Search found 57 matches

by buggy123
Tue Aug 30, 2022 8:12 pm
Forum: Ideas and Suggestions
Topic: [Optimization] Lamp performance improvement
Replies: 2
Views: 788

[Optimization] Lamp performance improvement

TL;DR Lamp optimization; change them to work entirely like solar panels to further reduce their performance impact, adjust visuals slightly to accomodate. Note : This suggestion applies to normal, non-circuited lamps only. Circuited lamps can't be optimized as I am about to suggest and should remai...
by buggy123
Sat Aug 27, 2022 10:36 am
Forum: Logistic Train Network
Topic: Automatic wagon slot filtering?
Replies: 1
Views: 1418

Automatic wagon slot filtering?

Tl;Dr: does LTN offer a way to automatically filter wagon slots for each delivery? This would be useful, but I can't find any documentation about it. Long version: I recently learned that LTN can do mixed item-type trains, as well as partially filling trains. This is handy in some cases, but also tr...
by buggy123
Sun May 15, 2022 3:59 pm
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 35
Views: 9547

Re: Potentially easy chest-behavior performance optimization

Going to break this up a bit so I can respond more easily without a wall of text. To add a special behavior for when the chest contains all of the same simple item and stored compactly, you would need to add (in my estimation): 1. A 2-byte field with the index of the first non-full slot, or 0 if the...
by buggy123
Sat May 14, 2022 2:44 pm
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 35
Views: 9547

Re: [Optimization] Improvement for container insertion logic

First of all, thank you for this great explanation. Most of it I did know, but you showed me some new aspects. How long did it take to make this post? The subject is interesting. Second: when shrinked to only one item type, this looks like a real improvement. But I can’t be sure, because in general...
by buggy123
Fri May 13, 2022 6:15 pm
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 35
Views: 9547

Re: [Optimization] Improvement for container insertion logic

This is a typical case, where adding an index would make things faster. In special cases. 8-) A) don’t you think the last slot of a chest isn’t already cached? Why? :roll: B) general usage of index would lead to a very big index compared to the slots if there are many different things in a chest. S...
by buggy123
Wed May 11, 2022 11:05 am
Forum: Ideas and Suggestions
Topic: Potentially easy chest-behavior performance optimization
Replies: 35
Views: 9547

[Optimization] Improvement for container insertion logic

Have containers store two additional numbers: last index of item inserted and last index of item removed. Start iterating item insertion/removal from those, respectively. If a player or other thing that doesn't play by the 'rules' (iterates from start/end) touches the container, reset the counters....
by buggy123
Fri Nov 27, 2020 10:09 am
Forum: Modding interface requests
Topic: [1.1.1] Hide character GUI while in a vehicle again?
Replies: 4
Views: 1318

[1.1.1] Hide character GUI while in a vehicle again?

Long story short, I strongly prefer to play with the Spidertron Engineer mod, which basically replaces your character with a spidertron. It does this by locking you inside a spidertron, and disabling all armor, gun, etc recipes so that the spidertron effectively is your character instead. As such, i...
by buggy123
Sun Aug 25, 2019 3:45 am
Forum: Duplicates
Topic: [0.17.66] Walls will stay linked to adjacent water after the water is landfilled
Replies: 2
Views: 893

Re: [0.17.66] Walls will stay linked to adjacent water after the water is landfilled

Ah, alright, thank you for clearing that up. It's a very minor issue anyway, I was mainly reporting it on the behalf of a friend who was jokingly complaining about it. Edit: Though, wouldn't it make sense to have that linkage always vanish when a adjacent wall is removed? There's no way in normal ga...
by buggy123
Sun Aug 25, 2019 3:25 am
Forum: Duplicates
Topic: [0.17.66] Walls will stay linked to adjacent water after the water is landfilled
Replies: 2
Views: 893

[0.17.66] Walls will stay linked to adjacent water after the water is landfilled

Stone walls will visually link to adjacent water tiles, similarly to how they link to adjacent walls. However, when this adjacent water tile is removed using landfill, the visual linkage remains and will not disappear until the wall itself is removed and replaced. See video below for demonstration. ...
by buggy123
Thu May 31, 2018 2:30 am
Forum: Bob's mods
Topic: Feedback
Replies: 361
Views: 122222

