Search found 24 matches
- Thu Jan 14, 2021 4:59 pm
- Forum: Duplicates
- Topic: [1.1.10] Loading Krastorio 2 save file causes crash
- Replies: 2
- Views: 1062
- Thu Jan 14, 2021 4:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
- Replies: 7
- Views: 5146
Re: [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Thanks for the report and mainly the saves. I was able to track down the problem and fix it for the map version 1.11.1.1 I check that all 3 saves provided here are loadable both with and without mods and consistency check passes on them, so everything should be smooth after the 1.1.11 release. Than...
- Thu Jan 14, 2021 4:44 pm
- Forum: Duplicates
- Topic: [1.1.10] Loading Krastorio 2 save file causes crash
- Replies: 2
- Views: 1062
[1.1.10] Loading Krastorio 2 save file causes crash
Today, I tried to continue a Krastorio 2 save from 1.1.8. I have previously been able to play without issue. Today, Factorio loaded normally and gave update info. Clicked continue, from main menu, tried to continue existing K2 game and received generic error message (see attached). I noticed the K2 ...
- Tue Feb 27, 2018 8:21 am
- Forum: News
- Topic: Friday Facts #231 - Belt compression & Crash log uploading
- Replies: 89
- Views: 50320
Re: Friday Facts #231 - Belt compression & Crash log uploading
Thank you for addressing the privacy concerns. It helped a great deal that you very clearly outline exactly what was being sent. By the way, I don't think you are the "bad guys", but I don't like the assumption that just because everyone else is collecting data, it's somehow perfectly OK.
- Mon Feb 19, 2018 8:07 am
- Forum: Releases
- Topic: Version 0.16.24
- Replies: 106
- Views: 58869
Re: Version 0.16.24
My two cents: Please make the reporting opt-in. People tend to get very upset when data is collected on them without their knowledge. I know that in this day and age that seems a bit unrealistic, but you can help to be a part of the change.
- Mon Feb 12, 2018 1:57 pm
- Forum: Releases
- Topic: Version 0.16.23
- Replies: 11
- Views: 14299
Re: Version 0.16.23
Thank you for fixing the lamps! I really appreciate it.
- Fri Jan 05, 2018 9:14 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 395270
Re: Friday Facts #224 - Bots versus belts
I think you could potentially make a lot of players mad if you removed bots or nerfed them too much. Perhaps you could add a starting condition which permanently disables logistic bot research/production in a particular save.
- Thu Jan 04, 2018 4:03 pm
- Forum: Energy Production
- Topic: [0.15] Uranium enrichment process
- Replies: 17
- Views: 38003
Re: [0.15] Uranium enrichment process
Hey guys, I finally had the time to start nuclear in my factory this weekend. So I tried to come up with my own Kovarex refinement process (without looking at other solutions first, to not spoil the fun) and the result was unexpectedly satisfying to watch :D I posted it on reddit yesterday and I th...
- Thu Jan 04, 2018 3:55 pm
- Forum: Energy Production
- Topic: ~1.4 GW Nuclear
- Replies: 9
- Views: 9190
Re: ~1.4 GW Nuclear
I like this. Very clean, strait forward design. I might have to build this.
- Wed Jan 03, 2018 1:34 pm
- Forum: General discussion
- Topic: Artillery
- Replies: 3
- Views: 2469
Re: Artillery
I just noticed that the biters sometimes run away from my factory rather than towards it when I target their nests with artillery, particularly if they are far away. I feel kind of sorry for them :( I also tend to find bugs hanging around in random places after the artillery train leaves. Do they d...
- Thu Jun 08, 2017 1:09 pm
- Forum: Releases
- Topic: Version 0.15.19
- Replies: 19
- Views: 21955
Re: Version 0.15.19
Yay! Thank you! I'm playing a railworld game right now so the train-related improvements are much appreciated.
- Wed Jun 07, 2017 6:59 pm
- Forum: General discussion
- Topic: 0.15 Reactor Ratio
- Replies: 128
- Views: 124752
Re: 0.15 Reactor Ratio
Thank you! This is very helpful.Dimanper wrote:Updated my spreadsheet from second page of this topic. Exact values without any assumptions this time. Hope it will help someone in their design decisions.
- Mon Jun 05, 2017 6:30 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319385
Re: [photos] Factorio in real life
Where is this? This picture fascinates me! Where is this? What is it for? Who built it? Any information you have would be greatly appreciated. It's a 1986 photo of a ZIL plant's warehouse outside of Moscow. Back in 2015 some urban explorers went in and took more photos before the place got deconstr...
- Sun Jun 04, 2017 5:49 am
- Forum: Ideas and Suggestions
- Topic: Number of Roboports in Circuit Network
- Replies: 0
- Views: 871
Number of Roboports in Circuit Network
When connected to a circuit network, roboports can list either the network's inventory or stats about the number of robots in the network. Both are great.
I would love to also be able to determine the number of roboports in the network.
Thank you.
I would love to also be able to determine the number of roboports in the network.
Thank you.
- Sun Jun 04, 2017 5:45 am
- Forum: General discussion
- Topic: How to determine the number of roboports with circuits
- Replies: 10
- Views: 5945
Re: How to determine the number of roboports with circuits
Thank you Shobukai, tuplex, SeigneurAo, Escadin, and Aeternus for your responses. My intent was simply to just build a roboport adjacent to an existing network and have the number of bots automatically managed. Though the idea of having a constant combinator for each roboport would work, that would ...
- Fri Jun 02, 2017 2:42 pm
- Forum: General discussion
- Topic: How to determine the number of roboports with circuits
- Replies: 10
- Views: 5945
Re: How to determine the number of roboports with circuits
Thank you for replying. I see options to view network contents and robot statistics but nothing about the number of roboports. Am I missing something?Escadin wrote:There sure is. Hook a roboport up with a wire and then read it's info card. The tooltips explain everything from there.
- Fri Jun 02, 2017 1:34 pm
- Forum: General discussion
- Topic: How to determine the number of roboports with circuits
- Replies: 10
- Views: 5945
How to determine the number of roboports with circuits
Hi Everyone! I have a question and I'm hoping you can help me. I'm currently using a circuit network to monitor the number of total logistic robots in my network and combinators to automatically start production when needed. Essentially, when the ratio of robots to ports drops below a pre-set limit,...
- Fri May 19, 2017 1:28 pm
- Forum: Off topic
- Topic: [photos] Factorio in real life
- Replies: 152
- Views: 319385
Re: [photos] Factorio in real life
Where is this? This picture fascinates me! Where is this? What is it for? Who built it?NerdusOptimus wrote:
Any information you have would be greatly appreciated.
- Tue May 16, 2017 7:49 am
- Forum: Railway Setups
- Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
- Replies: 26
- Views: 206388
Re: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
Thank you! I look forward to trying this out the next time I get some playtime.
- Tue May 09, 2017 10:12 am
- Forum: Cheatsheets / Calculators / Viewers
- Topic: I made a calculator for all you OCD planners out there
- Replies: 53
- Views: 72606
Re: I made a calculator for all you OCD planners out there
Thank you!brindyblitz wrote:Updated my fork with 0.15.9 given the big changes to the science pack recipes.