Search found 45 matches

by thedoh
Fri Apr 26, 2024 5:17 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14804

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I would pay gobs and gobs of money if production stats were made available via an HTTP endpoint that could be scraped by Prometheus in the vanilla game. The in-game stuff is great, but not very flexible in the ways that something like Grafana can be. We can't "drill down" into stats from ...
by thedoh
Fri Apr 26, 2024 5:07 pm
Forum: News
Topic: Friday Facts #408 - Statistics improvements, Linux adventures
Replies: 150
Views: 14804

Re: Friday Facts #408 - Statistics improvements, Linux adventures

I would pay gobs and gobs of money if production stats were made available via an HTTP endpoint that could be scraped by Prometheus in the vanilla game. The in-game stuff is great, but not very flexible in the ways that something like Grafana can be. We can't "drill down" into stats from t...
by thedoh
Fri Mar 22, 2024 1:33 am
Forum: Bug Reports
Topic: [1.1.105] Entire range of belt flipping direction unexpectedly while dragging
Replies: 3
Views: 535

[1.1.105] Entire range of belt flipping direction unexpectedly while dragging

This is a clip of the issue taking place in a completely vanilla setting in version 1.1.105. I've encountered plenty of smart belt issues in the past, but I've never seen this one. Clip: https://youtube.com/clip/Ugkx76ZuTf1PRMXANNSwIjCllahkT7SoGmnU?feature=shared I've attached a replay section of th...
by thedoh
Sat Mar 02, 2024 9:01 pm
Forum: Ideas and Suggestions
Topic: The UI should have the same number of hotbars as a replay
Replies: 0
Views: 158

The UI should have the same number of hotbars as a replay

TL;DR If I have my normal UI set to show only 2 hotbars and start playing a replay where the player had 4 hotbars, I will only see the first 2 hotbars. I'd like to see all 4 temporarily while playing the replay. What ? Kinda the same as the tl;dr. If my normal UI is set to show just 2 hotbars and I...
by thedoh
Sat Jan 20, 2024 1:31 pm
Forum: Ideas and Suggestions
Topic: Concrete is a silly feature... and I want more!
Replies: 11
Views: 897

Re: Concrete is a silly feature... and I want more!

I want concrete removed from the game. It is completely useless, a pain to make and at this point little more than a meme. Concrete is essential for the rocket silo, centrifuges and nuclear reactors, where it makes complete sense. What would substitute? We are "lucky" that the base game, ...
by thedoh
Sat Jan 20, 2024 1:15 pm
Forum: Technical Help
Topic: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Replies: 8
Views: 1259

Re: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?

Wonder if the game actually works with 16 bit wordsize. How did it even compile to that actually? That's not what happened here. What happened is that an erroneous update package replaced the executable with a diff file, which the system doesn't recognize and cannot run. It only calls it a 16-bit a...
by thedoh
Fri Jan 19, 2024 10:06 pm
Forum: Technical Help
Topic: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Replies: 8
Views: 1259

Re: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?

I would like to apologize for the continued problems with the update packages. The 1.1.103 update package has been pulled until it is fixed to cover the cases of updating from every release. In case you were affected by this problem I'm sorry but you will have to download a new full release of 1.1....
by thedoh
Fri Jan 19, 2024 6:45 pm
Forum: Technical Help
Topic: [1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?
Replies: 8
Views: 1259

[1.1.103] Updating from 1.1.102 (build 62103) results in a 16-bit executable?

I updated one of my Factorio instances to 1.1.103 today and after the update, (64-bit) Windows 10 is telling me that the executable is 16-bit. I attached a screenshot of the error message. There's nothing relevant in the Factorio log, but the sanitized version is attached, nonetheless. Some more det...
by thedoh
Fri Dec 29, 2023 2:43 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11391

Re: Friday Facts #391 - 2023 recap

Starting with 2.0, we will ship the game with multiple built-in mods I, for one, welcome the new mod features. I hope there's a toggle for "base game" (no mods) and "base game + space age" since there's going to be the "1.1+ experience" and the "2.0+ experience&qu...
by thedoh
Wed Dec 13, 2023 1:49 pm
Forum: Not a bug
Topic: [1.1.82] Fluid Abnormalities Fueling Failed Speedrun
Replies: 1
Views: 511

