Search found 5 matches
- Sun May 14, 2017 12:23 pm
- Forum: Show your Creations
- Topic: Factorio Confessional: Post your Abominations
- Replies: 25
- Views: 14464
Re: Factorio Confessional: Post your Abominations
Here's some delicious spaghetti from last year. The only patches not taken over by spaghetti are the remains of ore patches (top left, top right, bottom middle, bottom right (with added buffer for no real reason than to take up space)). https://puu.sh/uXXPH/610a50e53f.png The route taken by red circ...
- Sat May 13, 2017 7:53 pm
- Forum: Combinator Creations
- Topic: A dancing birdie
- Replies: 0
- Views: 2287
A dancing birdie
So for no particular reason other than to see if I could, I took a particular animated gif used on another forum I frequent and tried to see if I could recreate it in Factorio. http://i.imgur.com/BRamHC0.gif Note: It was made in a Factorissimo building as the innermost lights were out of range of su...
- Thu May 11, 2017 1:31 pm
- Forum: Combinator Creations
- Topic: My take on the enrichment process
- Replies: 3
- Views: 2259
Re: My take on the enrichment process
Output to a chest in stacks of 2, 4, 5, 8 or 10 (basically any denominator of 40). Two Inserters pull from this chest, one works if the amount is stack size set on first Inserter (full stack moved) which moves it back to the Centrifuge, the other Inserter works when U-235 = 1 which is the final pie...
- Thu May 11, 2017 10:42 am
- Forum: Combinator Creations
- Topic: Kovarex enrichment. Compact automatic setup.
- Replies: 12
- Views: 21532
Re: Kovarex enrichment. Compact automatic setup.
Figure I'd add my own version onto this. http://puu.sh/vMyj1/9b6b4e2162.png The combinator is set to U-235 < 40, with the output looped to the input, and acts as a counter. The inserter to the right of it is active as long as the count is 0, with a stack size of 1. The combinator receives pulsed inf...
- Tue May 09, 2017 8:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40777
Re: [0.15.1] Non-Conducting heat pipes after 60 tile
Signed up after spending a while utterly baffled and eventually finding this thread. We set up a nuclear plant at our base, but noticed something odd about the heat pipes. Here's a screenshot of the heat exchanger layout for reference (yes, I'm aware of the many ways in which it could be improved). ...