Search found 14 matches
- Fri Sep 27, 2024 11:54 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 42139
Re: Friday Facts #430 - Drowning in Fluids
So, nulcear power is ~10 times more viable in space and on Fulgora? Neat. Fulgora steam power will also be considerably less bottlenecked by valuable ice, letting people use up all that scrap solid fuel more effectively. However, Iβm a very curious about the implications for Vulcanus, because steam...
- Fri Apr 26, 2024 1:03 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 28544
Re: Friday Facts #408 - Statistics improvements, Linux adventures
Async what ?! Oh my god, I have been waiting on these autosave progress bar for nothing all these years ? This is an amazing feature ! Reminds me of how emacs used to load elisp code at the end of the build, then fork and save a memory dump. That was used to speed up startup time, as the memory dump...
- Fri Apr 05, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26876
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Nice ! I like seeing iterations and design process :D Speaking of whole belts, could there be a way to delete a whole belt ? Or rather mark a whole belt for deletion. That would be super useful. Same for whole belt upgrades. Also, is there any way to limit the whole belt feature without introducing ...
- Fri Mar 08, 2024 1:02 pm
- Forum: News
- Topic: Friday Facts #401 - New terrain, new planet
- Replies: 105
- Views: 31547
Re: Friday Facts #401 - New terrain, new planet
This amazing :shock: ! Now the terrain gains in personality. I have two questions: * When exploding a cliff, the terrain difference between above/below will be less meaningful. Does the terrain change after an explosion ? * There is a lot at play with elevation, but factorio remains a conceptually f...
- Mon Feb 26, 2024 10:15 am
- Forum: News
- Topic: Friday Facts #399 - Trash to Treasure
- Replies: 295
- Views: 66393
Re: Friday Facts #399 - Trash to Treasure
Super hyped by the different challenges we are faced with. Space platforms with belts spaghetti, and now fulgura with small islands connected only by train :-D. One thing has been bugging me over the whole weekend: Elevation. The game plays more and more with elevation (remember mountains and volcan...
- Fri Jan 26, 2024 1:40 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 30049
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Oooooh ! It all makes more sense if you consider trains filled with random items at, say, a unique mixed planetary landing pad, and then have these mixed trains deliver items at different stations. This explains why the interrupts do not wait on empty cargo, but on that specific item being 0. Trains...
- Fri Jan 26, 2024 1:39 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 30049
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Well, you still need to assign the group manually, which can be hard if the trains switches to automatic mode directly. So it works if train groups can be set using blueprint parameters . So many options
- Fri Jan 26, 2024 1:28 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 30049
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Can we have parametrized train blueprints ? Like place a train blueprint, pick the iron ore item type, and have an extra iron ore train running ? Having all the trains in a big bag feels really odd to me.
This probably does not need anything from this FFF though :thinking_face:
This probably does not need anything from this FFF though :thinking_face:
- Fri Nov 10, 2023 1:40 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 334
- Views: 70271
Re: Friday Facts #384 - Combinators 2.0
This is a really interesting change, like the 383 others ;) I understand some aspects are still subject to improvements, but you got me inspired :o . It seems to me that the color of the signal could also be represented in the button itself. It seems more a property of the item than the decider comb...
- Sat Mar 02, 2019 10:58 pm
- Forum: Not a bug
- Topic: [0.17.4] Production goals can be achieved by hand crafting
- Replies: 1
- Views: 835
[0.17.4] Production goals can be achieved by hand crafting
I was surprised to see that the green circuits production goal (15/m if I remember well) was achieved while I had no automation chain at all to produce it. (Only a single assembling machine, fed manually and under-provisioned for a long time). Now, I do not know what happened exactly. Maybe 1) The a...
- Sun Nov 18, 2018 10:25 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 92905
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
Considering that making belts like that makes it hard to believe that you can cross them walking, and that they are much more complex to implement, why not make a burried version, where the belt would be a floor level, with nice borders showing that there is some iron bed and cogs and stuff below ? ...
- Tue Oct 30, 2018 1:45 pm
- Forum: News
- Topic: Friday Facts #266 - Cleanup of mechanics
- Replies: 583
- Views: 239780
Re: Friday Facts #266 - Cleanup of mechanics
I was not aware that there were size limits for recipes and assemblers. It was just plain clear from the item's tooltip that you could only craft it in the highlighted factories (including by hand or not). Please keep the limit to only factor high-end products in high-end factories.
- Mon Aug 06, 2018 9:20 am
- Forum: News
- Topic: Friday Facts #254 - No research queue for you
- Replies: 223
- Views: 92671
Re: Friday Facts #254 - No research queue for you
Hi, The research queue is not as important to me as a better way to see key research items. It often takes me a long time to find "automation 2" for example in the long list of available research. Some researches are key o a lot of others, and somehow I fail to see them even with the searc...
- Mon May 01, 2017 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Play past the final achievement of a campaing map.
- Replies: 0
- Views: 792
Play past the final achievement of a campaing map.
Hi, I was playing the new hope campaign, on the map where you discover trains. I focused on the main goal (1500 iron and 1500 copper plates, 800 ammo, 50 solar panes) and postponed the railroad creation. I thought that I needed the resources from the goal to start exploring, and now I am stuck. So I...