Search found 7 matches

by mingo888
Tue Dec 31, 2019 7:49 am
Forum: Not a bug
Topic: [0.17.79] Rocket launch not triggering victory
Replies: 10
Views: 3748

Re: [0.17.79] Rocket launch not triggering victory

Thank you for the quick reply. I have done some testing and have managed to "unfix" the fixed version you sent me, which means I suppose I have found a way to reproduce the issue: 1. Start a headless server using an unbroken save file (e.g. the fixed one you just sent). My headless batch f...
by mingo888
Mon Dec 30, 2019 10:42 am
Forum: Not a bug
Topic: [0.17.79] Rocket launch not triggering victory
Replies: 10
Views: 3748

[0.17.79] Rocket launch not triggering victory

Very recently some friends and I launched a rocket for the first time, expecting to get the achievement for winning the game as well as for launching a fish into space. Alas, we only got the achievement for launching the fish, and no victory screen appeared either. We tried launching again with a sa...
by mingo888
Wed Feb 27, 2019 9:29 am
Forum: Not a bug
Topic: [abregado][0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays
Replies: 7
Views: 2540

Re: [0.17.1] Tutorial Campaign - Compilatron remembers subsequent plays

Can confirm, compilatron doesn't move until you get past your previous point of progress.
by mingo888
Wed Feb 27, 2019 9:11 am
Forum: Duplicates
Topic: [0.17.1] Mouseover item description text is cutoff at right edge
Replies: 4
Views: 1292

Re: [0.17.1] Mouseover item description text is cutoff at right edge

Also 1440p display with same issue. The problem is not present while in windowed mode IF the window is narrow enough; above a certain width the issue reappers (height of the window seems to have no impact).
by mingo888
Mon Jul 02, 2018 1:24 am
Forum: News
Topic: Friday Facts #249 - Dead end exploration
Replies: 206
Views: 72182

Re: Friday Facts #249 - Dead end exploration

I do not yet favour one implementation over the other, but I do want to ensure that, no matter what, blueprints can be shared between users on a multiplayer server. Right now, the easiest way to do this is as an item by placing it in a chest or dropping it on the ground, but I'm also sure that other...
by mingo888
Sun May 14, 2017 3:55 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Pump and backwards chem plant causes desync
Replies: 3
Views: 2718

Re: [0.15.10] Pump and backwards chem plant causes desync

Through thorough testing and map editing, we have narrowed down the issue to one specific source. It seems that at some point before the map was saved, a pump was placed at the end of a petroleum pipeline facing the output of a chemical plant. That is, the pump (which was powered fully) was trying t...
by mingo888
Sat May 13, 2017 7:36 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Pump and backwards chem plant causes desync
Replies: 3
Views: 2718

[0.15.10] Pump and backwards chem plant causes desync

A small multiplayer world that myself and some friends played on has become unusable in multiplayer. This is a vanilla 0.15.10 world, and no mods whatsoever are installed. Recently, we saved the game and stopped the server (there were only about 3 people on at the time). But when the server was host...

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