I really like having a narrative in my games when there is a clear direction and goal. Removing the campaign still makes me sad
I was thinking since you scrapped the campaign, maybe you can add random objective feature in freeplay levels? Find a ruined base, explore this part of map, etc.
In my opinion remnants should be at least faded in some way. It will be very difficult to quickly distinguish between objects that are still functioning and the ones that are destroyed in all that mess.
The greatest simplification would be rounded numbers for belt throughput. Calculating it manually is just so unnecessary complex right now with all those decimals... I'm sure some trick can be done on the graphics side regarding pixel/tick like putting items closer together, etc. This is a major ...
How about a tier 4 belt that has a huge throughput but is too fast for inserters ? It can be specifically used for transporting bulk materials over main bus, then you split it into slower belts for production?
I don't use logistics bots on purpose as it makes the game more interesting for me personally. But I don't see the reason to remove them if other players enjoy using them.
How will this be balanced? What is preventing a player from carrying artillery wagon in their own inventory and just placing it wherever with 3 rail segments? What would the player do after getting the shots off and having half the map chase after them?
How will this be balanced? What is preventing a player from carrying artillery wagon in their own inventory and just placing it wherever with 3 rail segments?
Perhaps this could be balanced by not allowing carrying of artillery shells in your inventory such that you always have to drive the train ...
So roughly speaking for simple calculations you should put a pump every ~100 pipes to maintain a flow of ~1000 fluid/s (gives you a tiny bit extra just in case).
This concrete looks more difficult to walk on than grass, it seems like I would trip over protruding bits if I tried to walk on it. The transitions are OK, but the texture itself should be way smoother.