Search found 31 matches

by Toma
Mon Feb 29, 2016 10:11 am
Forum: Technical Help
Topic: Version 0.12.24: No such Node
Replies: 2
Views: 2296

Version 0.12.24: No such Node

Hey everyone, starting up my steam or non steam version both gives me the No such Node error. I read in an older post that this might be due to outdated game versions, so I also tried the different "Beta" releases on Steam, but no dice. It worked a few days ago though, so anyone knows what...
by Toma
Sun Dec 15, 2013 12:01 am
Forum: News
Topic: Friday Facts #12
Replies: 49
Views: 41786

Re: Friday Facts #12

Good to see the right logo winning, definitely looks more approachable.
by Toma
Sun Sep 29, 2013 11:32 pm
Forum: Releases
Topic: Version 0.7.0
Replies: 110
Views: 66146

Re: Version 0.7.0

The current solution with the blog update and then forum discussions look great :) Best of luck guys.
by Toma
Thu Sep 26, 2013 6:56 pm
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 45026

Re: Is game dead or not? [Not at all]

These are fair points, and I'm thinking about it sometimes. What do you think is the best way to provide this kind of information (Forum, twitter, facebook, blog)? I was thinking to have some series about interesting technical challenges and problems we met, and about the way these were solved. (Th...
by Toma
Thu Sep 26, 2013 12:46 am
Forum: General discussion
Topic: Is game dead or not? [Not at all]
Replies: 45
Views: 45026

Re: Is game dead or not? [Not at all]

On the other hand I don't really intend to bother people on details of our everyday work (wake up - work - lunch - work - brainstorm - leisure - work - sleep). You dont need to be that in depth, but you really should have a weekly compilation of things you fixed, discussed, elements you considered ...
by Toma
Sat May 04, 2013 8:43 pm
Forum: Releases
Topic: Version 0.4.0
Replies: 35
Views: 31530

Re: Version 0.4.0

kovarex wrote:One of the bugs takes bigger time to repair than we expected, so the fix is going to be tomorrow.
We are really doing all we can ...
Awesome, thanks for the update ;)
by Toma
Sat May 04, 2013 7:17 pm
Forum: Releases
Topic: Version 0.4.0
Replies: 35
Views: 31530

Re: Version 0.4.0

Wasnt there supposed to come a fix today for the pumps? You could just wait it out :p
by Toma
Fri Apr 05, 2013 12:26 pm
Forum: Mods
Topic: [MOD 0.3.2] Repair tool mod
Replies: 9
Views: 22107

Re: [MOD 0.3.2] Repair tool mod

I equipped the wrench and the nuts, but I cant repair something with space or c? How does it work?
by Toma
Sun Mar 31, 2013 11:01 am
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 348105

Re: [MOD 0.3.0] Treefarm

Are you sure? I know what you mean ,but the behaviour is very random. But you can go to the control.lua and change: "if glob.tickCount % 600 == 0 and glob.fieldcount ~= 0 then" to glob.tickCount%60 (so the schript called every sec) and cheat in fertilizer (using game.player.character.inse...
by Toma
Sat Mar 30, 2013 10:20 pm
Forum: Questions, reviews and ratings
Topic: [MOD 0.12.x] Treefarm REDUX (DISCONTINUED)
Replies: 438
Views: 348105

Re: [MOD 0.3.0] Treefarm

Finally got to try it out. Great work so far! Quick bug report: The picture in your first post looks pretty normal, but the cokery seems to take up twice the amount of actual space for me (how I cant walk closer or build the cokeries closer together): http://i.minus.com/jhBGkuA8SxpRB.png And you don...
by Toma
Sat Mar 30, 2013 9:57 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

We plan to make extend the tree generating options, so it would be possible to define ratio of trees depending on the terrain. Yup, that would be great. Changing tree types would be even better, like allowing mods to add sand plants/trees to sand biomes whereas the normal ones keep the tropical tre...
by Toma
Sat Mar 30, 2013 9:37 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

You just copied more leaves? Looks awesome. Yup, its the same models, and I just copied some branches/leafs to make them look like fuller trees. Looks way better ingame in my opinion. I also replaced half of the dead trees with leaf trees for "version 2". I uploaded it to dropbox, link is...
by Toma
Sat Mar 30, 2013 9:21 pm
Forum: Texture Packs
Topic: Dense Forests
Replies: 0
Views: 8715

Dense Forests

Hey guys, The new tree graphics make the forests look a bit too barren, so I altered the graphics a bit to make it look more like a forest. Here is a comparison of the "same" tree before and after: http://i.minus.com/jbd2SxwEYvzFux.png http://i.minus.com/j8ac1ikk3olqp.png And here full are...
by Toma
Sat Mar 30, 2013 9:05 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

I guess its relevant here as well. I changed the trees a bit to make the forests look less barren. Will make a post in the Skin section of the forum: Before: http://i.imgur.com/Hj3sIwa.jpg After: http://i.imgur.com/SizuVJt.jpg =) Thread: https://forums.factorio.com/forum/viewtopic.php?f=15&t=646...
by Toma
Fri Mar 29, 2013 11:17 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

Modding features are also features... not only 3... Please take a look at the patch notes which has a category "Features", which refers to the immediate ingame features. This category contains 3 items. Why am I even arguing with you? lol. I am glad for the enhanced modding and scripting c...
by Toma
Fri Mar 29, 2013 10:55 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

Most graphical changes looking great. Especially the old inserters are now looking like um... placeholders :mrgreen:. Good job! Also I like the new stone bricks a lot. However, i do not like the new trees. They are looking like the Earth ones and almost comiclike as well. Imo the old trees had that...
by Toma
Fri Mar 29, 2013 10:51 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

Not many new features but still awesome :) Oh and did I miss it in the patch notes, or did you not mention that turrets are now taking up 2x1 spaces? NOT MANY FEATURES!!! this update is awesome!! Also plz documentation about the new modding stuff because idk how to use most of the things :) Well, y...
by Toma
Fri Mar 29, 2013 10:33 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

kovarex wrote:Yes, gun turrets are 2x1, laser turrets are 1x1.
They werent before though, so I thought its something that should be in the patch notes =)
by Toma
Fri Mar 29, 2013 10:12 pm
Forum: Releases
Topic: Version 0.3.0
Replies: 37
Views: 35938

Re: Version 0.3.0

Not many new features but still awesome :)

Oh and did I miss it in the patch notes, or did you not mention that turrets are now taking up 2x1 spaces?
by Toma
Fri Mar 29, 2013 4:08 pm
Forum: Off topic
Topic: Awaited Indie Games Thread
Replies: 49
Views: 38135

Re: Awaited Indie Games Thread

Random aside, but probably relevant to people in this thread: http://www.neogaf.com/forum/showthread.php?t=517647 I created a monthly thread series of recently released and upcoming Indie Games over on NeoGAF. The april thread is already done and contains 25 more released and 20 other upcoming game...

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