How was this even considered "not a bug"?
How does the number goes to the correct value if it can't satisfy the demand if it's supposed to have that extra amount?
Search found 31 matches
- Sat May 09, 2020 6:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.18.14] Single steam engine shows 960kW available power
- Replies: 25
- Views: 12864
- Sun Mar 15, 2020 2:12 am
- Forum: Won't fix.
- Topic: [0.18.12] Beacon Power Exploit
- Replies: 6
- Views: 5684
Re: [0.18.12] Beacon Power Exploit
Hm. It seems highly impractical to exploit, though, doesn't it? The assembler still needs full power so it has to be on a different network, so placement is heavily affected. And there's the fact that energy is cheap. Or am I missing something that could change the metagame?
- Sat Mar 14, 2020 3:03 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
So to be clear, your abstraction would not 100% match the factorio simulation since walking away and returning after some time, objects on belts would not be in the same location as if you stayed in visual range of them the whole time? If you are taking a more loose approach, yes. Otherwise you cou...
- Sat Mar 14, 2020 2:24 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
If you have a set of assemblers making red science from iron plates and copper plates, what is the method to provide the abstraction. You see how many buffered inputs you can have and at which point these inputs turn into a subproduct, like the gears. When you stop the simulation, you place the buf...
- Fri Mar 13, 2020 5:06 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
Regarding cache: Adding more data to cache increases processing requirements. The need to "infer" or rather rebuild non-predefined entities to represent pieces of the factory, storing them in cache, tracking which parts are abstracted, then merging results with the rest of the non-abstrac...
- Fri Mar 13, 2020 2:26 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
Check out your terms: infer, cache, limit. These all take as much if not more processing. How does a cache uses "as much if not more processing"? You could argue it uses more ram. But how does it uses more processing? Why do you think we have cached shaders, cached web pages both on serve...
- Fri Mar 13, 2020 2:23 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
- Fri Mar 13, 2020 12:50 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
How so? Are you telling the devs to make assemblers that only make Advanced Circuits? How are you connecting them? Are these connections pre-built too? Will they accommodate all permutations of logistical delivery? Of course not, right? Then you are wanting the program to identify and abstract on t...
- Thu Mar 12, 2020 8:28 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
- Thu Mar 12, 2020 4:02 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
- Thu Mar 12, 2020 2:04 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
No you did. If you can't see where you were wrong even after I explained it, there is no way to argue with you. Your text comprehension is severely lacking. The FIRST part of the issue is figuring what must be put in which state. The SECOND part of the issue is what to do when it switch states. MMO...
- Thu Mar 12, 2020 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
I don't get the MMO comparison. You completely missed the point. MMOs have to choose when to hide and show other players. It would be impossible to tell every player in the world where every other player is. So they have a method of loading and unloading players around you as you move. Change loadi...
- Wed Mar 11, 2020 11:00 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
As the whole concept hinges on it being "one" thing you can't "partially unemulate" it either, so you're stuck with either lag spikes or limiting the allowed size of emulated areas. ______ I have to disagree on that. Once you have a cached model for the area, stoping it's simula...
- Wed Mar 11, 2020 3:55 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
When will it actually work to any benefit? With the game running on a headless server with no players attached? First of all, I don't think it would need full belts to work. Second, most of bases that start to choke on UPS run at full power all the time and players can easily plop down as much powe...
- Wed Mar 11, 2020 2:58 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
I think you're (willingly?) ignoring the visual aspect. Currently all the animations of belts, inserters, etc represent the exact state of the factory. So if you want to "abstract" then the exact state doesn't exist anymore and thus can not be visualized. It's a classical "keep the c...
- Wed Mar 11, 2020 12:53 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
What, you want my CV now? Go fish. No, I just think you might have a hard time thinking outside the box if you never did regular programming. Modding apis are a framework for doing one thing in a specific context. General programming is just you, memory and instructions. Maybe this is why you are s...
- Wed Mar 11, 2020 12:42 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
I know it will sound bad, but how much experience with programming do you have outside factorio modding? Your github seems empty.
- Wed Mar 11, 2020 11:41 am
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
It all sounds like a generic compound crafting machine. Simply make mega-assembler. But for what? And I don't see any reason to implement it except for the entertainment of developers, but I'm sure they have other thigs to do. Optimization. Imagine reducing UPS usage by 90%. Suddenly megafactories ...
- Tue Mar 10, 2020 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
OK, I believe this could totally work. Let there be special input and output chests for creating abstract factories. I don't think it would need special chests. If you know the chest is receiving items from a rail track or having it's contents placed into a rail track, you could use these chests as...
- Tue Mar 10, 2020 2:00 pm
- Forum: Ideas and Suggestions
- Topic: Optimization idea: abstraction
- Replies: 236
- Views: 71421
Re: Optimization idea: abstraction
One thing I recall - again about ground scatter that seems to be sticking in my head for some reason - was that in one FFF comments section someone asked why they bother saving all the ground scatter in the save file and why don't they just load it randomly. The answer was one word: "Determini...