Re: Feedback

Possible issue, ultimate inserters of all types have 40 health on the latest version. Seems like since the trend is better building = faster + more health + more power consumption, they should probably have more health than fast/stack inserters (which have 150/160 respectively). Maybe it was a typo,...
by buggy123
Thu Jan 18, 2018 10:05 am
Forum: Mods
Topic: [MOD 0.16] Miniloader
Replies: 395
Views: 159334

Re: [MOD 0.16] Miniloader

I know this supports Bob's faster belts, but does it also support the faster belts from https://mods.factorio.com/mod/UltimateBelts?
by buggy123
Mon Jul 31, 2017 5:33 am
Forum: Bob's mods
Topic: waste disposal.
Replies: 15
Views: 8682

Re: waste disposal.

Genord92 wrote:(cut by mod)
Is... is this a bot? Strange, somewhat out of context message which isn't relevant to the thread, messed up formatting, short message with a link to a website... and this is that account's only post.
by buggy123
Thu Jul 27, 2017 6:15 pm
Forum: Bob's mods
Topic: waste disposal.
Replies: 15
Views: 8682

Re: waste disposal.

Yknow that always kind of bugged me... shouldn't gas vents produce a lot of pollution? ATM they barely produce any at all, while theoretically venting enormous quantities of sulfur dioxide, hydrogen, even just nitrogen would be bad for the enviroment. if it's anything like earth, the important part...
by buggy123
Thu Jul 27, 2017 10:17 am
Forum: Bob's mods
Topic: waste disposal.
Replies: 15
Views: 8682

Re: waste disposal.

Yknow that always kind of bugged me... shouldn't gas vents produce a lot of pollution? ATM they barely produce any at all, while theoretically venting enormous quantities of sulfur dioxide, hydrogen, even just nitrogen would be bad for the enviroment.
by buggy123
Thu Jul 27, 2017 9:29 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407541

Re: Development and Discussion

If anyone really wants to return to the old resin ratio while Angel is deciding how to handle it, open angelspetrochem.zip/prototypes/petrochem-override.lua with a text editor, and delete this on lines 74-77: { name = "bob-resin-wood", energy_required = 5, ingredients = { { name = "ra...
by buggy123
Tue Jul 25, 2017 11:47 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407541

Re: Development and Discussion

Also, resin is produced from raw wood. Raw wood cannot be produced outside of greenhouses, algae can only make processed wood, and even then you need methane to do it. Edit: you COULD go methanol>formaldehyde>resin, but that requires green catalysts, so silver and aluminum ore. Not early game by any...
by buggy123
Sun Jul 23, 2017 9:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407541

Re: Development and Discussion

Increasing the temperature would only increase the power generation rate and the power density of storage tanks. Steam engines always consume steam efficiently, if it's under-temp they produce less or consume more, if its over-temp they consume less. Paragraph from the factorio wiki Seems you didn'...
by buggy123
Sat Jul 22, 2017 9:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407541

Re: Development and Discussion

From a balance standpoint I really don't see the need for it either. You aren't going to use a ton of electric boilers, and they also already produce pollution in that they require electricity which usually produces pollution. And a machine producing pollution isn't really a consistent balance mech...
by buggy123
Sat Jul 22, 2017 8:10 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407541

Re: Development and Discussion

I have to say, i agree that boilers creating pollution doesn't make sense. "Pollution" is a catchall term/mechanic used for any kind of industrial waste, from CO2 to machining waste to physical enviromental damage from digging up ores. Most pollution pretty much makes sense, assembly machi...
by buggy123
Sat Jul 22, 2017 3:18 am
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1407541

Re: Development and Discussion

Also recipes that require copper cables do not work automatically now in latest update angelssmelting_0.3.8.zip and angelsrefining_0.7.23.zip that I updated today. I can confirm this: http://imgur.com/h9gGttd.jpg I added an extra variable for that, so the game wont use the recipe to calculate craft...

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