These are from my 1 RPS (1000 science per second) Bob's + Angel's (Refining / Petrochem) megabase.
Search found 9 matches
- Tue Jul 18, 2017 11:03 pm
- Forum: General discussion
- Topic: End game production view (Angel's + Bob's)
- Replies: 14
- Views: 7926
- Mon Jun 19, 2017 7:14 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571811
Re: Development and Discussion
Angel, I don't know if it's just my save but it seems unlikely. Bob removed synthetic wood some time ago and change it to simple wood in all recipes. But in petrochem I still have synthetic wood recipe. I'm aiming at launching 1 rocket per second at the moment and without wood from oil recipe I imag...
- Sun May 28, 2017 11:53 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1404433
Re: Bugs & FAQ
I started Factorio and had to disable PetroChem, which would make my save not work. The error message is: Failed to load mods: _ _angelsrefining_ _/prototypes/override-functions.lua:395: attempt to index local 'parent' (a nil value) Oddly, it's the problem with FARL mod last version. Disable or dow...
- Thu May 25, 2017 6:23 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 391648
Re: [0.15.x] Bob's Mods: General Discussion
Bob, keep up the great work with your mods. I probably would have a life without them, which is not my goal at the moment =) I have a question though. Is it intended that to produce electronic circuit boards you need at least 2nd tier electronic assembling machine? The problem is that electronics as...
- Thu May 25, 2017 5:55 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571811
Re: Development and Discussion
Angel, Bob removed synthetic wood some time ago, but it's still there in petrochem.
- Sun May 14, 2017 11:57 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571811
Re: Development and Discussion
3. It's honestly a bit surprising that you don't have aluminum processing started by the time you need several dozen hydro plants, given how early you can process aluminum plates. When considering how much saline water a salination plant gives, the cost of mid-game materials makes sense given it's ...
- Sun May 14, 2017 11:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571811
Re: Development and Discussion
20 crushed jivolite gives you 500 fluoric waste water. and 20 jivolite chunks 500 fluoric waste water gives 5 fluorite 5 fluorite gives 50 Hydrofluoric acid 50 hydrofluoric acid can process 20 jivolite chunks into 20 jivolite crystals. The 1 to 1 ratio I talked. This has always been this way, no po...
- Sun May 14, 2017 11:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571811
Re: Development and Discussion
@Frostl Did you add Petrochem to your game at a later point? Because it adds recipes to the water treatment technology and if you had already researched that when adding you need to unlock them by hand. It seems I encountered a bug or something. Checked my research and there are recipes under water...
- Sun May 14, 2017 8:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1571811
Re: Development and Discussion
Angel, first of all, I'd like to thank you for awesome work with your mods. They make me suffer and I like it a lot =) Now, I have a few issues I need some help with (I play with bob's mods + refining and petrochem): 1. The thing is that Jivolite is the most heavily used ore for me at the moment. Fi...