Search found 295 matches

by Trebor
Sat Jan 24, 2026 2:26 pm
Forum: Duplicates
Topic: [2.0.73]White rich text in train stop name is hard to read
Replies: 1
Views: 135

[2.0.73]White rich text in train stop name is hard to read

If you name a train stop with rich text tags from the 'Signals' tab, the name is hard to read.
Example for "Iron ore drop-off":
Screenshot 2026-01-24 at 9.05.18โ€ฏAM.png
Screenshot 2026-01-24 at 9.05.18โ€ฏAM.png (58 KiB) Viewed 135 times
Screenshot 2026-01-24 at 9.05.06โ€ฏAM.png
Screenshot 2026-01-24 at 9.05.06โ€ฏAM.png (69.17 KiB) Viewed 135 times
by Trebor
Mon Apr 07, 2025 11:17 pm
Forum: Not a bug
Topic: Decider combinator has output with nothing connected
Replies: 1
Views: 406

Decider combinator has output with nothing connected

In [2.0.43] when trying to debug my backup power there was a problem with how the decider combinator was working. So I disconnect any red/green wires from both the input and outputs. The decider combinator still shows as having true conditions and an output.
Screenshot 2025-04-07 at 7.02.36โ€ฏPM.png
Screenshot 2025-04-07 at 7.02.36โ€ฏPM.png (617.03 KiB) Viewed 406 times
by Trebor
Sat Nov 23, 2024 1:20 am
Forum: Ideas and Suggestions
Topic: Toolbar offset from center
Replies: 2
Views: 746

Re: Toolbar offset from center

The aspect ratio of my screen is (1728x1117): 1.547. But I don't see how that would affect the placement of the quickbar. Please let us not introduce a red herring.

What I'm complaining about is that when the minimap is displayed the quickbar overlaps the tooltips when the quickbar has been ...
by Trebor
Sat Nov 02, 2024 5:39 pm
Forum: Ideas and Suggestions
Topic: Show more entities
Replies: 1
Views: 397

Show more entities

In the map editor when adding entities, the settings for Cursor/Brush/Spray takes up too much space. Add a way to hide those setting so more entities are visible for selection.
Screenshot 2024-11-02 at 1.30.40โ€ฏPM.png
Screenshot 2024-11-02 at 1.30.40โ€ฏPM.png (1021.43 KiB) Viewed 397 times
by Trebor
Sat Nov 02, 2024 5:20 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 989565

Re: Simple Questions and Short Answers

mmmPI wrote: Wed Oct 30, 2024 4:20 am
Trebor wrote: Wed Oct 30, 2024 12:32 am How do I get Factorio to tell me how long my train is?
Without mods you have to count signals that are connected with wires, you can't do from the train stop
What do train signals have to do with train length?
by Trebor
Wed Oct 30, 2024 12:32 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 2074
Views: 989565

Re: Simple Questions and Short Answers

How do I get Factorio to tell me how long my train is?
by Trebor
Wed Oct 30, 2024 12:02 am
Forum: Ideas and Suggestions
Topic: Toolbar offset from center
Replies: 2
Views: 746

Toolbar offset from center

If you're not going to center the toolbar, don't center it to the left not the right!
Screenshot 2024-10-29 at 7.54.38โ€ฏPM.png
Screenshot 2024-10-29 at 7.54.38โ€ฏPM.png (4.89 MiB) Viewed 746 times
by Trebor
Wed Feb 28, 2024 6:58 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 5762

Re: A different way to side load

Note traditional side loading messes up even upstream of a lane balancer.
Upstream.gif
Upstream.gif (74.74 MiB) Viewed 5690 times
by Trebor
Wed Feb 28, 2024 6:12 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 5762

Re: A different way to side load

This is not so much about the sushi, but how the upstream lanes are both used.
by Trebor
Tue Feb 27, 2024 11:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: A different way to side load
Replies: 5
Views: 5762

A different way to side load

SideLoad.gif
SideLoad.gif (34.16 MiB) Viewed 5762 times
by Trebor
Sat Feb 24, 2024 12:45 am
Forum: Ideas and Suggestions
Topic: Can't use Shavian alphabet to name train stations.
Replies: 2
Views: 1444

Can't use Shavian alphabet to name train stations.

I accidentally had a Shavian keyboard active when trying to name a train station and nothing was displayed. ๐‘ฒ ๐‘จ๐‘’๐‘•๐‘ฆ๐‘›๐‘ง๐‘ฏ๐‘‘๐‘ฉ๐‘ค๐‘ฆ ๐‘ฃ๐‘จ๐‘› ๐‘ฉ ๐‘–๐‘ฑ๐‘๐‘พ๐‘ฏ ๐‘’๐‘ฐ๐‘š๐‘น๐‘› ๐‘จ๐‘’๐‘‘๐‘ฆ๐‘ ๐‘ข๐‘ง๐‘ฏ ๐‘‘๐‘ฎ๐‘ฒ๐‘ฆ๐‘™ ๐‘‘ ๐‘ฏ๐‘ฑ๐‘ฅ ๐‘ฉ ๐‘‘๐‘ฎ๐‘ฑ๐‘ฏ ๐‘•๐‘‘๐‘ฑ๐‘–๐‘ฉ๐‘ฏ ๐‘ฏ ๐‘ฏ๐‘ณ๐‘”๐‘ฆ๐‘™ ๐‘ข๐‘ช๐‘Ÿ ๐‘›๐‘ฆ๐‘•๐‘๐‘ค๐‘ฑ๐‘›.

