Search found 4 matches

by boggis2
Sun Mar 24, 2019 12:45 am
Forum: Ideas and Suggestions
Topic: Dynamic train schedule
Replies: 68
Views: 28253

Train ui/logic 0.17

I love the new train ui and how train stops are listed, but if i have a player transport train the stop list tends to get quite long, it doesn't help that add new wait condition and await circuit signal takes up 2 slots, so i wish i would be able to select in the train to not show it at all in the l...
by boggis2
Thu Mar 21, 2019 8:05 pm
Forum: Releases
Topic: Version 0.17.17
Replies: 31
Views: 20599

Re: Version 0.17.17

i love the new train ui but the player transports trains schedule can get quite crowded when we have to keep the wait condition there, would have been nice to have a feature to hide them.
by boggis2
Mon Jan 22, 2018 3:53 am
Forum: Implemented Suggestions
Topic: Separate signals to/from red and green wires
Replies: 88
Views: 25122

Re: Red/Green/Both Signals

and also read requester chest on green and set the request number on red.
by boggis2
Fri May 05, 2017 10:23 pm
Forum: Railway Setups
Topic: [0.15.x] Load Resources from Mines on Request
Replies: 11
Views: 8931

Re: Load Resources from Mines on Request

in my testing i found out that you can call all the ore of the same type the same and deactivate them if they could not fill a train. i also found a way to only send out the same amount of trains that there were active open outposts. but even tho they were only sent out after the first one had reach...

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