Search found 336 matches

by Distelzombie
Wed May 17, 2017 8:59 pm
Forum: Ideas and Suggestions
Topic: More transparent autosaving
Replies: 6
Views: 2974

Re: More transparent autosaving

Youre right. It always annoys me to have to wait for autosave. But I think over time some dev will come up with a better solution to this, similiar to other games where you dont notice anything at all. So im not really pushing it.
by Distelzombie
Wed May 17, 2017 8:48 pm
Forum: Pending
Topic: [0.15.11] Random red train signals
Replies: 10
Views: 3642

Re: [0.15.11] Random red train signals

This guy has the same issue in 0.15.11

viewtopic.php?f=18&t=23042&p=276299#p276282
by Distelzombie
Wed May 17, 2017 8:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1644
Views: 520299

Re: Simple Questions and Short Answers

Shouldnt be, I think. What happens when you put the train on manual, remove it and place it again?
There was a bug and in 0.15.11 it should not happen again.

Also: To avaoid deadlocks by trains from different directions entering the junction at once: Remove all the signals in/on the circle.
by Distelzombie
Wed May 17, 2017 8:33 pm
Forum: Show your Creations
Topic: Blue Prints ?
Replies: 10
Views: 5207

Re: Blue Prints ?

Why do you use a mod for that? Since a while back the base game has the same functionality.
Open a blueprint - beneath the green check there is a button that lets you export the blueprint as a string.
by Distelzombie
Wed May 17, 2017 8:23 pm
Forum: Ideas and Suggestions
Topic: Make Day and Night Equal Length
Replies: 14
Views: 5987

Re: Make Day and Night Equal Length

It is quite realistic. Why would you want to change that? Because of the solar cells?
by Distelzombie
Wed May 17, 2017 8:12 pm
Forum: Ideas and Suggestions
Topic: Shift + Space
Replies: 9
Views: 5092

Re: Shift + Space

Pause should be the actual "Pause" button the keyboard... I mean wtf?
by Distelzombie
Wed May 17, 2017 8:03 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35730

Re: Thorium ideas

This would become a second Angels-Ore mod then .,.
by Distelzombie
Wed May 17, 2017 7:30 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109442

Re: The perfect OCD compliant power plant! Now 0.15.11 safe

Haha I know. That is to be expected.
Should I delete the instruction from the blueprint? They work in the standart rotatio though.
by Distelzombie
Wed May 17, 2017 7:06 pm
Forum: General discussion
Topic: (0.15.10+) Water and Steam, what's the plan?
Replies: 83
Views: 25883

Re: (0.15.10+) Water and Steam, what's the plan?

I dont really understand your problem with this too. It is nice having steam as a seperate entity. It is to be expected that your build could not work anymore in the next version.
Having 500°C water is a good enough thing to justify adding a new fluid type.
by Distelzombie
Wed May 17, 2017 6:50 pm
Forum: Releases
Topic: Version 0.15.11
Replies: 100
Views: 52732

Re: Version 0.15.11

In my nine builds I made in the last two days I came to the conclusion that about 8 reactors is the maximum. Maybe more, but it is very complicated to get everything right. And I have cerain requirements they have to comply to. Im happy I got a 8 reactor setup to work that even looks good, but I don...
by Distelzombie
Wed May 17, 2017 6:44 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35730

Re: Thorium ideas

So, Uses in optics, Maybe some kinda exotic assembly, Or fancy ass laser/energy weapons. Speaking of laser weapons, What about other types of energy weapons? like plasma? I sure wouldn't mind a plasma turret or two. Could have a different range/damage/fire rate tradeoff from laser. Plasma would ris...
by Distelzombie
Wed May 17, 2017 6:27 pm
Forum: Gameplay Help
Topic: [0.15.10] Steam Turbines/fluid transport issues
Replies: 21
Views: 10347

Re: [0.15.10] Steam Turbines/fluid transport issues

I wasnt joking when I said it is impossible.
It took me nine! tries to build one that works as good as before 0.15.11

It is very complicated now.
by Distelzombie
Wed May 17, 2017 5:16 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109442

Re: Perfect Reactor Logic? The perfect OCD compliant power plant

I found a good design and will update the OP in a while.
by Distelzombie
Wed May 17, 2017 2:45 pm
Forum: Bob's mods
Topic: Nuclear ideas (Thorium and others)
Replies: 69
Views: 35730

Re: Thorium ideas

IRL you use thorium for: - Gas light mantles - For welding rods - Coating tungsten filaments of magnetrons/electron guns Looks like it is basically used when stuff gets hot. - Isotopes of it decay into Uranium-233 which can be used for fission. - Some old camera lenses contain up to 30% thorium-oxid...
by Distelzombie
Wed May 17, 2017 2:25 pm
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109442

Re: Perfect Reactor Logic? The perfect OCD compliant power plant

mophydeen wrote:I like the smaller shore size.
It is actually bigger. It does produce maximum possible power. (1114.5, has one turbine less than p-ratio because its uneven number)

Anyway since I didnt like this one I build yet another one. This should look way better
by Distelzombie
Wed May 17, 2017 10:50 am
Forum: Energy Production
Topic: The perfect OCD compliant nuclear power plant! --- Now v2.4!
Replies: 147
Views: 109442

Re: Perfect Reactor Logic? The perfect OCD compliant power plant

I don't think it is very ocd compliant. I mean I don't like it.
But first I have to make this one work. Just have to throw more water in there somehow.
EDIT: It works with 1.1GW, but uses 48 pumps. :/
Scrap, redo...
by Distelzombie
Wed May 17, 2017 1:16 am
Forum: Pending
Topic: [0.15] [posila] CTD with 4x4 reactor setup
Replies: 9
Views: 3111

Re: CTD with 4x4 reactor setup

Huh... still a bug someone should take a look at. Dont know if that someone should be factorio or mod dev though... :?
by Distelzombie
Wed May 17, 2017 1:12 am
Forum: Energy Production
Topic: Hybrid Nuclear/Chemical, post 0.15.10
Replies: 10
Views: 5694

Re: Hybrid Nuclear/Chemical, post 0.15.10

Ok. Why do you have a combinator that outputs 2k steam into the combinator that reads steam tank?
What does the "Used fuel x-100 = H=-100" ar.combinator? It does multiply way to much. Wouldnt -2 be enough?

Nice! Good to see it can work without a timer. :)
by Distelzombie
Wed May 17, 2017 12:47 am
Forum: Railway Setups
Topic: (0.15) Fluid Wagon / Rail Tanker Station
Replies: 23
Views: 35324

Re: (0.15) Fluid Wagon / Rail Tanker Station

I tested it. I remember it was not worth the cost of a pump, tank and more stuff. It is already loading in under a few seconds!
I am unloading with three pumps though... man who cares? It is so fast with two.

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