Can train station names please support all UTF?
by Trebor
Sun Dec 05, 2021 7:31 pm
Forum: Technical Help
Topic: Size issues on Mac Pro processor
Replies: 2
Views: 1623

Re: Size issues on Mac Pro processor

After posting I wanted to see what would happen if I changed the screen resolution and noticed the default resolution was not the max. Changing it to max allowed me to fix my issue. It looks like Factorio is querying the max resolution not the resolution being used.

Screen Shot 2021-12-05 at 2.25 ...
by Trebor
Sun Dec 05, 2021 7:14 pm
Forum: Technical Help
Topic: Size issues on Mac Pro processor
Replies: 2
Views: 1623

Size issues on Mac Pro processor

There are a few size issues when running on a Mac Pro equipped computer.
Screen Shot 2021-12-05 at 2.06.47 PM.png
Screen Shot 2021-12-05 at 2.06.47 PM.png (563.21 KiB) Viewed 1623 times
Screen Shot 2021-12-05 at 2.07.45 PM.png
Screen Shot 2021-12-05 at 2.07.45 PM.png (2.62 MiB) Viewed 1623 times
I noticed some UI windows have a vertical scroll bar. If all UI had vertical/horizontal scroll bars this would not be a problem.
by Trebor
Mon May 24, 2021 2:03 am
Forum: Not a bug
Topic: Worker speed 3 and utility science.
Replies: 5
Views: 2897

Worker speed 3 and utility science.

Worker robot speed 3 requires utility science but does not depend on utility science.
Screen Shot 2021-05-23 at 10.00.52 PM.png
Screen Shot 2021-05-23 at 10.00.52 PM.png (140.25 KiB) Viewed 2897 times
by Trebor
Sun May 16, 2021 11:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt math, using lower tier belts to effect.
Replies: 78
Views: 48631

Re: Belt math, using lower tier belts to effect.

Here is a 6 belt to 4/2 belt splitter balancer.

6-4-2_belt_split.2.gif

0eNqtXdtuG8cS/BWDz5Kzc+uZ8UN+5CAwKJm2CVAkQVI5CQz/+1lKJxFt70rVVXwKHElV0z07s7PVtb3fFnebx9X+sN6eFh++LT6tjveH9f603m0XHxb27rR7l3+L7+5Wm9O7u+Vmub1fHX477jfr0+rwfnGzWN/vtsfFh/98WxzXX7bLzRnj9Pd+Nf7x+CsP429slw/nf63+2h9Wx+Pt6bDcHve7w ...
by Trebor
Sun May 16, 2021 7:00 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Beautiful Sushi Belts
Replies: 86
Views: 168098

Re: Beautiful Sushi Belts

This is what I've been using for my science sushi belt. Can't remember where I saw it.
Sushi.480p.gif
Sushi.480p.gif (10.85 MiB) Viewed 15021 times
Sushi2.480p.gif
Sushi2.480p.gif (11.67 MiB) Viewed 15021 times


(These GIFs don't look as good as the real thing.)
by Trebor
Sun May 16, 2021 3:35 pm
Forum: Combinator Creations
Topic: plotting circuit network on power graph
Replies: 2
Views: 2767

Re: plotting circuit network on power graph

Very creative! +1
by Trebor
Tue May 11, 2021 3:52 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Input Equalizer
Replies: 13
Views: 17113

Re: Belt Input Equalizer

I misspoke, I should have said the bottom lane not mixing is not a problem because the upper lane fills the output belt.

This design works as long as the input belts are compressed and the input and output are the same speed.
by Trebor
Tue May 11, 2021 11:59 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Belt Input Equalizer
Replies: 13
Views: 17113

Re: Belt Input Equalizer

ssilk wrote: Mon Dec 21, 2020 5:09 am But that mixes just one lane. Not both. You see that clearly on the last pic, where only the upper belt is mixed.
The bottom lane is not mixed because the upper lane fills the output belt before it has a chance to be consumed.
by Trebor
Tue May 11, 2021 11:34 am
Forum: Gameplay Help
Topic: Is it possible to input balance a single belt's lanes?
Replies: 30
Views: 116035

Re: Is it possible to input balance a single belt's lanes?

dabalciunas, I think you are making an invalid assumption about these lane balancers. Although they have a splinter on the input they should only have one belt as input not two.

Take a look at the designs by disentius in this https://forums.factorio.com/viewtopic.php?f=202&t=74911 for some two belt ...

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