the activity of the item generating the sound. Factories for example don't generate the factory sound when not running. The station has a clicking sound which seems to click in exact timing with the light going on and off when the train is in the station. Once a ...
- Wed Jun 26, 2019 3:26 pm
- Forum: Not a bug
- Topic: [0.17.52] Achievement appears complete but isn't
- Replies: 1
- Views: 1026
[0.17.52] Achievement appears complete but isn't
Questionable if this is a bug, but as far as the user can see, the achievement is complete given the granularity is at the level of 1000s of complete items. Of course, the achievement was completed seconds later. I recall something similar recently for research was altered to only report complete ...
- Sun Jun 23, 2019 7:25 pm
- Forum: Not a bug
- Topic: [0.17.50] Belt/Inserter Asymmetry
- Replies: 2
- Views: 1505
Re: [0.17.50] Belt/Inserter Asymmetry
Thanks for explaining. I wouldn't call this intuitive behaviour, but perhaps that's what keeps the game so interesting. Clearly this makes it imperative to upgrade inserters in tandem with the belts.
- Sun Jun 23, 2019 5:35 pm
- Forum: Not a bug
- Topic: [0.17.50] Belt/Inserter Asymmetry
- Replies: 2
- Views: 1505
[0.17.50] Belt/Inserter Asymmetry
As I began to upgrade yellow belts to blue, but not the inserters, I noticed some asymmetry I thought was addressed recently. Maybe this is an edge case. It shows that yellow inserters have more trouble collecting blue belt content that is closer to them. To show this, I used cheat mode to create ...
- Wed Jun 12, 2019 12:46 pm
- Forum: Not a bug
- Topic: [0.17.48] Technology Development Dependencies
- Replies: 2
- Views: 1559
Re: [0.17.48] Technology Development Dependencies
Yeh. That would make sense if you had previously researched personal laser defences, or had them for free.
- Wed Jun 12, 2019 11:56 am
- Forum: Not a bug
- Topic: [0.17.48] Technology Development Dependencies
- Replies: 2
- Views: 1559
[0.17.48] Technology Development Dependencies
What Happened?
I can research additional weapons damage for lasers without having figured out how to build a laser yet.
I noticed my technology list looked like this:
https://i.imgur.com/bpEWhHn.png
Then I noticed I could choose to develop this:
https://i.imgur.com/y36SbW2.png
Before ...
I can research additional weapons damage for lasers without having figured out how to build a laser yet.
I noticed my technology list looked like this:
https://i.imgur.com/bpEWhHn.png
Then I noticed I could choose to develop this:
https://i.imgur.com/y36SbW2.png
Before ...
- Fri Apr 19, 2019 4:12 pm
- Forum: News
- Topic: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
- Replies: 40
- Views: 25086
Re: Friday Facts #291 - New Campaign, MP stress testing, HR Icons II
I'll guess that's because these are the ones that have been converted for the test. In fact, you're seeing (in the yellow one) the new level of detail that will come to all icons when rendered thus.
- Sat Mar 30, 2019 1:05 am
- Forum: News
- Topic: Friday Facts #288 - New remnants, More bugs
- Replies: 60
- Views: 34095
Re: Friday Facts #288 - New remnants, More bugs
Given the situation that some remnants can be really irritating - dead bugs everywhere been the most obvious one as shown earlier in a screenshot - perhaps a new bot could be added which has cleanup duties with its sphere of influence. Compilatron rubbish collectors running round the base cleaning ...
- Tue Mar 19, 2019 1:13 pm
- Forum: Not a bug
- Topic: [0.17.15] Belt immunity equipment innefective while driving
- Replies: 2
- Views: 1382
Re: [0.17.15] Belt immunity equipment innefective while driving
I suspect that rather than an intention, it's the default behaviour for the reason's you specify. You're in the tank, not becoming the tank. In which case a similar tool for driven equipment would also be a useful addition 

- Mon Mar 18, 2019 11:16 pm
- Forum: Not a bug
- Topic: [0.17.15] Belt immunity equipment innefective while driving
- Replies: 2
- Views: 1382
[0.17.15] Belt immunity equipment innefective while driving
Not clear if this is a bug or intended behaviour. Belt immunity gear doesn't seem to function when driving a tank; presumably applies to other vehicles.