Search found 309 matches

by LordFedora
Wed Dec 03, 2014 4:43 am
Forum: Mods
Topic: [MOD 0.12.x] Compression Chests: virtually unlimited storage
Replies: 93
Views: 93695

Re: [MOD 0.11.x] Compression Chests: virtually unlimited sto

Try to update to 11.3, does it remain?
by LordFedora
Wed Dec 03, 2014 4:39 am
Forum: Videos
Topic: [Youtube] Multiplayer Playthrough
Replies: 59
Views: 24082

Re: [Youtube] Multiplayer Playthrough

-root wrote:
Oninaig wrote:
-root wrote:<snip>

You, ya mate and ya bbq can gtfo.
Uhhh....*pulls up google translate*

Episode 22 is up! (Oni POV)
Where's "OK Google" when you need it?! :lol:
i get this off hand comment now... either that or oni's off hand comment...
by LordFedora
Wed Dec 03, 2014 4:35 am
Forum: Ideas and Suggestions
Topic: New abilities for smart inserters (and a locomotive change)
Replies: 20
Views: 6319

Re: New abilities for smart inserters (and a locomotive chan

Well the standard operation smart inserters (when you want to control just their movements by a logic/logistics condition) can be done easy by not setting a filter
by LordFedora
Tue Dec 02, 2014 5:26 pm
Forum: Gameplay Help
Topic: 90 degree merge
Replies: 17
Views: 7319

Re: 90 degree merge

How many output belts? Can I use merge belts, or does everything need to be the same speed?
by LordFedora
Tue Dec 02, 2014 5:22 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 94750

Re: Bug Reports

Uhhh script is disabled... so not so pro: P
by LordFedora
Mon Dec 01, 2014 1:27 am
Forum: Show your Creations
Topic: World Generation Trolled me
Replies: 13
Views: 19283

Re: World Generation Trolled me

Well, then you don't really want the save, you want the map sharing string or whatever it's called...
by LordFedora
Mon Dec 01, 2014 1:23 am
Forum: Modding help
Topic: Laser turrets firing actual lasers.
Replies: 2
Views: 1672

Re: Laser turrets firing actual lasers.

Have you tried keeping the particle the same as current, but changing the attack period and damage, so it has a ton of particles that are short, and together they look like a continuous beam? (also RIP graphics card)
by LordFedora
Fri Nov 28, 2014 10:02 pm
Forum: News
Topic: Friday Facts #62 The automation of Factorio
Replies: 16
Views: 26625

Re: Friday Facts #62 The automation of Factorio

When the automated tests are finished, will we (ever) have access to it, so when we are trying to (failing at) making mods we can see whats going wrong Will it even load (eventually) new stuff added in mods? /will the mod makers be able to add tests? Can i just run that myself so i can watch it, cau...
by LordFedora
Fri Nov 28, 2014 9:56 pm
Forum: Modding help
Topic: Free crafting
Replies: 2
Views: 1468

Re: Free crafting

for the "base cost" (i think thats what it's called, the list of materials on the bottom of the popup) crash if it becomes recursive, e.g. you have an item that is a material for it's self (or a few steps out) or if it's free
by LordFedora
Fri Nov 28, 2014 9:54 pm
Forum: Show your Creations
Topic: OCD-friendly rail networks
Replies: 22
Views: 20496

Re: OCD-friendly rail networks

i... i kind of want this save....
by LordFedora
Fri Nov 28, 2014 9:30 pm
Forum: General discussion
Topic: Totaly new player -> setting up a game
Replies: 18
Views: 5643

Re: Totaly new player -> setting up a game

ahhh, there's my problem then, i don't have a map right now that wasn't at one point a multiplayer game
by LordFedora
Fri Nov 28, 2014 6:41 am
Forum: Mods
Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
Replies: 28
Views: 48619

Re: [0.11.x] Tankwerkz Unlimited v0.1.1

Nooooooo why did you do that! What is seen cannot be unseen!
by LordFedora
Fri Nov 28, 2014 6:38 am
Forum: General discussion
Topic: Totaly new player -> setting up a game
Replies: 18
Views: 5643

Re: Totaly new player -> setting up a game

It's players in single player mode well iirc
by LordFedora
Fri Nov 28, 2014 3:26 am
Forum: General discussion
Topic: Totaly new player -> setting up a game
Replies: 18
Views: 5643

Re: Totaly new player -> setting up a game

I would like to note, that many of those commands are broken in 11.x, due to the player becoming players
by LordFedora
Fri Nov 28, 2014 1:13 am
Forum: Mods
Topic: [0.11.x] Tankwerkz Unlimited v0.1.2
Replies: 28
Views: 48619

Re: [0.11.x] Tankwerkz Unlimited v0.1.1

not while the game is running (windows won't even let you try)

in the same save...
by LordFedora
Fri Nov 28, 2014 1:12 am
Forum: Technical Help
Topic: Sandbox scenario still has a player character
Replies: 9
Views: 8769

Re: Sandbox scenario still has a player character

it was changed (as i just typed to you in the other thread) because if i recall correctly, because the multiplayer update broke the godmode controller
by LordFedora
Fri Nov 28, 2014 1:10 am
Forum: General discussion
Topic: Factories arnt built over night, mode?
Replies: 11
Views: 4623

Re: Factories arnt built over night, mode?

Just go for a sandbox game then Tinyboss. The biggest difference from freeplay is the lack of a player. If you start with, or spawn in, the items you want to start with, then it's exactly what you're looking for. I guess I'm doing something wrong, then--I assumed that mode had been changed, because...
by LordFedora
Thu Nov 27, 2014 5:59 pm
Forum: Technical Help
Topic: Freeplay mode
Replies: 6
Views: 7150

Re: Freeplay mode

Then you have the demo, re-download the main game, and make sure that you don't grab the demo version
by LordFedora
Tue Nov 25, 2014 7:10 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 21
Views: 55842

Re: Perfect 1:6 splitter

Speed mostly, it's faster to have the spliter move something laterally then for the two turns with belts
by LordFedora
Tue Nov 25, 2014 12:21 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 263585

Re: Tips & Tricks

The trees absorb pollution that exists on the chunk, so yes

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