Search found 5 matches

by KaiserTom
Tue Sep 05, 2023 2:09 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 44161

Re: Friday Facts #374 - Smarter robots

Well, that might help, though I'm not sure that having a different reserve value in the two cases would help. The thing I'm proposing is to fly directly towards the charging port, rather than flying towards the target then diverting to charge. Surely that's at least more elegant, avoids cases where...
by KaiserTom
Mon Sep 04, 2023 5:37 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 44161

Re: Friday Facts #374 - Smarter robots

... Wouldn't it overall be easier to define the failure mode earlier like at 25% charge? Then robots caught over no coverage would pick a port, still towards the destination and maybe even at the destination, and fly quickly towards it with charge for at least most of the way. Rather than only trig...
by KaiserTom
Mon Sep 04, 2023 5:23 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 44161

Re: Friday Facts #374 - Smarter robots

These are some nice changes. I'm curious though, how much these extra calculations (Flight time, etc) are going to effect UPS. Bots are cornerstones of megabases, and I can see this potentially really affecting UPS. With the optimisation mentioned, it is basically the same as before. Assuming you t...
by KaiserTom
Wed Sep 16, 2020 12:01 am
Forum: Ideas and Suggestions
Topic: "Each" Signal Choice as Stack Size Control Signal
Replies: 22
Views: 8030

Re: "Each" Signal Choice as Stack Size Control Signal

It's kind of disappointing that I have yet to see this topic be acknowledged by a dev. Loading things to an exact amount on a wagon shouldn't be this difficult. And wagon filters just cause the inserters to stall which prevent you from using just one requester chest rather than 24 of them. Also on t...
by KaiserTom
Sun May 14, 2017 1:13 am
Forum: Resolved Problems and Bugs
Topic: [0.15.10] Damaged items in Assembling Machine output
Replies: 6
Views: 3299

Re: [0.15.10] Damaged items in Assembling Machine output

I would say just prevent the player from trying to shove damaged items into the output of the machine and throw an error at them saying that. The game already does this when players try to shove the wrong item into the output, e.g. placing engines in the output when the assembler is actually making ...

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