Search found 336 matches

by Distelzombie
Thu May 18, 2017 4:58 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 25883

Re: (0.15.10+) Water and Steam, what's the plan?

HurkWurk wrote:500c steam will require a hell of a lot stronger pipes to handle than water.
To make this clearer: 22.1 MPa = 32053.34 psi = 2210 Bar = 2181.1 Athmospheres. Thats crazy!
by Distelzombie
Thu May 18, 2017 4:36 pm
Forum: Railway Setups
Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
Replies: 25
Views: 180883

Re: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?

sparr wrote:https://github.com/sparr/factorio-blueprint-compendium/

Part of this project includes writing tools to modify whole blueprint books at once outside of the game.
Is it linux only? Looks like it. Uses git
BTW: About 90% of the people clicking the links in my signature use windows.
by Distelzombie
Thu May 18, 2017 2:53 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109572

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

I figure placing one fuel cell into each reactor initially is no hardship. Unless you blue print. But then all your liquid pipes are randomly placed. As for power he mentioned solar cells for the inserters. Yea youre right. With this logic I cannot place the initial fuel with a combinator in there....
by Distelzombie
Thu May 18, 2017 1:07 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 25883

Re: (0.15.10+) Water and Steam, what's the plan?

I dont really understand your problem with this too. It is nice having steam as a seperate entity. It is to be expected that your build could not work anymore in the next version. Having 500°C water is a good enough thing to justify adding a new fluid type. WTF?! Are you serious about this or just ...
by Distelzombie
Thu May 18, 2017 11:59 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109572

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

Got a simple setup that does the same: - signal ...say "A" when water/steam in storage tanks is below set level (only one decider combination needed) - the inserters taking out used fuel activate on signal "A", stack size set to 1, outputs hand contets as pulse - the inserters i...
by Distelzombie
Thu May 18, 2017 11:49 am
Forum: Railway Setups
Topic: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?
Replies: 25
Views: 180883

Re: Complete 2-Lane system RHD as a Blueprint-Book! Suggestions?

If I understand that correctly you need the lights to block the otherwise wrong placed signal when upgrading to 4 lanes with the 2 lane blueprint? I dont like the lights though. Its a huge cost. If I use the placement of your signals/length of your tracks it wouldnt work with the 1-2-1 trains the bl...
by Distelzombie
Thu May 18, 2017 11:32 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35730

Re: Thorium ideas

Such a reactor would have a closed loop of molten salt. Actually two closed loops.
Also this would suggest the reactor uses molten salt as fuel.
by Distelzombie
Thu May 18, 2017 11:26 am
Forum: Gameplay Help
Topic: [0.15.10] Steam Turbines/fluid transport issues
Replies: 21
Views: 10348

Re: [0.15.10] Steam Turbines/fluid transport issues

Hmm, did a test in Freeplay mode (wow, so useful for things like this) and found the main issue with your setup was the fluid rate. Shortening the amount of pipes between the heat exchangers and turbines resulted in more energy produced. Adding on more heat exchangers in the line also increased pow...
by Distelzombie
Thu May 18, 2017 11:12 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 894233

Re: 4-way intersection testing: Throughput and deadlocks

in their best interests to apply the 80/20 rule when it comes to train systems that work
I dont know what that means or what this rule is. Could you please explain me? :)
by Distelzombie
Thu May 18, 2017 2:33 am
Forum: General discussion
Topic: No white science packs
Replies: 10
Views: 4492

Re: No white science packs

Could you provide a save file? Then we can determine if it is a bug or not, or how to help you since im lost now.
If it is bug you should ask a mod to move this thread into the bugs forum. But lets take a look at the save first. They would want one too.
by Distelzombie
Thu May 18, 2017 2:01 am
Forum: Multiplayer / Dedicated Server
Topic: Renting a Dedicated Server
Replies: 3
Views: 2998

Re: Renting a Dedicated Server

I dont think this would help you if you even have a bad connection over LAN.
Can you play on other multiplayer servers?

To answer your question: nc1.eu
They always have the newest version pretty fast. Except when its weekend. They also have servers in Canada.
by Distelzombie
Thu May 18, 2017 1:50 am
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35730

Re: Thorium ideas

Well Its a good idea to include molten salt reactors. But then the normal reactors should be able melt down. So you really have a reason for a safe reactor design that doesnt produce "more" energy irl. You could make it equally good too. Then you can make both reactors at the same time and...
by Distelzombie
Thu May 18, 2017 12:51 am
Forum: Show your Creations
Topic: Kovarex enrichment loop
Replies: 17
Views: 14915

Re: Kovarex enrichment loop

Anyone figured out a way around needing a buffer of 80 units u238 per centrifuge, since it always tries to grab double the recipe amount? I guess you mean U235. Yes. Here is a good one. Even without combinators. https://forums.factorio.com/viewtopic.php?f=202&t=45871#p274367 For explanation loo...
by Distelzombie
Thu May 18, 2017 12:46 am
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 52734

Re: Version 0.15.11

Also let us use shift+mouse wheel to have a more incremental zoom.
by Distelzombie
Thu May 18, 2017 12:44 am
Forum: Ideas and Suggestions
Topic: Make Day and Night Equal Length
Replies: 14
Views: 5987

Re: Make Day and Night Equal Length

Yes. Here look at the app I have on my phone. At these times the night is only about as third as long as a day. (Not current time)
by Distelzombie
Thu May 18, 2017 12:31 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109572

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

Oh ok. I'll fix that. Make it v2.1

Im glad it appeals. :D
by Distelzombie
Wed May 17, 2017 9:45 pm
Forum: Pending
Topic: [0.15.11] Random red train signals
Replies: 10
Views: 3642

Re: [0.15.11] Random red train signals

Isnt that track up there disconnected? They should be red if it is.
by Distelzombie
Wed May 17, 2017 9:41 pm
Forum: Show your Creations
Topic: Kovarex enrichment loop
Replies: 17
Views: 14915

Re: Kovarex enrichment loop

Anyone figured out a way around needing a buffer of 80 units u238 per centrifuge, since it always tries to grab double the recipe amount? I guess you mean U235. Yes. Here is a good one. Even without combinators. https://forums.factorio.com/viewtopic.php?f=202&t=45871#p274367 For explanation loo...
by Distelzombie
Wed May 17, 2017 9:09 pm
Forum: Ideas and Suggestions
Topic: map zoom level settings
Replies: 3
Views: 5621

Re: map zoom level settings

Not sure if I should make another thread or not.

Make it possible to hold shift while scrolling mouse wheel to have a higher resolution in increments. Especially for the map this is VERY useful... for like screenshots and stuff. But anyway.
by Distelzombie
Wed May 17, 2017 9:01 pm
Forum: Show your Creations
Topic: Blue Prints ?
Replies: 10
Views: 5207

Re: Blue Prints ?

You should update to 0.15
Looks like youre using 0.14.23 still.

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