Search found 309 matches
- Wed Dec 03, 2014 4:43 am
- Forum: Mods
- Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
- Replies: 93
- Views: 93695
Re: [MOD 0.11.x] Compression Chests: virtually unlimited sto
Try to update to 11.3, does it remain?
- Wed Dec 03, 2014 4:39 am
- Forum: Videos
- Topic: [Youtube] Multiplayer Playthrough
- Replies: 59
- Views: 24082
Re: [Youtube] Multiplayer Playthrough
i get this off hand comment now... either that or oni's off hand comment...-root wrote:Where's "OK Google" when you need it?!Oninaig wrote:Uhhh....*pulls up google translate*-root wrote:<snip>
You, ya mate and ya bbq can gtfo.
Episode 22 is up! (Oni POV)
- Wed Dec 03, 2014 4:35 am
- Forum: Ideas and Suggestions
- Topic: New abilities for smart inserters (and a locomotive change)
- Replies: 20
- Views: 6319
Re: New abilities for smart inserters (and a locomotive chan
Well the standard operation smart inserters (when you want to control just their movements by a logic/logistics condition) can be done easy by not setting a filter
- Tue Dec 02, 2014 5:26 pm
- Forum: Gameplay Help
- Topic: 90 degree merge
- Replies: 17
- Views: 7319
Re: 90 degree merge
How many output belts? Can I use merge belts, or does everything need to be the same speed?
- Tue Dec 02, 2014 5:22 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 94750
Re: Bug Reports
Uhhh script is disabled... so not so pro: P
- Mon Dec 01, 2014 1:27 am
- Forum: Show your Creations
- Topic: World Generation Trolled me
- Replies: 13
- Views: 19283
Re: World Generation Trolled me
Well, then you don't really want the save, you want the map sharing string or whatever it's called...
- Mon Dec 01, 2014 1:23 am
- Forum: Modding help
- Topic: Laser turrets firing actual lasers.
- Replies: 2
- Views: 1672
Re: Laser turrets firing actual lasers.
Have you tried keeping the particle the same as current, but changing the attack period and damage, so it has a ton of particles that are short, and together they look like a continuous beam? (also RIP graphics card)
- Fri Nov 28, 2014 10:02 pm
- Forum: News
- Topic: Friday Facts #62 The automation of Factorio
- Replies: 16
- Views: 26625
Re: Friday Facts #62 The automation of Factorio
When the automated tests are finished, will we (ever) have access to it, so when we are trying to (failing at) making mods we can see whats going wrong Will it even load (eventually) new stuff added in mods? /will the mod makers be able to add tests? Can i just run that myself so i can watch it, cau...
- Fri Nov 28, 2014 9:56 pm
- Forum: Modding help
- Topic: Free crafting
- Replies: 2
- Views: 1468
Re: Free crafting
for the "base cost" (i think thats what it's called, the list of materials on the bottom of the popup) crash if it becomes recursive, e.g. you have an item that is a material for it's self (or a few steps out) or if it's free
- Fri Nov 28, 2014 9:54 pm
- Forum: Show your Creations
- Topic: OCD-friendly rail networks
- Replies: 22
- Views: 20496
Re: OCD-friendly rail networks
i... i kind of want this save....
- Fri Nov 28, 2014 9:30 pm
- Forum: General discussion
- Topic: Totaly new player -> setting up a game
- Replies: 18
- Views: 5643
Re: Totaly new player -> setting up a game
ahhh, there's my problem then, i don't have a map right now that wasn't at one point a multiplayer game
- Fri Nov 28, 2014 6:41 am
- Forum: Mods
- Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
- Replies: 28
- Views: 48619
Re: [0.11.x] Tankwerkz Unlimited v0.1.1
Nooooooo why did you do that! What is seen cannot be unseen!
- Fri Nov 28, 2014 6:38 am
- Forum: General discussion
- Topic: Totaly new player -> setting up a game
- Replies: 18
- Views: 5643
Re: Totaly new player -> setting up a game
It's players in single player mode well iirc
- Fri Nov 28, 2014 3:26 am
- Forum: General discussion
- Topic: Totaly new player -> setting up a game
- Replies: 18
- Views: 5643
Re: Totaly new player -> setting up a game
I would like to note, that many of those commands are broken in 11.x, due to the player becoming players
- Fri Nov 28, 2014 1:13 am
- Forum: Mods
- Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
- Replies: 28
- Views: 48619
Re: [0.11.x] Tankwerkz Unlimited v0.1.1
not while the game is running (windows won't even let you try)
in the same save...
in the same save...
- Fri Nov 28, 2014 1:12 am
- Forum: Technical Help
- Topic: Sandbox scenario still has a player character
- Replies: 9
- Views: 8769
Re: Sandbox scenario still has a player character
it was changed (as i just typed to you in the other thread) because if i recall correctly, because the multiplayer update broke the godmode controller
- Fri Nov 28, 2014 1:10 am
- Forum: General discussion
- Topic: Factories arnt built over night, mode?
- Replies: 11
- Views: 4623
Re: Factories arnt built over night, mode?
Just go for a sandbox game then Tinyboss. The biggest difference from freeplay is the lack of a player. If you start with, or spawn in, the items you want to start with, then it's exactly what you're looking for. I guess I'm doing something wrong, then--I assumed that mode had been changed, because...
- Thu Nov 27, 2014 5:59 pm
- Forum: Technical Help
- Topic: Freeplay mode
- Replies: 6
- Views: 7150
Re: Freeplay mode
Then you have the demo, re-download the main game, and make sure that you don't grab the demo version
- Tue Nov 25, 2014 7:10 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Perfect 1:6 splitter
- Replies: 21
- Views: 55842
Re: Perfect 1:6 splitter
Speed mostly, it's faster to have the spliter move something laterally then for the two turns with belts
- Tue Nov 25, 2014 12:21 am
- Forum: Gameplay Help
- Topic: Tips, Designs, & Tricks
- Replies: 210
- Views: 263585
Re: Tips & Tricks
The trees absorb pollution that exists on the chunk, so yes