Search found 8 matches

by Prome3us
Sat Jan 05, 2019 8:35 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v2.1.1

Thanks a ton for the reply khadgarion, would have hated to give up at this point hehe. On with the madness!!
by Prome3us
Wed Jan 02, 2019 6:47 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v2.1.1

I'm probably missing something obvious, but I can't figure out how to pump natural gas. It won't work for me with pumpjacks. I finally got to the point where I'm only hand delivering stuff part-time, so calling blue science semi-automated. Hydrogen is still a choke point atm, so I thought I'd start...
by Prome3us
Wed Aug 01, 2018 8:22 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v2.1.1

Hey! I've taken a long break from factorio, just getting my sanity back a bit but when I returned about a month ago I quickly realised that vanilla was missing something. Checked in on XM and was ecstatic to see all the growth since my last time! I'm running through a new map (biters are on, holding...
by Prome3us
Tue Feb 20, 2018 4:15 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v1.5.1

my mod setting are default , and i think the ammo supply is fine i wouldn't change it, I've reorganized my base to work around it, plus now i can get solar panels since you made machine tooling capable of making wafers Woah balls of steel mate! i've got all settings on normal, except expansion time...
by Prome3us
Sat Feb 17, 2018 10:13 am
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v1.4.1

I'm having a lot of fun with the mod :) I have blue science, steel forging from raw iron, waste management, sulfuric acid 2 all working, and am most of the way to production science pack I think I'm about to get stuck though: - Alloy steel bearing requires a universal machine tool to create (I thin...
by Prome3us
Sun Feb 11, 2018 1:17 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v1.4.1

... wit(h) Xander alone, the ores does not appear in the preview map. Can't provide you with a solid source, but I've read that the changes to the vanilla ores happen at some later stage during generation, so they aren't displayed correctly in preview. I also get ore-less maps in preview generator,...
by Prome3us
Sat Feb 10, 2018 2:49 pm
Forum: News
Topic: Friday Facts #229 - Taiwan report & Lamp staggering
Replies: 45
Views: 24517

Re: Friday Facts #229 - Taiwan report & Lamp staggering

Oh devs, we love the finer touches you guys add! Now finally someone can make those "night sun" superlamps that only turn on when the night is at its darkest! Ironically, the lamps could teach you a lesson for any future shows- demo staggering. Its impossible to play "just an hour&quo...
by Prome3us
Wed Jan 31, 2018 4:21 pm
Forum: Mods
Topic: [MOD 1.1] Xander Mod v3.6.1
Replies: 748
Views: 330097

Re: [MOD 0.16] Xander Mod v1.4.1

Repofme1: I can remember exactly where I was when I first saw a post about your mod last year in August. I remeber thinking "3hours of burner inserters?! What a pain in the butt! I must try it". I had just started angelbobs so got lost in that and forgot about you a bit. A comment on Reddi...

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