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by LordFedora
Sun Jan 11, 2015 9:30 pm
Forum: Show your Creations
Topic: Just a lake
Replies: 20
Views: 16683

Just a lake

For those of you who don't watch Benthem's Let's plays... His train one has a lake... and it's.... http://i.imgur.com/fLoBFcf.png A bit big... i don't know if you can see it, but the square in the upper right of the map... that's a powered radar... EDIT: i just noticed how horrid that image was, but...
by LordFedora
Sun Jan 11, 2015 5:50 pm
Forum: Technical Help
Topic: Input / Character Movement Delay
Replies: 3
Views: 1979

Re: Input / Character Movement Delay

hmmm, i suppose i ment to say, before and after you hit keys...

do you have power armor, with legs?

uhhh... this is new, machine specs?
by LordFedora
Sun Jan 11, 2015 3:40 am
Forum: Technical Help
Topic: Input / Character Movement Delay
Replies: 3
Views: 1979

Re: Input / Character Movement Delay

Multiplayer? if so, what did you set latency to?

and/or is it a delay before you start to move too?
by LordFedora
Sat Jan 10, 2015 1:06 am
Forum: Mods
Topic: [0.10.1+] Train focused factorio
Replies: 3
Views: 5540

Re: [0.10.1+] Train focused factorio

What version is this for? 0.10 or 0.11?
by LordFedora
Fri Jan 09, 2015 2:37 pm
Forum: Balancing
Topic: Reduce stack sizes of buildings
Replies: 14
Views: 12146

Re: Reduce stack sizes of buildings

The system you are looking for is exponential, approximately 10^(x÷3)
by LordFedora
Thu Jan 08, 2015 10:24 pm
Forum: Ideas and Suggestions
Topic: Waving Gates (Cosmetic Improvement)
Replies: 17
Views: 4318

Re: Waving Gates (Cosmetic Improvement)

I don't know why people are so quick to declare that the thread gets deleted as soon as the solution is found...

Is there a popular forum that i don't go to that has that as a requirement? where did this come from?
by LordFedora
Wed Jan 07, 2015 2:25 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Updates always require UAC approval
Replies: 8
Views: 3024

Re: [0.11.8] Updates always require UAC approval

And in my case I'm not the sysadmin, technically I rent my laptop from the university

The problem was solved by renaming the file from factorioUpdate to factorioRefresh
by LordFedora
Wed Jan 07, 2015 1:55 am
Forum: Resolved Problems and Bugs
Topic: [0.11.8] Updates always require UAC approval
Replies: 8
Views: 3024

Re: [0.11.8] Updates always require UAC approval

I believe that's related to the problem I was having with my mrp system a bit back, win 7+ will auto promote exe files that include update or install in the name regardless if they where marked as needing it
by LordFedora
Wed Jan 07, 2015 1:51 am
Forum: Implemented Suggestions
Topic: Long-handed inserters should not be fast-replaceable
Replies: 19
Views: 8144

Re: Long-handed inserters should not be fast-replaceable

I don't know much about modding, but could you do this in a mod?
by LordFedora
Mon Jan 05, 2015 10:08 pm
Forum: General discussion
Topic: I can't see this without immediately thinking of Factorio
Replies: 9
Views: 4264

Re: I can't see this without immediately thinking of Factori

I like the reverse of that gif better

"ok, i'm gunna put this block right here, DON'T MESS IT UP THIS TIME"

"lawl, u dn't tell me wut 2 do"

">.>"
by LordFedora
Mon Jan 05, 2015 10:06 pm
Forum: Releases
Topic: Version 0.11.9
Replies: 40
Views: 47989

Re: Version 0.11.9

Guys, they said that about half of the saves would be corrupted and unable to load...
by LordFedora
Mon Jan 05, 2015 10:05 pm
Forum: Gameplay Help
Topic: Seed map
Replies: 7
Views: 2681

Re: Seed map

Uhhh, ok, i'm out of ideas, maybe it broke? It shouldn't be alpha is alpha
by LordFedora
Mon Jan 05, 2015 9:16 pm
Forum: Gameplay Help
Topic: Seed map
Replies: 7
Views: 2681

Re: Seed map

What version generated the string?

Same list of mods?
by LordFedora
Mon Jan 05, 2015 9:13 pm
Forum: Gameplay Help
Topic: Seed map
Replies: 7
Views: 2681

Re: Seed map

In new game, under seed there is a space for map exchange string, paste it there
by LordFedora
Mon Jan 05, 2015 7:29 pm
Forum: Ideas and Suggestions
Topic: Patrol bots
Replies: 2
Views: 1560

Re: Patrol bots

Or the capsule turrets mod
by LordFedora
Mon Jan 05, 2015 2:01 pm
Forum: Videos
Topic: [Youtube] Oninaig's Factorio Let's Play [Dytech & Vanilla]
Replies: 56
Views: 20679

Re: [Youtube] Oninaig's Factorio Let's Play [Dytech & Vanill

(Or that fish has several nodded let's plays)
by LordFedora
Sun Jan 04, 2015 11:23 pm
Forum: Show your Creations
Topic: Hell yeah iron patch!
Replies: 13
Views: 12919

Re: Hell yeah iron patch!

Well, you're using 4.5M iron every 50h, so ~1M every 10h, so 10M will last you ~100h

about 4 days of operating
by LordFedora
Sun Jan 04, 2015 5:12 pm
Forum: Resolved Problems and Bugs
Topic: Power lines don't connect properly
Replies: 17
Views: 9394

Re: Power lines don't connect properly

wait, destroyed? that doesn't make any sense, "the bitter killed my pole, but he was nice enough to re-string the nearby poles so we didn't get a power outage!"
by LordFedora
Sun Jan 04, 2015 4:58 pm
Forum: Ideas and Suggestions
Topic: Rail yard speed limits
Replies: 37
Views: 14195

Re: Rail yard speed limits

We get coal trains, they go as fast as they can, but they need to slow down to ~20mph inside of city limits, (i'm not sure why the rails go though town, it might have been once a passenger/cargo train for the town) but they honk at every crossing, from the county highway where there is no lights, to...
by LordFedora
Sat Jan 03, 2015 9:59 pm
Forum: Ideas and Suggestions
Topic: Rail yard speed limits
Replies: 37
Views: 14195

Re: Rail yard speed limits

Yep, and need to honk horns every time they approach an intersection

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