I was able to launch under XFCE, but I switched to cinnamon and it fails to start.
./bin/x64/factorio --gfx-safe-mode
0.000 2024-12-03 23:20:47; Factorio 2.0.23 (build 80769, linux64, full, space-age)
0.029 Operating system: Linux (EndeavourOS rolling)
0.029 Program arguments: "./factorio ...
Search found 10 matches
- Wed Dec 04, 2024 4:26 am
- Forum: Technical Help
- Topic: [2.0.23] Cinnamon specific crash on launch, BadValue on GLXCreateContext
- Replies: 0
- Views: 217
- Mon Apr 29, 2019 7:43 pm
- Forum: Balancing
- Topic: Early massive biter attack
- Replies: 27
- Views: 17352
Re: Early massive biter attack
I also had a really big attack (maybe not as big as your deathworld one), maybe 30 biters in the super early game. I had around 16 burner miners going, and had researched the first tech, and halfway to walls.
Only reason I could survive was a bit of save scumming and using 2 layers of pipes to make ...
Only reason I could survive was a bit of save scumming and using 2 layers of pipes to make ...
- Tue Mar 05, 2019 2:51 am
- Forum: Resolved Problems and Bugs
- Topic: [abregado][0.17.0] Tutorial does not detect gun turret when built
- Replies: 8
- Views: 3501
Re: [0.17.0] Tutorial does not detect gun turret when built
I have the same problem with 0.17.05
Linux zip distribution
Linux zip distribution
- Fri Mar 01, 2019 3:02 pm
- Forum: Angels Mods
- Topic: Ammonia in Rocket Fuel
- Replies: 8
- Views: 6614
Re: Ammonia in Rocket Fuel
I enjoyed my 3/s rocket fuel build, but I admit I did go WAT when I saw how much ammonia was needed. Then I went and designed a few blueprints for it, and slapped them down at opposite ends to supply the oxidizer and the propellant.
This was when I only had MK0 or MK1 speed modules, and I've been ...
This was when I only had MK0 or MK1 speed modules, and I've been ...
- Mon Feb 25, 2019 11:13 pm
- Forum: Bob's mods
- Topic: Where are the descriptions to all these mods???
- Replies: 25
- Views: 18856
Re: Where are the descriptions to all these mods???
Nice job gmilliken83.
That's pretty solid. Did you make the diagrams too?
That's pretty solid. Did you make the diagrams too?
- Sun Feb 24, 2019 3:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3897
- Views: 1723579
Re: Bugs & FAQ
Minor issue:
When using Angel's Petrochem, Refining and Smelting, you can craft Copper, Iron and Steel powder, but it has no use.
I'm thinking about doing a Angel's with no Bobs run with 0.17 I wouldn't mind even running just the oil and gas refining alone. I think it would just need to export ...
When using Angel's Petrochem, Refining and Smelting, you can craft Copper, Iron and Steel powder, but it has no use.
I'm thinking about doing a Angel's with no Bobs run with 0.17 I wouldn't mind even running just the oil and gas refining alone. I think it would just need to export ...
- Sun Feb 24, 2019 2:45 pm
- Forum: Bob's mods
- Topic: [0.16.x] Bob's Mods: General Discussion
- Replies: 866
- Views: 429871
Re: [0.16.x] Bob's Mods: General Discussion
Re NaOH, looking at wikipedia
It seems like there is a similar overproduction in the real world too.Worldwide production in 2004 was approximately 60 million tonnes, while demand was 51 million tonnes.
- Wed Feb 13, 2019 6:42 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1897092
Re: Development and Discussion
However I don't see so far why I would want to use Ferrous Powder Sorting, the Nickel has been more of a waste product than anything for now !
(The caveat obviously being that this is Seablock that i'm talking about, so it's almost offtopic here...)
Getting nickel and cobalt lets you use a ...
- Tue Feb 12, 2019 3:59 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1897092
Re: Development and Discussion
The thing with Ferrous/Cupric ore is that it has no waste product and no catalyst or other. Just plain crushed ore to finished product(s). It's the most efficient way to create plates (I'm not considering power, but I think it wins there too).
I don't see anything I get from later Ferrous/Cupric ...
- Thu Nov 08, 2018 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Pumps max pump rate controlled by circuit network
- Replies: 6
- Views: 3153
Pumps max pump rate controlled by circuit network
TL;DR
Circuit network can make a pump pump slower.
What ?
I would like to slow down a pump with the circuit network.
PumpCircuit.png
Ideally, this screen would have another radio button, "control rate". Then if I hooked up a signal with 100, the pump would only pump 100 units a second ...
Circuit network can make a pump pump slower.
What ?
I would like to slow down a pump with the circuit network.
PumpCircuit.png
Ideally, this screen would have another radio button, "control rate". Then if I hooked up a signal with 100, the pump would only pump 100 units a second ...