Search found 48 matches

by Terrahertz
Fri Mar 29, 2024 12:11 pm
Forum: News
Topic: Friday Facts #404 - Frustration not found
Replies: 112
Views: 17219

Re: Friday Facts #404 - Frustration not found

Nice additions, as always. ;)

Maybe pipetting Nests and Worms automatically selecting the next best Grenade would be cool.
by Terrahertz
Fri Mar 22, 2024 2:59 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 130
Views: 20072

Re: Friday Facts #403 - Train stops 2.0

Flintstone mode seems... silly and breaks any semblance of physics (inertia is not something so easy to overcome). Why not just add sidewalks to rail bridges instead, allowing the player to walk to the stuck train and refuel it? Just ask the energy shield what it thinks about the laws of inertia, w...
by Terrahertz
Fri Mar 22, 2024 12:49 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 130
Views: 20072

Re: Friday Facts #403 - Train stops 2.0

So many things I wish I could use right now, good job :D I wonder if there are already other features that would give away parts of the expansion and that's the reason there is no beta. Also I did some counting and 2/3 of FFF released since the announcment of Space Age have focused on 2.0, see here:...
by Terrahertz
Fri Mar 22, 2024 12:29 pm
Forum: News
Topic: Friday Facts #403 - Train stops 2.0
Replies: 130
Views: 20072

Re: Friday Facts #403 - Train stops 2.0

husnikadam wrote: ↑
Fri Mar 22, 2024 12:09 pm
For manual pushing, does it matter how long the train is? It would be unfortunate to push a 20 wagon train at 1km/h if at all
I think as long as the train would fit in your inventory you should be allowed to push it ;)
by Terrahertz
Fri Mar 15, 2024 1:18 pm
Forum: News
Topic: Friday Facts #402 - Lightspeed circuits
Replies: 169
Views: 26105

Re: Friday Facts #402 - Lightspeed circuits

Found the teaser! Notice this excavator-claw-looking arm... thing on the player, hidden behind the UI window? ;) Whoa, I didn't even notice! Usually I at least see what they're hiding/teasing even if I'm not 100% sure. I checked the original foundry video and yeah, its not in there. I think you are...
by Terrahertz
Fri Mar 08, 2024 3:33 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 22591

Re: Friday Facts #401 - New terrain, new planet

Add another slider! Something like "dead ends" which is normally 0% (does exactly as this FFF describes) but you can tune it up to 100% and then it intentionally finds paths and breaks them. 10-20% would probably be nice (as 100% could deadlock you if not careful). With landfill being che...
by Terrahertz
Fri Mar 08, 2024 1:45 pm
Forum: News
Topic: Friday Facts #401 - New terrain, new planet
Replies: 102
Views: 22591

Re: Friday Facts #401 - New terrain, new planet

That looks amazing, good job! :D The images of the dead ends made for quite the good laugh. The mentioned customization of map generation at the end reminded me of something: How will map generation look in the expansion? Are there more tabs so we can setup each planet individually or do the planets...
by Terrahertz
Fri Mar 01, 2024 3:15 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 13423

Re: Friday Facts #400 - Chart search and Pins

Secondly: What the heck are these trains doing here?! https://i.imgur.com/tYX9TdL.png Good eye! I could think of a couple of things: Hovertrains, obviously thats the correct one :D Unfinished construction, altough the bottom one is pointing directly into a drone port The devs are messing with us Th...
by Terrahertz
Fri Mar 01, 2024 3:11 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 13423

Re: Friday Facts #400 - Chart search and Pins

I hope you can set up pins to automatically pin for example trains that run out of coal. Also I hope we could search specifically for trains without fuel or with certain cargo. So for example you could type: Last time I played trains alerted you when they had no fuel anymore, at least I think, this...
by Terrahertz
Fri Mar 01, 2024 12:40 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 13423

