Search found 17 matches

by Quis
Fri May 31, 2024 1:34 pm
Forum: News
Topic: Friday Facts #413 - Gleba
Replies: 122
Views: 28772

Re: Friday Facts #413 - Gleba

I'm hoping for a Giant. He's too large to fit into the screen. Basically undefeatable. But incredibly dumb, so if you turn off your machines and don't move while he's close you're fine.
by Quis
Sat Jan 27, 2018 12:17 am
Forum: Ideas and Suggestions
Topic: Player IP addresses requestable via RCON
Replies: 0
Views: 852

Player IP addresses requestable via RCON

TL;DR I would like a console command/rcon command to get the list of IP addresses for all players. What ? I would like to have a /connections command that lists all player IP addresses in the console and through RCON. Why ? It would allow me to write tooling to automatically figure out from which l...
by Quis
Thu Sep 21, 2017 8:43 pm
Forum: Ideas and Suggestions
Topic: in-game "todo" gui
Replies: 7
Views: 3482

Re: in-game "todo" gui

Sorry, I didn't read your top post fully.

Maybe https://mods.factorio.com/mods/canidae/auto-research does the other part you're looking for. You can say you want Laser turrets, and it'll go do the research to get you there.
by Quis
Thu Sep 21, 2017 8:40 pm
Forum: Ideas and Suggestions
Topic: in-game "todo" gui
Replies: 7
Views: 3482

Re: in-game "todo" gui

I started writing this, and then I found https://mods.factorio.com/mods/JasonMiles/Todo-List

So I started contributing instead (https://github.com/JonasJurczok/factorio-todo-list)
by Quis
Sat Sep 05, 2015 2:28 pm
Forum: Pending
Topic: [0.12.6] [Mac OSX] [Martin] [pending] Freeze on application start
Replies: 8
Views: 16818

Re: [0.11.15][Mac OSX] Freeze on application start

If i change my config to start in windowed mode (instead of full screen) the game starts normally. I did see this error when clicking Exit, though:

Code: Select all

2015-09-05 15:27:33.346 factorio[83776:753157] void *NSMapGet(NSMapTable *, const void *): map table argument is NULL
  17.152 Goodbye
by Quis
Sat Sep 05, 2015 2:25 pm
Forum: Pending
Topic: [0.12.6] [Mac OSX] [Martin] [pending] Freeze on application start
Replies: 8
Views: 16818

Re: [0.11.15][Mac OSX] Freeze on application start

I *think* I experience the same bug. Running on 0.12.6 on Mac OS X 10.10.5 here. When I start the game it loads and sometimes (but sometimes not!) I get the spinning beach ball and the game will hang. This is the complete log output as shown when started from the commandline: 0.000 2015-09-05 15:23:...
by Quis
Wed Apr 08, 2015 1:50 pm
Forum: Minor issues
Topic: Hide updater buttons when downloading
Replies: 1
Views: 2873

Hide updater buttons when downloading

When clicking "Update now" in the auto updater it starts downloading. At that point it should hide the buttons (Ask me later, disable updates and update now, IIRC). Clicking them when the updating started has no effect, but hiding them is nicer.
by Quis
Sun Dec 07, 2014 11:42 am
Forum: Resolved Problems and Bugs
Topic: [0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04
Replies: 24
Views: 13150

[0.11.5] [cube] GLIBC_2.16 problem for ubuntu 12.04

I just updated to 0.11.5 and couldn't run the game anymore because of this error: quis@boom:~/games/factorio-0.11.5$ ./bin/x64/factorio ./bin/x64/factorio: /lib/x86_64-linux-gnu/libc.so.6: version `GLIBC_2.16' not found (required by ./bin/x64/factorio) Ubuntu 12.04 ships glibc 2.15 and upgrading to ...
by Quis
Mon Nov 24, 2014 9:33 pm
Forum: Resolved Problems and Bugs
Topic: Two days worth of desyncs: 74
Replies: 6
Views: 3741

Re: Two days worth of desyncs: 74

Ok! I'll upload more of them after the next release (if applicable ;)).

Keep up the good work!
by Quis
Fri Nov 14, 2014 3:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1][MP] Desync on Item Manipulation
Replies: 4
Views: 3837

Re: [0.11.1][MP] Desync on Item Manipulation

I think we can narrow "every GUI interaction" to every action which manipulates your inventory (including quickbar/toolbelt). We had a similar problem and guessed it was due to too many stacks of the same item in the inventory, but it might be related to damaged objects in the inventory bu...
by Quis
Fri Nov 14, 2014 3:46 pm
Forum: Duplicates
Topic: [0.11.1] Downloading times
Replies: 7
Views: 8569

Re: [0.11.1] Loading times

If downloading from all players would result in all players seeing the "Sending map to peers" bar filling up, that's not working. Only one player sees the bar progress, at the others it remains empty and disappears when the uploader is done. (The uploader is almost everytime the host, I th...
by Quis
Tue Nov 11, 2014 3:34 pm
Forum: Duplicates
Topic: [dupe][0.11.1] "Ok, so we didn't do the train movement [..]"
Replies: 1
Views: 2405

[dupe][0.11.1] "Ok, so we didn't do the train movement [..]"

The game gave a notice-box when one of us had the train on manual, drove to the end of the tracks and jumped out just before it came to a halt.

The notice we got was: "Ok, so we didn't do the train movement right, let us know when this happens."

Need any more info?
by Quis
Tue Nov 04, 2014 2:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1][MP] Game Hangs
Replies: 5
Views: 2738

Re: [0.11.1][MP] Game Hangs

We got the exact same symptoms (presumably no game ticks) on LAN with three wired and two wireless players.
by Quis
Mon Nov 03, 2014 8:18 am
Forum: Resolved Problems and Bugs
Topic: Two days worth of desyncs: 74
Replies: 6
Views: 3741

Re: Two days worth of desyncs: 74

As it's probably uncumbersome to download all files by hand I've added a download.sh which will download all of them for you (using wget).
by Quis
Mon Nov 03, 2014 7:55 am
Forum: Resolved Problems and Bugs
Topic: Two days worth of desyncs: 74
Replies: 6
Views: 3741

Two days worth of desyncs: 74

We've been playing all day long yesterday and a little on fridaynight. On friday (and the early ours on saterday) we were with two / three players: Bas (Mac OS; host) and Quis (linux); and we tried to get Wassasin (linux) in with portforwarding over the internet. I don't know which dumps are from th...
by Quis
Sun Nov 02, 2014 8:06 pm
Forum: Resolved Problems and Bugs
Topic: Instant crash with savegame from desync loop
Replies: 1
Views: 1159

Instant crash with savegame from desync loop

This multiplayer savegame crashes my entire process when I load it. It's a save from when we were in a desynchronization loop.

http://struik.quis.cx/~quis/5pzondag-instacrash.zip
by Quis
Sun Nov 02, 2014 3:33 pm
Forum: Resolved Problems and Bugs
Topic: Desync with large inventories?
Replies: 2
Views: 1522

Desync with large inventories?

We were playing with 5 players (bas (Mac OS; host), Quis (linux), Edea (windows), awesterb (Mac OS) and Wassasin (linux)) and got to a point where the game desynced continuously. We managed to get a save file just prior to a crash. If Wassasin (maybe even anyone at all..) picks up the chest he is st...

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