Search found 7 matches
- Sun Jul 03, 2016 7:10 pm
- Forum: Not a bug
- Topic: Inserter with stack bonus stuck holding an extra item.
- Replies: 7
- Views: 4217
Inserter with stack bonus stuck holding an extra item.
Save file: https://dl.dropboxusercontent.com/u/12404794/trainbug.zip I have a train cargo configuration for remote station refueling. https://dl.dropboxusercontent.com/u/12404794/20160703215928_1.jpg When the train reloads at the main base, the inserter takes a stack of 2 items from the chest every ...
- Fri Jul 01, 2016 11:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2]Flame Tower GUI related crash.
- Replies: 3
- Views: 2859
Re: [0.13.2]Flame Tower GUI related crash.
Woops, Sorry. I renamed the file on dropbox on the public so I could test it without overriding the new save. Fixed link.
Already got rid of the ghost with a planner without mouse overing, Thanks.
Already got rid of the ghost with a planner without mouse overing, Thanks.
- Thu Jun 30, 2016 11:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2]Flame Tower GUI related crash.
- Replies: 3
- Views: 2859
[0.13.2]Flame Tower GUI related crash.
SIGSEGV at FluidTurret::addToDescription Log: https://dl.dropboxusercontent.com/u/12404794/factorio-current.log Save file: https://dl.dropboxusercontent.com/u/12404794/test.zip At the lower left side of the factory. Mouse-overing the Ghost flame turret causes a crash. Confirmed on 2 machines. Could ...
- Mon Jul 20, 2015 1:04 pm
- Forum: Technical Help
- Topic: [0.12.0] nonNAT loopback Router = no MP with LAN players
- Replies: 4
- Views: 3709
Re: [0.12.0] nonNAT loopback Router = no MP with LAN players
I'm not sure if its the same issue: -Run server on laptop, change port to non default to avoid conflicts with PC so the remote player can have a connection to both. set router to forward all unassigned to laptop (DMZ). -Remote friend connects fine, no issues. -Connect to laptop server from PC, Conne...
- Fri Jun 05, 2015 4:36 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 63486
Re: Friday Facts #89 Timetables
Is there an balancing planned for the ammo turrets? It seems like to me at the moment Laser turrets are just always better, no need to feed ammo and all the late monsters have heavy physical resistance. Maybe 3rd tier type of ammo?
- Tue Nov 04, 2014 11:28 am
- Forum: Implemented Suggestions
- Topic: Multiplayer - local Player Prediction
- Replies: 5
- Views: 3087
Re: Multiplayer - local Player Prediction
I'd like to second this idea, even if I don't care as much for the delayed movement directly, as I do care about the inability in multiplayer to hold down the mine key to retrieve e.g. a lot of conveyor belts in a line. Currently, it leaves a lot of gaps, since the character seems to walk about one...
- Tue Nov 04, 2014 9:03 am
- Forum: Implemented Suggestions
- Topic: Multiplayer - local Player Prediction
- Replies: 5
- Views: 3087
Multiplayer - local Player Prediction
You've probably already have this planned, so i'll keep it short. I understand how the netcode works in this game (Sending inputs for future ticks, making everything deterministic, synchronized random generator (if any exists)). But there is an annoying side effects that can be easily fixed - delaye...