Re: Friday Facts #400 - Chart search and Pins

Secondly: What the heck are these trains doing here?! https://i.imgur.com/tYX9TdL.png Good eye! I could think of a couple of things: Hovertrains, obviously thats the correct one :D Unfinished construction, altough the bottom one is pointing directly into a drone port The devs are messing with us Th...
by Terrahertz
Fri Mar 01, 2024 12:31 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 13423

Re: Friday Facts #400 - Chart search and Pins

Justderpingalong wrote: ↑
Fri Mar 01, 2024 12:21 pm
Thirdly:
SPIDERTRON REMOTE IS NO LONGER AN ITEM CONFIRMED?!
Image
FFF-379 You're welcome.
by Terrahertz
Fri Mar 01, 2024 12:30 pm
Forum: News
Topic: Friday Facts #400 - Chart search and Pins
Replies: 73
Views: 13423

Re: Friday Facts #400 - Chart search and Pins

Great feature as always. You might want to add a keyboard shortcut to open a cheat-sheet of all keyboard shortcuts, because I start to loose track of them and going into the options all the time might get annoying after a while, especially for new players. https://cdn.factorio.com/assets/blog-sync/f...
by Terrahertz
Fri Feb 16, 2024 3:30 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 26520

Re: GregoriusT

Wikipedia suggests 7GJ for a lightning strike, though capturing all of it could be tricky. Don't forget most of those gigajoules are wasted on the heating up of the air to plasma all the way down to the ground ;) Maybe there will be a building sending up a ballon or something to harvest the differe...
by Terrahertz
Fri Feb 16, 2024 2:31 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 26520

Re: Friday Facts #398 - Fulgora

there are many factorio alternatives Your entitled to your opinion, but if you talk about alternatives at least name some. I don't like these vague arguments, because if somebody responds with: "Well this alternative is pretty bad" the follow up is often: "Well true, but I was thinki...
by Terrahertz
Fri Feb 16, 2024 12:43 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 26520

Re: Friday Facts #398 - Fulgora

It's funny if they really do add a Lightning Rod as a power source because a single Lightning Strike on Earth has only enough total power to run a Lightbulb for a Day and that is it. That is what high Volts and low Amps gets you, after all Humans have proven to be able to survive a Lightning Strike...
by Terrahertz
Fri Feb 16, 2024 12:15 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 26520

Re: Friday Facts #398 - Fulgora

So I guess the name is from Latin Fulgeo then? Fitting :D Amazing visuals as always. Good Job! :D I wonder if this Oil-Sand is basically you source of Hydrocarbons for fuel. Looking forward to what the other minable resources are. It would be also pretty funny if you had to clean up this place, mayb...
by Terrahertz
Fri Feb 09, 2024 2:01 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19340

Re: Friday Facts #397 - Factoriopedia

Small power poles will now be unlocked by Electronics? So will something be changing about how the first couple of research items be handled? Because without any sort of power poles, right now it's kind of difficult to run the labs.... I guess I could see hand "crafted" research being a t...
by Terrahertz
Fri Feb 09, 2024 12:47 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 19340

Re: Friday Facts #397 - Factoriopedia

Again a very nice addition to the game. Altough I have to say that information on Vulcanus is quite concerning: 4 times the gravity of Earth, 4 times the air pressure, as if a half molten Planet isn't dangerous enough :D But also what info is given is quite concerning: Gravity, Magnetic Field, Press...
by Terrahertz
Fri Jan 19, 2024 3:42 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 23713

Re: Friday Facts #394 - Assembler flipping and circuit control

With the way these changes are going the DLC will soon be called "Space Saving". :D Good job as always! The circuit extension opens up a new way of starting the game, where instead of a main bus or spaghetti, you have a cicuit controlled storage and production block, I guess this would har...
by Terrahertz
Sat Jan 13, 2024 1:00 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 50268

Re: Friday Facts #393 - Putting things on top of other things

I just think of when I read about Quality and loved it instantly only to find the forums full of worried players... Same here, quality was the big one for me also, instant hype. This tho.. having filters on all inserters from the start feels wrong to me, and indeed the graphics don't help. Well you...

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