Search found 31 matches
- Mon Feb 29, 2016 10:11 am
- Forum: Technical Help
- Topic: Version 0.12.24: No such Node
- Replies: 2
- Views: 2296
Version 0.12.24: No such Node
Hey everyone, starting up my steam or non steam version both gives me the No such Node error. I read in an older post that this might be due to outdated game versions, so I also tried the different "Beta" releases on Steam, but no dice. It worked a few days ago though, so anyone knows what...
- Sun Dec 15, 2013 12:01 am
- Forum: News
- Topic: Friday Facts #12
- Replies: 49
- Views: 41786
Re: Friday Facts #12
Good to see the right logo winning, definitely looks more approachable.
- Sun Sep 29, 2013 11:32 pm
- Forum: Releases
- Topic: Version 0.7.0
- Replies: 110
- Views: 66146
Re: Version 0.7.0
The current solution with the blog update and then forum discussions look great Best of luck guys.
- Thu Sep 26, 2013 6:56 pm
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 45026
Re: Is game dead or not? [Not at all]
These are fair points, and I'm thinking about it sometimes. What do you think is the best way to provide this kind of information (Forum, twitter, facebook, blog)? I was thinking to have some series about interesting technical challenges and problems we met, and about the way these were solved. (Th...
- Thu Sep 26, 2013 12:46 am
- Forum: General discussion
- Topic: Is game dead or not? [Not at all]
- Replies: 45
- Views: 45026
Re: Is game dead or not? [Not at all]
On the other hand I don't really intend to bother people on details of our everyday work (wake up - work - lunch - work - brainstorm - leisure - work - sleep). You dont need to be that in depth, but you really should have a weekly compilation of things you fixed, discussed, elements you considered ...
- Sat May 04, 2013 8:43 pm
- Forum: Releases
- Topic: Version 0.4.0
- Replies: 35
- Views: 31530
Re: Version 0.4.0
Awesome, thanks for the updatekovarex wrote:One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
- Sat May 04, 2013 7:17 pm
- Forum: Releases
- Topic: Version 0.4.0
- Replies: 35
- Views: 31530
Re: Version 0.4.0
Wasnt there supposed to come a fix today for the pumps? You could just wait it out :p
- Fri Apr 05, 2013 12:26 pm
- Forum: Mods
- Topic: [MOD 0.3.2] Repair tool mod
- Replies: 9
- Views: 22107
Re: [MOD 0.3.2] Repair tool mod
I equipped the wrench and the nuts, but I cant repair something with space or c? How does it work?
- Sun Mar 31, 2013 11:01 am
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 348105
Re: [MOD 0.3.0] Treefarm
Are you sure? I know what you mean ,but the behaviour is very random. But you can go to the control.lua and change: "if glob.tickCount % 600 == 0 and glob.fieldcount ~= 0 then" to glob.tickCount%60 (so the schript called every sec) and cheat in fertilizer (using game.player.character.inse...
- Sat Mar 30, 2013 10:20 pm
- Forum: Questions, reviews and ratings
- Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
- Replies: 438
- Views: 348105
Re: [MOD 0.3.0] Treefarm
Finally got to try it out. Great work so far! Quick bug report: The picture in your first post looks pretty normal, but the cokery seems to take up twice the amount of actual space for me (how I cant walk closer or build the cokeries closer together): http://i.minus.com/jhBGkuA8SxpRB.png And you don...
- Sat Mar 30, 2013 9:57 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
We plan to make extend the tree generating options, so it would be possible to define ratio of trees depending on the terrain. Yup, that would be great. Changing tree types would be even better, like allowing mods to add sand plants/trees to sand biomes whereas the normal ones keep the tropical tre...
- Sat Mar 30, 2013 9:37 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
You just copied more leaves? Looks awesome. Yup, its the same models, and I just copied some branches/leafs to make them look like fuller trees. Looks way better ingame in my opinion. I also replaced half of the dead trees with leaf trees for "version 2". I uploaded it to dropbox, link is...
- Sat Mar 30, 2013 9:21 pm
- Forum: Texture Packs
- Topic: Dense Forests
- Replies: 0
- Views: 8715
Dense Forests
Hey guys, The new tree graphics make the forests look a bit too barren, so I altered the graphics a bit to make it look more like a forest. Here is a comparison of the "same" tree before and after: http://i.minus.com/jbd2SxwEYvzFux.png http://i.minus.com/j8ac1ikk3olqp.png And here full are...
- Sat Mar 30, 2013 9:05 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
I guess its relevant here as well. I changed the trees a bit to make the forests look less barren. Will make a post in the Skin section of the forum: Before: http://i.imgur.com/Hj3sIwa.jpg After: http://i.imgur.com/SizuVJt.jpg =) Thread: https://forums.factorio.com/forum/viewtopic.php?f=15&t=646...
- Fri Mar 29, 2013 11:17 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
Modding features are also features... not only 3... Please take a look at the patch notes which has a category "Features", which refers to the immediate ingame features. This category contains 3 items. Why am I even arguing with you? lol. I am glad for the enhanced modding and scripting c...
- Fri Mar 29, 2013 10:55 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
Most graphical changes looking great. Especially the old inserters are now looking like um... placeholders :mrgreen:. Good job! Also I like the new stone bricks a lot. However, i do not like the new trees. They are looking like the Earth ones and almost comiclike as well. Imo the old trees had that...
- Fri Mar 29, 2013 10:51 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
Not many new features but still awesome :) Oh and did I miss it in the patch notes, or did you not mention that turrets are now taking up 2x1 spaces? NOT MANY FEATURES!!! this update is awesome!! Also plz documentation about the new modding stuff because idk how to use most of the things :) Well, y...
- Fri Mar 29, 2013 10:33 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
They werent before though, so I thought its something that should be in the patch notes =)kovarex wrote:Yes, gun turrets are 2x1, laser turrets are 1x1.
- Fri Mar 29, 2013 10:12 pm
- Forum: Releases
- Topic: Version 0.3.0
- Replies: 37
- Views: 35938
Re: Version 0.3.0
Not many new features but still awesome
Oh and did I miss it in the patch notes, or did you not mention that turrets are now taking up 2x1 spaces?
Oh and did I miss it in the patch notes, or did you not mention that turrets are now taking up 2x1 spaces?
- Fri Mar 29, 2013 4:08 pm
- Forum: Off topic
- Topic: Awaited Indie Games Thread
- Replies: 49
- Views: 38135
Re: Awaited Indie Games Thread
Random aside, but probably relevant to people in this thread: http://www.neogaf.com/forum/showthread.php?t=517647 I created a monthly thread series of recently released and upcoming Indie Games over on NeoGAF. The april thread is already done and contains 25 more released and 20 other upcoming game...