Search found 24 matches

by justincuster
Thu Jan 14, 2021 4:51 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.
Replies: 7
Views: 5146

Re: [1.1.9] Crash: Error ElectricPole.cpp:1396: Inverse connection to ElectricPole missing.

Thanks for the report and mainly the saves. I was able to track down the problem and fix it for the map version 1.11.1.1 I check that all 3 saves provided here are loadable both with and without mods and consistency check passes on them, so everything should be smooth after the 1.1.11 release. Than...
by justincuster
Thu Jan 14, 2021 4:44 pm
Forum: Duplicates
Topic: [1.1.10] Loading Krastorio 2 save file causes crash
Replies: 2
Views: 1062

[1.1.10] Loading Krastorio 2 save file causes crash

Today, I tried to continue a Krastorio 2 save from 1.1.8. I have previously been able to play without issue. Today, Factorio loaded normally and gave update info. Clicked continue, from main menu, tried to continue existing K2 game and received generic error message (see attached). I noticed the K2 ...
by justincuster
Tue Feb 27, 2018 8:21 am
Forum: News
Topic: Friday Facts #231 - Belt compression & Crash log uploading
Replies: 89
Views: 50320

Re: Friday Facts #231 - Belt compression & Crash log uploading

Thank you for addressing the privacy concerns. It helped a great deal that you very clearly outline exactly what was being sent. By the way, I don't think you are the "bad guys", but I don't like the assumption that just because everyone else is collecting data, it's somehow perfectly OK.
by justincuster
Mon Feb 19, 2018 8:07 am
Forum: Releases
Topic: Version 0.16.24
Replies: 106
Views: 58869

Re: Version 0.16.24

My two cents: Please make the reporting opt-in. People tend to get very upset when data is collected on them without their knowledge. I know that in this day and age that seems a bit unrealistic, but you can help to be a part of the change.
by justincuster
Mon Feb 12, 2018 1:57 pm
Forum: Releases
Topic: Version 0.16.23
Replies: 11
Views: 14299

Re: Version 0.16.23

Thank you for fixing the lamps! I really appreciate it.
by justincuster
Fri Jan 05, 2018 9:14 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 395270

Re: Friday Facts #224 - Bots versus belts

I think you could potentially make a lot of players mad if you removed bots or nerfed them too much. Perhaps you could add a starting condition which permanently disables logistic bot research/production in a particular save.
by justincuster
Thu Jan 04, 2018 4:03 pm
Forum: Energy Production
Topic: [0.15] Uranium enrichment process
Replies: 17
Views: 38003

Re: [0.15] Uranium enrichment process

Hey guys, I finally had the time to start nuclear in my factory this weekend. So I tried to come up with my own Kovarex refinement process (without looking at other solutions first, to not spoil the fun) and the result was unexpectedly satisfying to watch :D I posted it on reddit yesterday and I th...
by justincuster
Thu Jan 04, 2018 3:55 pm
Forum: Energy Production
Topic: ~1.4 GW Nuclear
Replies: 9
Views: 9190

Re: ~1.4 GW Nuclear

I like this. Very clean, strait forward design. I might have to build this.
by justincuster
Wed Jan 03, 2018 1:34 pm
Forum: General discussion
Topic: Artillery
Replies: 3
Views: 2469

Re: Artillery

I just noticed that the biters sometimes run away from my factory rather than towards it when I target their nests with artillery, particularly if they are far away. I feel kind of sorry for them :( I also tend to find bugs hanging around in random places after the artillery train leaves. Do they d...
by justincuster
Thu Jun 08, 2017 1:09 pm
Forum: Releases
Topic: Version 0.15.19
Replies: 19
Views: 21955

Re: Version 0.15.19

Yay! Thank you! I'm playing a railworld game right now so the train-related improvements are much appreciated.
by justincuster
Wed Jun 07, 2017 6:59 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 124752

Re: 0.15 Reactor Ratio

Dimanper wrote:Updated my spreadsheet from second page of this topic. Exact values without any assumptions this time. Hope it will help someone in their design decisions.
f3a.PNG
Nuclear Power.xlsx
Thank you! This is very helpful.
by justincuster
Mon Jun 05, 2017 6:30 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 152
Views: 319385

Re: [photos] Factorio in real life

Where is this? This picture fascinates me! Where is this? What is it for? Who built it? Any information you have would be greatly appreciated. It's a 1986 photo of a ZIL plant's warehouse outside of Moscow. Back in 2015 some urban explorers went in and took more photos before the place got deconstr...
by justincuster
Sun Jun 04, 2017 5:49 am
Forum: Ideas and Suggestions
Topic: Number of Roboports in Circuit Network
Replies: 0
Views: 871

Number of Roboports in Circuit Network

When connected to a circuit network, roboports can list either the network's inventory or stats about the number of robots in the network. Both are great.

I would love to also be able to determine the number of roboports in the network.

Thank you.
by justincuster
Sun Jun 04, 2017 5:45 am
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5945

Re: How to determine the number of roboports with circuits

Thank you Shobukai, tuplex, SeigneurAo, Escadin, and Aeternus for your responses. My intent was simply to just build a roboport adjacent to an existing network and have the number of bots automatically managed. Though the idea of having a constant combinator for each roboport would work, that would ...
by justincuster
Fri Jun 02, 2017 2:42 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5945

Re: How to determine the number of roboports with circuits

Escadin wrote:There sure is. Hook a roboport up with a wire and then read it's info card. The tooltips explain everything from there.
Thank you for replying. I see options to view network contents and robot statistics but nothing about the number of roboports. Am I missing something?
by justincuster
Fri Jun 02, 2017 1:34 pm
Forum: General discussion
Topic: How to determine the number of roboports with circuits
Replies: 10
Views: 5945

How to determine the number of roboports with circuits

Hi Everyone! I have a question and I'm hoping you can help me. I'm currently using a circuit network to monitor the number of total logistic robots in my network and combinators to automatically start production when needed. Essentially, when the ratio of robots to ports drops below a pre-set limit,...
by justincuster
Fri May 19, 2017 1:28 pm
Forum: Off topic
Topic: [photos] Factorio in real life
Replies: 152
Views: 319385

Re: [photos] Factorio in real life

NerdusOptimus wrote:Image
Where is this? This picture fascinates me! Where is this? What is it for? Who built it?

Any information you have would be greatly appreciated.
by justincuster
Tue May 16, 2017 7:49 am
Forum: Railway Setups
Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
Replies: 26
Views: 206388

Re: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?

Thank you! I look forward to trying this out the next time I get some playtime.
by justincuster
Tue May 09, 2017 10:12 am
Forum: Cheatsheets / Calculators / Viewers
Topic: I made a calculator for all you OCD planners out there
Replies: 53
Views: 72606

Re: I made a calculator for all you OCD planners out there

brindyblitz wrote:Updated my fork with 0.15.9 given the big changes to the science pack recipes.
Thank you!

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