Unfortunately no, I made copies of the save files only, but not blueprint-storage.dat.
Will make copy of entire roaming/Factorio folder next time, if it happens again.
Search found 3 matches
- Sat May 13, 2017 8:05 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
- Replies: 7
- Views: 3644
- Sat May 13, 2017 7:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
- Replies: 7
- Views: 3644
[0.15.10] Crash when loading a game (BlueprintShelf::appendShelfData)
Game crashes when loading a save.
I'm able to load the save on one of my other machines (call it B), but not on the original one (call it A).
I was playing the game mostly on machine A, with no mods enabled (although with "creative mode" mod installed but not enabled on machine A) and with no mods ...
I'm able to load the save on one of my other machines (call it B), but not on the original one (call it A).
I was playing the game mostly on machine A, with no mods enabled (although with "creative mode" mod installed but not enabled on machine A) and with no mods ...
- Tue May 09, 2017 6:18 am
- Forum: General discussion
- Topic: Re-Enable Achievements...
- Replies: 133
- Views: 195457
Re: Re-Enable Achievements...
I've confirmed that changing the value from 01 to 00 still works on 0.15.9.
If you have trouble finding the correct byte, here's what worked for me.
https://i.imgur.com/si92mfZ.png
On 2 save files, that I tested it, the 01 byte that denotes disabled achievements, was at 49 (in hex) length ...
If you have trouble finding the correct byte, here's what worked for me.
https://i.imgur.com/si92mfZ.png
On 2 save files, that I tested it, the 01 byte that denotes disabled achievements, was at 49 (in hex) length ...