[1.1.82] Fluid Abnormalities Fueling Failed Speedrun

First off: I know this is for an old version, but Bilka suggested that posting the bug with a replay could be "interesting" (What I'm saying is, blame Bilka :D ). The problem is as follows: During this 100% speedrun, from June 9th, 2023, I had to fail the run because there was a severe pro...
by thedoh
Fri Dec 08, 2023 1:39 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 25589

Re: Friday Facts #388 - Smaller things for 2.0

Cliff explosives are not unlocked from the start of the game, and with the expansion they are even more delayed. To avoid nonsensical marking of cliffs for deconstruction when you force build on top of them, we changed it so that the cliffs are only marked for deconstruction once the cliff explosiv...
by thedoh
Fri Nov 10, 2023 12:48 pm
Forum: News
Topic: Friday Facts #384 - Combinators 2.0
Replies: 329
Views: 47469

Re: Friday Facts #384 - Combinators 2.0

An alternate point of view to the combinator UI elements appearing "out of nowhere" is that the behaviour of UI elements appearing only when needed keeps the combinator UI from becoming overly cluttered.
by thedoh
Fri Nov 03, 2023 12:16 pm
Forum: News
Topic: Friday Facts #383 - Super force building
Replies: 172
Views: 30553

Re: Friday Facts #383 - Super force building

This is amazing!!! Does this FFF imply in-place upgrading of entities as well? Such as super force blueprinting red belt over over yellow belt causes it to be upgrade planned? Or does it (effectively) deconstruct and then reprint red belt? The former sort of seems like a reasonable consequence of th...
by thedoh
Fri Oct 20, 2023 12:44 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 43765

Re: Friday Facts #381 - Space Platforms

These graphics look AMAZING!!! Can't we have the expansion now?? :( I am curious about a couple of things: Thing the first: Will the space platforms' primary use of solar panels invalidate the steam all the way achievement? I guess this depends on the victory condition for the game. If, like today, ...
by thedoh
Sun Sep 24, 2023 12:44 pm
Forum: General discussion
Topic: The big question: Are you going to try v2?
Replies: 30
Views: 5026

Re: The big question: Are you going to try v2?

Absolutely. If I could preorder today I would. :)

Will I speedrun it? I don't know. I mainly speedrun 100% so if the achievements aren't doable in one run, or add many hours more, I'll stay with 1.x 100%. If my team adopts 2.0 for multiplayer, I'll definitely speedrun it with the team.
by thedoh
Fri Sep 22, 2023 1:45 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50973

Re: Friday Facts #377 - New new rails

Is no one going to mention the combinator-looking thing being put into a red chest? Image

I, for one, welcome our new rail overlords! Remember, folks, you can download older versions of Factorio so you can keep onto your older saves once they become unsupported.
by thedoh
Mon Sep 18, 2023 4:20 am
Forum: Ideas and Suggestions
Topic: Auto research queue
Replies: 32
Views: 10497

Re: Shift-clicking a research that cannot be selected yet should queue the researches inbetween

For completeness sake, how should technologies that have multiple pre-requisites be handled? Take blue science, for example, which depends on sulfur and red circuits. Red circuits, in turn, depend on plastic. Should the order be Sulfur -> Plastic -> Red Circuits -> Blue science? There is an equally ...
by thedoh
Sat Sep 16, 2023 12:30 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 58507

Re: Friday Facts #376 - Research and Technology

Omg, the idea of triggers is HORRIBLE!!! Why would I want to craft random amounts of res to unlock random tech? That doesn't make any sense and it is highly annoying. Speedrunners will def have problems with it, as many other players who just put some techs on auto research from the get go. Now it ...
by thedoh
Fri Sep 15, 2023 1:01 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 365
Views: 58507

Re: Friday Facts #376 - Research and Technology

From a game design point of view I don't think I like the implementation of research triggers for oil because I don't think it makes sense for the engineer to know how to make a pumpjack but not know how to use the oil. In my opinion keeping oil behind lab-based research makes more logical sense. I ...

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