Search found 5 matches

by SaurusRex
Sun May 14, 2017 12:23 pm
Forum: Show your Creations
Topic: Factorio Confessional: Post your Abominations
Replies: 25
Views: 14464

Re: Factorio Confessional: Post your Abominations

Here's some delicious spaghetti from last year. The only patches not taken over by spaghetti are the remains of ore patches (top left, top right, bottom middle, bottom right (with added buffer for no real reason than to take up space)). https://puu.sh/uXXPH/610a50e53f.png The route taken by red circ...
by SaurusRex
Sat May 13, 2017 7:53 pm
Forum: Combinator Creations
Topic: A dancing birdie
Replies: 0
Views: 2287

A dancing birdie

So for no particular reason other than to see if I could, I took a particular animated gif used on another forum I frequent and tried to see if I could recreate it in Factorio. http://i.imgur.com/BRamHC0.gif Note: It was made in a Factorissimo building as the innermost lights were out of range of su...
by SaurusRex
Thu May 11, 2017 1:31 pm
Forum: Combinator Creations
Topic: My take on the enrichment process
Replies: 3
Views: 2259

Re: My take on the enrichment process

Output to a chest in stacks of 2, 4, 5, 8 or 10 (basically any denominator of 40). Two Inserters pull from this chest, one works if the amount is stack size set on first Inserter (full stack moved) which moves it back to the Centrifuge, the other Inserter works when U-235 = 1 which is the final pie...
by SaurusRex
Thu May 11, 2017 10:42 am
Forum: Combinator Creations
Topic: Kovarex enrichment. Compact automatic setup.
Replies: 12
Views: 21532

Re: Kovarex enrichment. Compact automatic setup.

Figure I'd add my own version onto this. http://puu.sh/vMyj1/9b6b4e2162.png The combinator is set to U-235 < 40, with the output looped to the input, and acts as a counter. The inserter to the right of it is active as long as the count is 0, with a stack size of 1. The combinator receives pulsed inf...
by SaurusRex
Tue May 09, 2017 8:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40777

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

Signed up after spending a while utterly baffled and eventually finding this thread. We set up a nuclear plant at our base, but noticed something odd about the heat pipes. Here's a screenshot of the heat exchanger layout for reference (yes, I'm aware of the many ways in which it could be improved). ...

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