Search found 17 matches
- Fri May 31, 2024 1:34 pm
- Forum: News
- Topic: Friday Facts #413 - Gleba
- Replies: 122
- Views: 28772
Re: Friday Facts #413 - Gleba
I'm hoping for a Giant. He's too large to fit into the screen. Basically undefeatable. But incredibly dumb, so if you turn off your machines and don't move while he's close you're fine.
- Sat Jan 27, 2018 12:17 am
- Forum: Ideas and Suggestions
- Topic: Player IP addresses requestable via RCON
- Replies: 0
- Views: 852
Player IP addresses requestable via RCON
TL;DR I would like a console command/rcon command to get the list of IP addresses for all players. What ? I would like to have a /connections command that lists all player IP addresses in the console and through RCON. Why ? It would allow me to write tooling to automatically figure out from which l...
- Thu Sep 21, 2017 8:43 pm
- Forum: Ideas and Suggestions
- Topic: in-game "todo" gui
- Replies: 7
- Views: 3482
Re: in-game "todo" gui
Sorry, I didn't read your top post fully.
Maybe https://mods.factorio.com/mods/canidae/auto-research does the other part you're looking for. You can say you want Laser turrets, and it'll go do the research to get you there.
Maybe https://mods.factorio.com/mods/canidae/auto-research does the other part you're looking for. You can say you want Laser turrets, and it'll go do the research to get you there.
- Thu Sep 21, 2017 8:40 pm
- Forum: Ideas and Suggestions
- Topic: in-game "todo" gui
- Replies: 7
- Views: 3482
Re: in-game "todo" gui
I started writing this, and then I found https://mods.factorio.com/mods/JasonMiles/Todo-List
So I started contributing instead (https://github.com/JonasJurczok/factorio-todo-list)
So I started contributing instead (https://github.com/JonasJurczok/factorio-todo-list)
- Sat Sep 05, 2015 2:28 pm
- Forum: Pending
- Topic: [0.12.6] [Mac OSX] [Martin] [pending] Freeze on application start
- Replies: 8
- Views: 16818
Re: [0.11.15][Mac OSX] Freeze on application start
If i change my config to start in windowed mode (instead of full screen) the game starts normally. I did see this error when clicking Exit, though:
Code: Select all
2015-09-05 15:27:33.346 factorio[83776:753157] void *NSMapGet(NSMapTable *, const void *): map table argument is NULL
17.152 Goodbye
- Sat Sep 05, 2015 2:25 pm
- Forum: Pending
- Topic: [0.12.6] [Mac OSX] [Martin] [pending] Freeze on application start
- Replies: 8
- Views: 16818
Re: [0.11.15][Mac OSX] Freeze on application start
I *think* I experience the same bug. Running on 0.12.6 on Mac OS X 10.10.5 here. When I start the game it loads and sometimes (but sometimes not!) I get the spinning beach ball and the game will hang. This is the complete log output as shown when started from the commandline: 0.000 2015-09-05 15:23:...
- Wed Apr 08, 2015 1:50 pm
- Forum: Minor issues
- Topic: Hide updater buttons when downloading
- Replies: 1
- Views: 2873
Hide updater buttons when downloading
When clicking "Update now" in the auto updater it starts downloading. At that point it should hide the buttons (Ask me later, disable updates and update now, IIRC). Clicking them when the updating started has no effect, but hiding them is nicer.
- Sun Dec 07, 2014 11:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
- Replies: 24
- Views: 13150
[0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
I just updated to 0.11.5 and couldn't run the game anymore because of this error: quis@boom:~/games/factorio-0.11.5$ ./bin/x64/factorio ./bin/x64/factorio: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.16' not found (required by ./bin/x64/factorio) Ubuntu 12.04 ships glibc 2.15 and upgrading to ...
- Mon Nov 24, 2014 9:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Two days worth of desyncs: 74
- Replies: 6
- Views: 3741
Re: Two days worth of desyncs: 74
Ok! I'll upload more of them after the next release (if applicable ).
Keep up the good work!
Keep up the good work!
- Fri Nov 14, 2014 3:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1][MP] Desync on Item Manipulation
- Replies: 4
- Views: 3837
Re: [0.11.1][MP] Desync on Item Manipulation
I think we can narrow "every GUI interaction" to every action which manipulates your inventory (including quickbar/toolbelt). We had a similar problem and guessed it was due to too many stacks of the same item in the inventory, but it might be related to damaged objects in the inventory bu...
- Fri Nov 14, 2014 3:46 pm
- Forum: Duplicates
- Topic: [0.11.1] Downloading times
- Replies: 7
- Views: 8569
Re: [0.11.1] Loading times
If downloading from all players would result in all players seeing the "Sending map to peers" bar filling up, that's not working. Only one player sees the bar progress, at the others it remains empty and disappears when the uploader is done. (The uploader is almost everytime the host, I th...
- Tue Nov 11, 2014 3:34 pm
- Forum: Duplicates
- Topic: [dupe][0.11.1] "Ok, so we didn't do the train movement [..]"
- Replies: 1
- Views: 2405
[dupe][0.11.1] "Ok, so we didn't do the train movement [..]"
The game gave a notice-box when one of us had the train on manual, drove to the end of the tracks and jumped out just before it came to a halt.
The notice we got was: "Ok, so we didn't do the train movement right, let us know when this happens."
Need any more info?
The notice we got was: "Ok, so we didn't do the train movement right, let us know when this happens."
Need any more info?
- Tue Nov 04, 2014 2:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.1][MP] Game Hangs
- Replies: 5
- Views: 2738
Re: [0.11.1][MP] Game Hangs
We got the exact same symptoms (presumably no game ticks) on LAN with three wired and two wireless players.
- Mon Nov 03, 2014 8:18 am
- Forum: Resolved Problems and Bugs
- Topic: Two days worth of desyncs: 74
- Replies: 6
- Views: 3741
Re: Two days worth of desyncs: 74
As it's probably uncumbersome to download all files by hand I've added a download.sh which will download all of them for you (using wget).
- Mon Nov 03, 2014 7:55 am
- Forum: Resolved Problems and Bugs
- Topic: Two days worth of desyncs: 74
- Replies: 6
- Views: 3741
Two days worth of desyncs: 74
We've been playing all day long yesterday and a little on fridaynight. On friday (and the early ours on saterday) we were with two / three players: Bas (Mac OS; host) and Quis (linux); and we tried to get Wassasin (linux) in with portforwarding over the internet. I don't know which dumps are from th...
- Sun Nov 02, 2014 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: Instant crash with savegame from desync loop
- Replies: 1
- Views: 1159
Instant crash with savegame from desync loop
This multiplayer savegame crashes my entire process when I load it. It's a save from when we were in a desynchronization loop.
http://struik.quis.cx/~quis/5pzondag-instacrash.zip
http://struik.quis.cx/~quis/5pzondag-instacrash.zip
- Sun Nov 02, 2014 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: Desync with large inventories?
- Replies: 2
- Views: 1522
Desync with large inventories?
We were playing with 5 players (bas (Mac OS; host), Quis (linux), Edea (windows), awesterb (Mac OS) and Wassasin (linux)) and got to a point where the game desynced continuously. We managed to get a save file just prior to a crash. If Wassasin (maybe even anyone at all..) picks up the chest he is st...